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by Mister Maf
Thu 22 Jun 2017 01:04
Forum: General Discussions
Topic: The UI for air and/or arty is blocking my screen move when I'm hovering the mouse bottom-left
Replies: 6
Views: 170

Re: The UI for air and/or arty is blocking my screen move when I'm hovering the mouse bottom-left

I'm kind of surprised anybody uses mouse panning at all when there are so many UI elements in the corners of the screen to click that would mess up. I've always used WASD for everything... it never even occurred to me that you even could mouse pan in this game.
by Mister Maf
Fri 16 Jun 2017 02:11
Forum: General Discussions
Topic: Mod of the Month #1: TacMod UI
Replies: 7
Views: 426

Re: Mod of the Month #1: TacMod UI

Sweet, great mod. I'm also glad to see the workshop page UI got sorted out. Agree that clientside mods like UI changes should be allowed at least in QP if not also in ranked. Don't see how they could possibly be used to gain an advantage. When I get used to quality of life mods like UI improvements,...
by Mister Maf
Wed 14 Jun 2017 05:14
Forum: General Discussions
Topic: Some humble suggestions
Replies: 14
Views: 581

Re: Some humble suggestions

1. Put a menu button [Link-> http://i.imgur.com/lURIpuE.jpg ] and let the Escape button to be only for deselecting units . I mean you don't have actually to put a menu button like in the picture, maybe you can let us in option to customize the keybinding for Pause Menu. I actually would like this. ...
by Mister Maf
Fri 9 Jun 2017 12:13
Forum: General Discussions
Topic: Suggestions about the game
Replies: 4
Views: 262

Re: Suggestions about the game

As for the other two,

1. Eugen's matchmaking system could use a lot of improvements, like the one you mention among others.

2. It gives you feedback about what's effective and what isn't so you can make better tactical decisions.
by Mister Maf
Fri 9 Jun 2017 02:37
Forum: General Discussions
Topic: Please Stop 10v10 Launching with 19 players
Replies: 14
Views: 343

Re: Please Stop 10v10 Launching with 19 players

Destruction mode in 10v10 adds nothing to the game. Destruction mode adds nothing at all, 10v10 or 1v1. It is insipid, favours camping, and favours the Germans thanks to King Tigers and Jagdpanthers. Given all the effort they put into finally making a Conquest system that works perfectly, they migh...
by Mister Maf
Thu 8 Jun 2017 22:26
Forum: General Discussions
Topic: [SD44] Patch 81376 - Observer Mode and more
Replies: 6
Views: 501

Re: [SD44] Patch 81376 - Observer Mode and more

This is cool & thanks for it, but can you please add a time delay so people can't use observer mode with a friend to cheat?
by Mister Maf
Wed 7 Jun 2017 10:36
Forum: General Discussions
Topic: [Balance report]Medium AI is much better than some players
Replies: 5
Views: 306

Re: [Balance report]Medium AI is much better than some players

Please no. Easy AI is a joke. It doesn't aggress at all.
by Mister Maf
Tue 6 Jun 2017 22:59
Forum: General Discussions
Topic: More smoke for wrecks
Replies: 4
Views: 339

Re: More smoke for wrecks

Sure, I'm on board with this.
by Mister Maf
Sun 4 Jun 2017 22:13
Forum: General Discussions
Topic: Satchel Charges and Flamethrowers
Replies: 10
Views: 554

Re: Satchel Charges and Flamethrowers

To throw a couple ideas out there, I might suggest,

A) Reducing the suppression on flamethrowers to cause fewer instant surrenders
B) Increasing the aim time on satchel charges to give a player who is paying attention a chance to try to move.
by Mister Maf
Sun 4 Jun 2017 13:32
Forum: General Discussions
Topic: Satchel Charges and Flamethrowers
Replies: 10
Views: 554

Re: Satchel Charges and Flamethrowers

With at least one third of the maps being forest areas, flamethrower infantry (not those 2-man teams, but 6-11 man teams in the infantry tab) are the gamey units of SD. Unless you got flamers of your own, those push through forests literally unopposed. Its almost like we are back in AirLand Battle....

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