Anyone here play tabletop roleplaying games?

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Xeno426
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Re: Anyone here play tabletop roleplaying games?

Postby Xeno426 » Wed 23 Nov 2016 07:49

Shrike wrote:I had a idea for a wild-west style campaign once. Kind of like of like what shadowrun had going on, Just more old western. However our groups biggest salt lord was against it because he's only into generic fantasy.

Check out Deadlands.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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Re: Anyone here play tabletop roleplaying games?

Postby Guggy » Wed 23 Nov 2016 08:10

Having trouble with my Pathfinder crew. Guys I introduced from external groups clashing with the core dudes in playstyle etc. Kinda sucks to have to tell someone "Hey uh... you arent invited back", but its looking like thats gonna have to come to pass.

Shit like "Hahah I dont to share the gold at the end of this adventure because THAT GUY would benefit and I want to troll him XD"

Like shit, kid. OOC. IC. Learn the difference.

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Re: Anyone here play tabletop roleplaying games?

Postby Xeno426 » Wed 23 Nov 2016 08:16

This an online or in-person game?
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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Re: Anyone here play tabletop roleplaying games?

Postby Guggy » Wed 23 Nov 2016 08:18

Tabletop Sim, friend DM's. He's never had this kind of behavior that my two friends are exhibiting, so isnt sure how to respond.

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Re: Anyone here play tabletop roleplaying games?

Postby Mitchverr » Wed 23 Nov 2016 12:52

I would suggest if the DM isnt sure but you are happy to back him to pull him aside and ask him what he wants to do, and if willing to give them a chance to then pull the person(s) whom are an issue aside and explain the concept of character vs player, also the concept that if you reduce or remove another players fun then that isnt acceptable in something that is a team based game, its the DMs job to provide fun and he has no qualms of removing things that will not do it.

Adding somebody new to a group thats existed for even a short time can be a tough thing, had it in my group, we got a new guy added whom to be frank, doesnt have his character meld into the team at all, this isnt just the team in character disliking a clepto ratfolk or new guy in group, hell i have lost 2 characters and 1 was very simular to his in that reguard but his playstyle has faults in it where he doesnt try to RP into the team. Hell 1 of the other players says he might have to retire his character if another guy dies because of the rat guy not trying to befriend anyone and being at odds with the wizard (5 man team plus dm) and my new character being well, new. All you can do is pull em aside and tell them they need to try and meld in otherwise it isnt helping RP, they could be the boss of damage but if they dont belong then it doesnt help. Simple way to put it is "your character has done so little to becoming a member that if they were held hostage we wouldnt see it as a concern", tends to help lol.
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Re: Anyone here play tabletop roleplaying games?

Postby Grabbed_by_the_Spets » Thu 24 Nov 2016 10:12

Online with friends was going no where due to scheduling issues, everyone now has a fulltime job, but a different hours and different days (One's a morning shift, two afternoon and I'm night and work the weekends). So decided to bite the bullet and look for a group, luckily the game shop in town had a "Looking for" list up and I signed up for that.

I'm now a Kobold Paladin of Kurtalmak who somehow managed to find in the middle of Ravenloft. The groups loving me so far, and I'm loving them back!

Xeno426 wrote:If you want any advice, I'd be happy to help. It really helps to make sure everyone is on the same page from character creation onwards; what kind of game they want to play, what they expect in terms of content, rules for what is and is not allowed for characters, etc. Personally, I have trouble not creating powerful characters as a knee-jerk reaction because I played a lot of games with quite a bloodthirsty GM, and even in my current group the GM will make very powerful opponents; that might not be the case for you, but if you have one guy that does that he can mess up a lot of encounters because what is challenging for the rest of the group he will breeze through, and what is challenging for him will murder the rest of the party.


Oh God, you're a 3.5 power gamer! I'm both terrified and not surprised at the same time!

