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by urogard
Sun 30 Apr 2017 11:29
Forum: Wargame : Red Dragon
Topic: 10vs10 game as a possible interactive story telling device
Replies: 8
Views: 182

Re: 10vs10 game as a possible interactive story telling device

Is it possible for the server program to know which side won the previous battle? Does the server save the replay anywhere? On first glance I couldn't find any easy access to information about which side scored how many points, but maybe it is possible. One guy did the qReplay with which you can lo...
by urogard
Sun 30 Apr 2017 11:22
Forum: Wargame : Red Dragon
Topic: 10vs10 game as a possible interactive story telling device
Replies: 8
Views: 182

Re: 10vs10 game as a possible interactive story telling device

10v10s are cancer, nothing more, nothing less. there's people with opinions other than your own, and no one was asking you for it this time Pretty sure that when you make a public thread on a public forum, you are indirectly asking pretty much everyone. Ok, please help me out on this one then ... T...
by urogard
Sat 29 Apr 2017 22:52
Forum: Wargame : Red Dragon
Topic: 10vs10 game as a possible interactive story telling device
Replies: 8
Views: 182

Re: 10vs10 game as a possible interactive story telling device

damoj wrote:10v10s are cancer, nothing more, nothing less.

there's people with opinions other than your own, and no one was asking you for it this time
by urogard
Sat 29 Apr 2017 22:30
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 73
Views: 1279

Re: About the promised buffs to RD

it used to cost 155 pts, they slashed the price down by 20 pts and it's still unimpressive and lags behind competitive options like the polish mig 29 which costs the same but its mraam has more accuracy and range. that goes to show just how horrible it was. french get a plane with better mraam accu...
by urogard
Sat 29 Apr 2017 22:23
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 73
Views: 1279

Re: About the promised buffs to RD

By writing this post I realized that the Fin/Yugo patch notes were not in the main thread, so I missed out on adding them to the first post. Since the following will apply on several of your claims, i'll write it out once here and reference it each time it applies by writing [wrong reference point]:...
by urogard
Fri 28 Apr 2017 13:02
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 73
Views: 1279

Re: About the promised buffs to RD

The deck has improved a lot. How has the deck improved a lot? (I'll respond to the rest later, but this one is easiest to refute) Please provide a list by copy pasting from the update threads and only mention significant improvements contributing to your claim "improved a lot". Example: G...
by urogard
Fri 28 Apr 2017 11:07
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 73
Views: 1279

Re: About the promised buffs to RD

igla bus is a gimmick at the end of the day you need something to handle planes and if you can't pick the HQ-61 then you're screwed since RD still has not a single ASF they can rely on. One of the biggest recent buffs to them was exactly the reroll of su-27sk into a reliable ASF though? Maybe it's ...
by urogard
Fri 28 Apr 2017 11:00
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 73
Views: 1279

Re: About the promised buffs to RD

alfred wrote:There really was a promise to improve Red Dragons.

yes, the quote is literally in the first post
by urogard
Fri 28 Apr 2017 00:32
Forum: Wargame : Red Dragon
Topic: Recommendations?
Replies: 9
Views: 313

Re: Recommendations?

Creating a huge number of possible combinations of aircraft would make unit recognition a factor skewing the game even further in favor of hardened veterans. I think the most likely outcome would be an infinite number of bomb trucks. The new meta US air tab: ⋅ 3x Rookie F-15C - M61A1/2x A...
by urogard
Thu 27 Apr 2017 19:43
Forum: Wargame : Red Dragon
Topic: Recommendations?
Replies: 9
Views: 313

Re: Recommendations?

Creating a huge number of possible combinations of aircraft would make unit recognition a factor skewing the game even further in favor of hardened veterans. I think the most likely outcome would be an infinite number of bomb trucks. considering the most you could get in the best case scenario in a...

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