So this week, we almost encountered a TPK, and by flumphs
of all things!
So what happened so far is that we saved and befriended a possie of nomadic orcs who seem to have gotten lost in Barovia, in exchange for their compliance, they've asked us to destroy a splinter cell of their original group, sounds easy enough, just a standard orc group nothing too bad as far as shadowfell goes. We'll scout ahead, where the orc tribe will trail us a few day behind, as they are still hurt from an encounter before (long story) and because the splinter cell will be looking for other orcs.
So we find the hideout fairly easily, orcs aren't really known for subtlety, we kill a couple of awaken wolves, probably guard for this orc shaman, fairly easily and find a small cavern that leads to the cliff side of a ravine, where the shaman is holding several prisoners captive. We intervene and by the end of the turn a thunderous smite and a high grapple roll has me dangleing him from the edge of the cliff. Now seeing a 25.5 inch dangling a fully grown orc from the edge of a cliffside must have been pretty emasculating, because the rest of my party figured the battle was over and decided to split and loot the room before the fighting had even ended, unfortunately, it hadn't, and the orc Shaman manages to successfully cast suggest on me telling me to pull him back up, holster my weapon and run towards the exit as fast as I could, which I done with a failed wisdom roll. From there he shouted a message. Still not taking him seriously the mage and rouge only attack him with cantrip attacks and keep to the looting.
It turns out the message was an SOS to all the other orcs if something were to go south, from some of the hidden tunnels 6 orc warriors burst from the walls and start just chopping the party to bits! Now here's the kicker, the party is split up into individuals, about 30-60 ft apart, and orcs get a special ability, where they can move an extra 30ft if attacking a distant enemy, giving them a combat range of about.... 30-60 ft.
Now I don't know if any of you played a mage, but they have the AC equivalent of say... A paper plate... So they chew though him like a loaf of bread, he panics and meta-magics a high level fireball, which then surges his wild magic, he gets a massive surge which causes magic to trigger every turn around him or his body, and the first surge summons a bunch of flumphs around him, now this usually wouldn't be a problem as flumpfs are probably the weakest monster in the game, but the mage goes down due to an upset shaman smacking him with a level 2 spell, and these flumpfs are now unfrightened and more then a little upset at being teleported from their home (and are now more than likely trapped) to the middle of shadowfell! Now not only am I perpetrated from the rest of the party, who are getting butchered at the hands of 6 angry orcs, but there is now a literal meat wall
in front of me, making what would take one turn to get there about 4 or 5 turns long and lay on hands is a touch spell...
Now I can't get to reinforcing my team, I can't heal the team and I'm about 100ft away from them, I take a few pot shots with my javelins, I manage to get the final blow on the shaman, but by this time the warriors have chewed up all but me and the dwarven fighter, who was in the next room patting down the captives for items, and the orcs are mad
that I've just killed his leader, so I try to lay on hands the nearest person to me (the rouge) and drag him and me back to safety, now unfortunately, these orcs gain on me far too quickly and my Kobold instincts tell me that discretion is the better part of valour, I'm forced to dump his body (Which quickly becomes a elf skewer) cast sanctuary on myself and just run
! Now I'm just running though a maze of axes and stingers out to get me (I must have taken about 30 opportunities of attack). But my AC is too high for the flumphs, and the orcs wisdom is too low to get past sanctuary, After a few turns I've managed to get into the forest and the orcs lose me, dragging the two lifeless corpses back into the cave.
Back in the cave they smell the rancid aroma of manflesh
and find out the dwarf holding out in her secluded room, now she's managed to, in a stroke of inelegance, tripwire her room up into a little death trap, making several trip traps and smashing the supporting pillars so that the room would crumble if she were to bang the pillars too hard, she manages to kill off three orcs by triggering the room to fall off the cliff once they enter it! The orc champion seeing her leave where three orcs enter, challenges her to a one on one, though a miraculous double crit she manages to beat him with just 4 HP left and managed to stall long enough for the friendly orcs to re-enforce her. Finally resolving what should have been one of the easiest encounters in the game...
Meanwhile, my poor kobold is running back to town, hurt, lonely and afraid (He's terrified of being alone), thinking that he's failed his mission and watched all his friends die. Well let's just say next week will be interesting in terms of role-playing...
TL:DR: Party gets cocky, then gets hammered by orcs, caster summons giant floating jellyfish which blocks the way, my character thinks everyone is dead...