Object199 wrote:So I installed the client, read up on AC and started grinding. Decided to go for both a BnZ and turnfighters. Trying to grind the Fw-190 A1, F4F and the Spitfire MkIIb.
Reached the He 112 A0 and kinda feel getting memed with the 20mm gun. Except for head-ons, I dont necessarily need less hits than using a MG. Convergence at 300m, using API-T/HEFI-T.
For German 20mm, the early ones kinda suck (MG FF). The later ones are good. You want to get a plane with MG151 or MG FF/M cannons(so basically everything past the He-112s and BF 109E3). Those guns have Minengeschoss ammo, which is fucking awesome. Pick air-target belts for best proportion of Minengeschoss to other ammo. The Italians also use MG151s exclusively so same thing applied to them.
British 20mm you should pick Air-Target belts because they have the most HEFI and HEF-SAPI ammo, but it lacks tracers so learn the ballistics or else you're wasting the enhanced killing power. Set convergance to 300m for the early Spitfires because you only have .303 MGs and those 2 low-ammo 20mm guns. I still run 400m convergance on the late model merlin/griffon spitfires that run a 2xM2, 2xHispano loadout. Engaging any further than that is ill-advised, especially with wing-mounted guns. Spitfires particularly have the guns set far apart on the wings.
.50 cals were recently buffed so they're pretty good. For early-era aircraft, the stock and tracer belts are mediocre. Ground-target belt is good for both early and late M2/M3 .50cals because it can even kill light pillboxes(with 200 hits or so, at a specific weakspot). Stealth is an amazing choice on the .50 cals because they have the best ballistics of any cannon except maybe the ADEN or Colt 20mm of the Hunter and F2 Sabre. You don't need to lead much and the enemy may not always notice your fire until you're landing hits.
Lastly, head-ons are pants-on-head retarded. You should only engage in one if you are at an energy disadvantage and have equal or better firepower. If the enemy has an energy advantage(Altitude and/or speed), they are wasting their advantage in the situation by letting you engage them at all. If you have the energy advantage, never go headon(with a fighter, it works really well on most bombers). Try and bait the enemy to stall as they strain upwards to fire on you, and then loop over and shoot them in a dive. Just be wary of the aircraft that you're facing, as Spitfires, P-38s, and Zeroes can prop-hang well due to their good power-to-weight ratio, making them the best in those situations. For most situations, nose mounted guns are also superior in headons, so never go headon with most of the American air-tree. The only exception is the Fw 190 because 4 cannons (2 in wing-root so almost as accurate as nose guns). Furthermore anything with a liquid-cooled engine sucks in headons because they'll get fried by one bullet. The only other time going headon is a good strategy is using sluggish heavy fighters such as the P-61 or Do217 night fighters because they can't do much else vs fighters. Going head-on vs bombers is a different story because most lack armament in the nose and you can kill the pilot and co-pilot if you're not afraid to fly right at them. It's how I made the He 162 sorta work.
"The Nazis entered this war under the rather childish delusion that they were going to bomb everybody else, and nobody was going to bomb them [. . .] They sowed the wind, and now, they are going to reap the whirlwind."