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by D-M
Tue 30 May 2017 02:54
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 9
Views: 241

Re: Missile mod

If only a kind soul would just give me the solution, a hint, a suggestion, a word of encouragement. Why Eugen ? Am I not worthy of thy fondness and warmth ? :(
by D-M
Tue 30 May 2017 02:47
Forum: Modding Tools (Beta)
Topic: Reskinning Units
Replies: 1
Views: 13

Re: Reskinning Units

Where do you put them ? What path ?
by D-M
Tue 30 May 2017 00:22
Forum: Modding Tools (Beta)
Topic: [KIND OF SOLVED] Cannot generate a mod.
Replies: 12
Views: 304

Re: [KIND OF SOLVED] Cannot generate a mod.

I don't have any EProjectileTypeModernWarfare class or \GameData\Gameplay\Constantes\Enumerations\ProjectileType.ndf file... Did you update your mod ? If not, when did you begin working on that mod ?
by D-M
Mon 29 May 2017 23:17
Forum: Off-Topic
Topic: World news thread
Replies: 2276
Views: 47694

Re: World news thread

RT and Sputnik having trouble dealing with truth (as usual) :
by D-M
Mon 29 May 2017 12:34
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 9
Views: 241

Re: Missile mod

In Ammunition.ndf => Ammo_Canon_M3_early_75mmL_AP => modified : WeaponCursorType = Weapon_Cursor_GroundMissile Arme = EArmeType/AP_11_Missile ProjectileType = EProjectileType/GuidedMissile FxWeaponType = ~/TFxWeaponType_MissileATPetit Still the same issue though.
by D-M
Sun 28 May 2017 18:26
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 9
Views: 241

Re: Missile mod

No, B1 bis is a missile. :D
by D-M
Sun 28 May 2017 01:39
Forum: General Discussions
Topic: Bail out, tracks broken and other crits affter succesfull bombing and rocket run.
Replies: 7
Views: 244

Re: Bail out, tracks broken and other crits affter succesfull bombing and rocket run.

Hidden Gunman wrote: The results determined that NO german tank had been destroyed by airstrike.



Not even by this guy ?
Image
by D-M
Sun 28 May 2017 00:57
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 9
Views: 241

Re: Missile mod

I completly forgot the TModuleGuidedMissileDescriptor in the missile descriptor : TModuleGuidedMissileDescriptor ( ControllerName = EControllerName/GuidedMissile Guidance = nil IsSuperWeapon = nil ImpactReveal_TimeBeforeImpact = nil ImpactReveal_TimeOfReveal = nil ) But I still end up with the same ...
by D-M
Sat 27 May 2017 12:17
Forum: Modding Tools (Beta)
Topic: [KIND OF SOLVED] Cannot generate a mod.
Replies: 12
Views: 304

Re: [KIND OF SOLVED] Cannot generate a mod.

Sound like you've got 2 EProjectileType enumerations, you should do a folder-wide (ctrl + shift + F in sublimetext2) search for "EProjectileType" and check if it's only defined once as a TBaseClass or something.

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