Personally, I'll cater the campaign towards the players and let their mood and actions determine how the campaign goes, if they're a happy-go-lucky sort, the dungeon is full of child-like kobolds ruled by and increasing flustered dragon who can't get anything right. Want a LotR style game? The dungeon is now full of Troglodyte flaying humans alive in trying to resurrect their dark gods etc.

I also personally reward roleplay rather than game builds, I'd much rather someone play an interesting, yet flawed character than one who is a combat god. It's easy to adjust an encounter to be hard/easy, but when a player brings up a solution that turns the campaign on it's head, that's where the inspiration die come out!

Guggy wrote:Shit like "Hahah I dont to share the gold at the end of this adventure because THAT GUY would benefit and I want to troll him XD


If that's the thing he does, it can be easily remedied by having an automatic gold sharing system. Find a dagger worth 50 gold, all 5 players get 10 gold each, most players wouldn't mind sharing gold between each other, and the edgy player can't do so much to try and harm the other players.

If he's basically going the full "14 year old furry" thing... Well the only solution is to put him to the side, tell him he's being a dick and to chill, if he doesn't it's prob best to say that his play-style isn't melding with the others and he needs some time off to re-evaluate, if he wisens up he'll come back to apologize and change, if he thinks he's in the right, he'll prob not ask to come back.

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Re: Anyone here play tabletop roleplaying games?

Postby Xeno426 » Thu 24 Nov 2016 18:25

Grabbed_by_the_Spets wrote:Oh God, you're a 3.5 power gamer! I'm both terrified and not surprised at the same time!

Heh, yeah. I've made simpler, less powerful ones as well (of course), but none I was classify as ineffective... at least not after my first year of playing or so. I was obsessed with monks for a while, but that died with those characters (seriously, 3rd edition monks suck). I learned pretty quick how to make more optimized characters because it meant survival. Also, I was in a Ravenloft game and my little Diviner wizard was the only one to survive through the whole damn thing; everyone else had to make at least one extra character.

Grabbed_by_the_Spets wrote:Want a LotR style game? The dungeon is now full of Troglodyte flaying humans alive in trying to resurrect their dark gods etc.

Just a heads-up, but that's not really LotR style. This is a good read on how to set up a proper Tolkienesque game.

Grabbed_by_the_Spets wrote:I also personally reward roleplay rather than game builds, I'd much rather someone play an interesting, yet flawed character than one who is a combat god.

Oh, definitely. The problem is that certain games tend to mechanically favor combat gods because they don't have a well-developed non-combat system; D&D is kind of at the forefront of that. Hell, 4th Edition had the Diplomacy skill but zero information on how to use it in any mechanical sense. What are good DC's for various actions? No hints there. But hey, how hard is it to hit something? Plenty of ways to find out!

This is why I like Exalted; it's got plenty of ways that other skills can be used. Someone put together a nice interactive tutorial for playing the 2nd edition of the game (3rd is out now) that's really helpful.

Grabbed_by_the_Spets wrote:It's easy to adjust an encounter to be hard/easy, but when a player brings up a solution that turns the campaign on it's head, that's where the inspiration die come out!

Ever heard of Spoony from the Spoony Experiment? He has a video series called "Counter Monkey". In one of them he recalls how a game he GM'd went set in the Thieves' World campaign setting, and how his plan for the party was completely interrupted when they managed to splash acid into the face of the big honcho of the setting so that instead of working for him, the party was running for their lives. It's a great example of how to take a turn in the game and run with it. I'd recommend it for watching.

Kinda wish I had more time to try and find a game. Right now I only really have the weekends free to play much, and my personal friends are quite inconsistent with the time they have available.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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Re: Anyone here play tabletop roleplaying games?

