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by Gronank
Sat 27 May 2017 16:16
Forum: Modding Tools (Beta)
Topic: How to remove Gameplay tag from mod
Replies: 1
Views: 32

Re: How to remove Gameplay tag from mod

Added divisions are modifications of gameplay
by Gronank
Sat 27 May 2017 02:11
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 7
Views: 182

Re: Missile mod

Well, it would be like a week worth of work building a ndfbin-to-ndf decompiler into the community mod tools (the data is already there and we now now how ndf is formatted in text), but that's not really worth the effort . What I meant is that you could use the community mod tools to look at what pr...
by Gronank
Fri 26 May 2017 20:35
Forum: Modding Tools (Beta)
Topic: Missile mod
Replies: 7
Views: 182

Re: Missile mod

You could use the community mod tools to look in wargame what stuff is necessary for atgms and keep you fingers crossed they haven't removed anything.
by Gronank
Fri 26 May 2017 16:12
Forum: Off-Topic
Topic: World news thread
Replies: 2271
Views: 47417

Re: World news thread

Diversity in Star Trek? It is as inconceivable as landing on the moon.
by Gronank
Wed 24 May 2017 19:32
Forum: Modding Tools (Beta)
Topic: Stuff missing after using UpdateMod
Replies: 3
Views: 69

Re: Stuff missing after using UpdateMod

I redid the update from backup files and it worked this time.

The only annoying thing now is that sometimes the merger reports a conflict in sections that I haven't edited, but suspiciously adjecent to sections I've edited. It could be that I've accidentally inserted some sort of hidden character.
by Gronank
Wed 24 May 2017 17:48
Forum: Modding Tools (Beta)
Topic: Stuff missing after using UpdateMod
Replies: 3
Views: 69

Stuff missing after using UpdateMod

I ran the update mod script and afterwards this chunk was missing from CommonTextures.ndf: export CommonTexture_Spotlight_VerticalTileTexture is TUIResourceTexture_Common(FileName = "GameData:/Assets/2D/Interface/Common/Spotlight/ligne_verti_1px.png") export CommonTexture_Spotlight_Horizon...
by Gronank
Wed 24 May 2017 14:17
Forum: Modding Tools (Beta)
Topic: Cant mod the axis side ??
Replies: 12
Views: 211

Re: Cant mod the axis side ??

When I add "Infanterie_Retraite" to the TagListToRaise of UnitEffect_ArtInf_Cowering in EffetsSurUnite.ndf and use GenerateMod, no everything.ndfbin is created
by Gronank
Tue 16 May 2017 16:58
Forum: General Discussions
Topic: 3rd Armored cheap infantry transport required
Replies: 15
Views: 475

Re: 3rd Armored cheap infantry transport required

Who's talking about Arm. Rifles as a weakness? You get an impervious to small arms mg in the half track, great widespread AT with the bazookas and good-enough medium range firepower. I will take them and the halftrack for 40 points any day of the week compared to the panzergrenadiers for 35. The arm...
by Gronank
Sun 14 May 2017 21:06
Forum: Modding Tools (Beta)
Topic: How to add more units to a devision card.?
Replies: 3
Views: 130

Re: How to add more units to a devision card.?

\GameData\Gameplay\Decks\Generated\Packs.ndf
just copy the TDeckTransporterAndUnitsDescriptor of the correct pack until you get the wanted number
by Gronank
Sun 14 May 2017 18:26
Forum: General Discussions
Topic: Can we have an armory ?
Replies: 6
Views: 461

Re: Can we have an armory ?

1. select the first unit you want to compare.
2. select the 2nd unit's division from the drop-down list
3. hover over the second unit.

There, you have a comparison between any two units in the game.

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