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by Operator
Thu 9 May 2013 13:32
Forum: Wargame : AirLand Battle
Topic: Artillery
Replies: 23
Views: 1111

Re: Artillery

So, why not trade absolutely unauthentic RoF for damage per shot? Less RoF, more damage - more fun and more tactical approach to artillery. Now it's more like orbital bombardment in sci-fi games: very accurate and very fast. For me new arty RoF/damage is the biggest complaint about WALB (even bigger...
by Operator
Mon 6 May 2013 16:02
Forum: Tech Support
Topic: Key already used
Replies: 12
Views: 433

Re: Key already used

Just validate game cache via Steam.
by Operator
Mon 6 May 2013 07:57
Forum: Wargame : AirLand Battle
Topic: M270 MLRS is a bit off
Replies: 66
Views: 2499

Re: M270 MLRS is a bit off

In their current state, MLRS-systems (except, maybe, BM-21, RM-70 and TOS-1 due to cheapness and/or amount of missiles they fire) are quite useless individually and in comparison to tube arty. Smerch in particular, from scalpel in WEE, turned into inaccurate waste of resources in ALB. Tube arty in A...
by Operator
Sun 5 May 2013 14:41
Forum: Wargame : AirLand Battle
Topic: Abrams and Leo2 Firing Rate
Replies: 13
Views: 769

Re: Abrams and Leo2 Firing Rate

It's so sad to see that fellow US soldiers have to throw 10 120mm heavy rounds in a minute just for the sake of balance. I'd prefer balancing by price tag and individual (realistic) units traits, rather than increasing unit's characteristics without connection to realism. Ability to get tired for ma...
by Operator
Fri 3 May 2013 13:15
Forum: Wargame : AirLand Battle
Topic: Incoming beta patch today
Replies: 65
Views: 4197

Re: Incoming beta patch today

Personally, new patch will be a gift to me and our small community if it will contain normal (WEE) tanks aiming times, fixed arty ROF and toned down income.
by Operator
Wed 1 May 2013 15:22
Forum: Wargame : AirLand Battle
Topic: Arty feels pretty good right now
Replies: 12
Views: 457

Re: Arty feels pretty good right now

Can't say the same. Arty feels 20% better now, but still not authentic and completely out of place. Still, almost non existent difference in ROF and lost opprtunity of sustained fire. For me, the best solution is to return ROF/aiming times to WEE values, but leave new accuracy and "fire" p...
by Operator
Sun 28 Apr 2013 01:57
Forum: Wargame : AirLand Battle
Topic: Artillery - fire too fast, too accurate, too little damage
Replies: 13
Views: 519

Re: Artillery - fire too fast, too accurate, too little dama

I'm 100% dislike new arty behavior. The only goal achieved is that players don't need precisely predict enemy forces movement - arty reacts very quickly. But on the other side: 1. With new tanks/arty RoF authencity is fu**** gone. 2. As said several posts before, there's almost no difference between...
by Operator
Sun 3 Feb 2013 08:39
Forum: Wargame : European Escalation
Topic: [News] -The Ultimate patch- and what Marshals are for
Replies: 823
Views: 32482

Re: [News] -The Ultimate patch- and what Marshals are for

Interesting, what Marshalls are thinking about autocannon damage in current W:EE? There was a lot of discussions about it. I mostly liked the idea in which autocannons are unable to damage 3+ armor, but still able to engage and panic/stun these targets. AC's are not the general problem of WEE, but I...
by Operator
Fri 1 Feb 2013 11:53
Forum: Community
Topic: Your country needs you! Enlist now! (W:AB version)
Replies: 1257
Views: 68372

Re: Your country needs you! Enlist now! (W:AB version)

Russia - Seredin.
by Operator
Fri 1 Feb 2013 09:45
Forum: Wargame : European Escalation
Topic: Wargame Escalation on LINUX needs you!
Replies: 94
Views: 8858

Re: Wargame Escalation on LINUX needs you!

Operator, Slackware Linux x86 (PAE) and Nvidia GTX 570 at your disposal!

EDIT ([EUG]MadMat): Key #43 sent to the e-mail associated with your account on this forum.

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