Postby varis » Thu 24 Nov 2016 21:23

Guggy wrote:Shit like "Hahah I dont to share the gold at the end of this adventure because THAT GUY would benefit and I want to troll him XD"


RPG beginner who doesn't yet quite grok it or just a sociopath? Think some people just don't get the idea of RPG... because of lack of empathy, imagination, or some such... also I've seen some (quite a few) odd behaving characters :)


Xeno426 wrote:
Grabbed_by_the_Spets wrote:Oh God, you're a 3.5 power gamer! I'm both terrified and not surprised at the same time!

Heh, yeah. I've made simpler, less powerful ones as well (of course), but none I was classify as ineffective... at least not after my first year of playing or so. I was obsessed with monks for a while, but that died with those characters (seriously, 3rd edition monks suck).


Xeno426 wrote:
Grabbed_by_the_Spets wrote:I also personally reward roleplay rather than game builds, I'd much rather someone play an interesting, yet flawed character than one who is a combat god.

Oh, definitely. The problem is that certain games tend to mechanically favor combat gods because they don't have a well-developed non-combat system; D&D is kind of at the forefront of that. Hell, 4th Edition had the Diplomacy skill but zero information on how to use it in any mechanical sense. What are good DC's for various actions? No hints there.


Well if balance is obviously off my advice would be to tweak it, maybe again only some people have the talent for it - you'll get better though. I'm going diceless personally (ok, been going diceless 20 years now), and this problem is less pronounced because required skills, their interpretation, and the very outcome of action - probably there is even no dice rolled - are very much up to the GM's professional judgement.

I also struggled a lot to get past that "make combat character if you want to survive / be useful" - I think it's a lot about the GM's imagination how to come up with challenging non-combat related situations, especially a focus on social skills can spice up a game I think. (It used to bug the hell out of me when I was much younger but of course, not every game quite gets there.) How I see my current campaign is that you need a versatile character to be most useful. It's military oriented so lots of spaceship and combat skills with a place for combat gods (but it's DIFFICULT to be a high level combat specialist or munchkin with this system - you can be an expert gunner but with our points you get easily a bit gimped in other respects then, and you'll mostly be just a gunner). I wouldn't mind giving players tips how to "max out" their character WRT mechanics or play style, but the focus is more on "useful" rather than minmaxed - think all campaigns have that and often the players have to learn how to survive in the GM's reality, unless it's one of those jobs where all the orcs are Hollywood stunt men pole vaulting in the air and trained to make impressing groans and every PC can be a hero if they feel like it.

Mitchverr wrote:Adding somebody new to a group thats existed for even a short time can be a tough thing, had it in my group, we got a new guy added whom to be frank, doesnt have his character meld into the team at all, this isnt just the team in character disliking a clepto ratfolk or new guy in group, hell i have lost 2 characters and 1 was very simular to his in that reguard but his playstyle has faults in it where he doesnt try to RP into the team.


Ehh... just in the process of adding 2 unknown people into my (now somewhat) regular group. And originally the campaign idea was to be everyone is alien species X, with an option for Y, maybe. Now we ended up with 40% of the group X, a 3rd regular is Y (which fits well in, I would say, character doesn't have very high/interesting profile though), and well... the 2 others are exotic and potentially very high-powered aliens and both players apparently with slightly different comfortable playstyles than what the rest of the group is interested in. Also it seems the group is not that into the military theme, and would actually prefer a more generic RPG spin, with adventure and mystery...

Well, 3 days ago I posted a call for scheduling the next session (been busy whole year so unfortunately no sessions in this great and actually relatively long-running campaign), no responses so far which is quite a disappointment :?
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Re: Anyone here play tabletop roleplaying games?

Postby Guggy » Fri 25 Nov 2016 08:06

We are kicking it off tomorrow night around 9 on tabletop sim so hopefully it goes decently.

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Re: Anyone here play tabletop roleplaying games?

Postby Xeno426 » Fri 25 Nov 2016 12:06

Guggy wrote:We are kicking it off tomorrow night around 9 on tabletop sim so hopefully it goes decently.

I'd drop by to spectate, but I'm having a belated Thankgiving with some family.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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