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by Darkmil
Wed 7 Jun 2017 18:19
Forum: General Discussions
Topic: King Tiger armor vs Jumbo armor
Replies: 95
Views: 3537

Re: King Tiger armor vs Jumbo armor

APCBC is enough to kill a Tiger at 1200 yard anyway. The problems are KT and Panthers.

EDIT : On a side note, I cannot see any reference to APDS in combat before October 44 so OOTF, anyone has proof of APDS being deployed ITF that would be helpful, and if no one has, why are we debating this ?
by Darkmil
Thu 1 Jun 2017 20:20
Forum: General Discussions
Topic: King Tiger armor vs Jumbo armor
Replies: 95
Views: 3537

Re: King Tiger armor vs Jumbo armor

But should turret matter much more than hull ? If you look at the surface you can hit on the front a KTP has a relativly small surface which can be considered as the turret front vs what the hull front represents, that's the thing with KT in general their turret front are quite narrow and are much ...
by Darkmil
Thu 1 Jun 2017 10:54
Forum: General Discussions
Topic: King Tiger armor vs Jumbo armor
Replies: 95
Views: 3537

Re: King Tiger armor vs Jumbo armor

I'd just like to clarify something. First, it has been stated before but shot traps are only a thing at short distance. But more importantly the Turret front of the KTP is 100mm anyway so the shot trap isn't even a weakspot this turret is weak frontally if hit slightly above the gun and anywhere und...
by Darkmil
Thu 1 Jun 2017 10:33
Forum: General Discussions
Topic: Minor Bug. Fs.Scharfeschutze Rifle Ammo.
Replies: 5
Views: 369

Re: Minor Bug. Fs.Scharfeschutze Rifle Ammo.

FLX wrote:The ammo will be fixed in the next patch, we didn't give it and AP value because it's too low at our scale.

May we know your scale (consistency sake zhen modding the game) ?
by Darkmil
Mon 22 May 2017 15:36
Forum: Modding Tools
Topic: Modding on release (May 23)
Replies: 5
Views: 306

Re: Modding on release (May 23)

Hi, Steam modding branch was beta-only, after the release everything will go with the main branch. No more branch-switching for modding :) And of course, since modding will be on the main branch, all 18 divisions will be moddable. And we've got a few surprises for modders. Me happy, me likes surpri...
by Darkmil
Mon 22 May 2017 12:59
Forum: Modding Tools
Topic: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"
Replies: 7
Views: 549

Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Thanks everyone ! PS: I have a great hope for the future mod, panther ausf F prototype, T-44, IS-3, awesome! :D I am working on the texture of the Maus. If you want to make some real quality models it takes a lot of time, so I will need to "recruit" some people if I am to do a sizable mod ...
by Darkmil
Thu 18 May 2017 20:13
Forum: Off-Topic
Topic: War Thunder
Replies: 3808
Views: 121326

Re: War Thunder

P.108B is coming, with 3 torps this promise to be delightful. This means oneshoting BBs this means 2 players with those can kill 3 carriers. I cannot wait. Plus we might see the P.108A which has a 102mm which is quite wonderful. I wonder how that'd work on maps where one side only has carriers to l...
by Darkmil
Thu 18 May 2017 12:10
Forum: Modding Tools
Topic: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"
Replies: 7
Views: 549

Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Such a well thought-out model. A great deal of effort must have been placed into this. I should also point out that your model might be good enough to mod into other strategy games (mostly turn-based ones). Most notably, Panzer Corps (a remake of the 1994 game Panzer General) is getting a sequel in...
by Darkmil
Thu 18 May 2017 12:04
Forum: Off-Topic
Topic: War Thunder
Replies: 3808
Views: 121326

Re: War Thunder

P.108B is coming, with 3 torps this promise to be delightful. This means oneshoting BBs this means 2 players with those can kill 3 carriers. I cannot wait.
Plus we might see the P.108A which has a 102mm which is quite wonderful.
by Darkmil
Tue 16 May 2017 13:30
Forum: Modding Tools
Topic: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"
Replies: 7
Views: 549

[UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Hi everyone ! The one here who have been following the thread where I asked Hulor some help might be aware that I'm modeling a Maus and plan to make it the first unit mod. The tests being mostly over, I will now finish the mode. So I will share the status of the modeling. http://i.imgur.com/PCUCDpf....

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