Xeno426 wrote:Amber is a pretty good diceless RPG that you might find interesting.
Amber is superb and I think it fits the setting very nicely. However I don't think it's the best for an absolute beginner, since the typical systems give you tables and you throw a dice and you get the answers, with Amber you have more degrees of freedom and have to make the calls yourself.
Also the setting requires that you read a few of the novels whereas D&D/Middle-Earth is basically your mainstream/cookie-cutter fantasy with orcs, wizards, elves and so on. (Although Middle-Earth has the danger of finding out that you have Tolkien purists in the group who have studied the setting for years if not decades and will complain about stuff like elves having pointed ears, noldor not reacting different from sindar, and your pronounciation of Elvish is very bad too...)
I recall D&D is pretty simplistic and would be easy to pick up by a beginner. Also there's been many new systems during the recent decades, you might want to check out how they answer the same question on roleplaying forums. I'd move from D&D as soon as possible into a setting which you find really interesting or a system which corresponds to your preferences.
I'd say the setting is very important since ultimately you want to tell a story that's engaging and meaningful for you - unless you come from a gaming perspective and all you want to do is to throw some dice, move around tin figures on a hex mat, consult the rulebook, slay some orcs and upgrade your gear, rinse and repeat.
GURPS is one good system to pick once you have your feet wet with RPG already. But there are many options that already have a fame in the RPG community and you may easily find people who are familiar with them.