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Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 14:23
by Drrty-D
dzimmu wrote:


Join shade if you want to face me.

Have you found your team by this time?


...edited.

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 14:26
by DiabloTigerSix
ikalugin wrote:The aim time was buffed for tanks with integrated FCS.

You mean like the base T-55? Or T-72G?

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 14:31
by ikalugin
I thought mainly T64 and T80 series were buffed, no?

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 14:38
by DiabloTigerSix
ikalugin wrote:I thought mainly T64 and T80 series were buffed, no?

[EUG]MadMat wrote:- T-55 & KPz T-55 series's aiming time reduced to 3s.
- T-72 & KPz T-72 series's aiming time reduced to 3s.
- T-80 series's aiming time reduced to 2s.
- T-64 series's aiming time reduced to 2s.
- Chieftain series's aiming time reduced to 3s.
- Challenger aiming time reduced to 3s.
- Leopard 1 series's aiming time reduced to 2s.
- Leopard 2 series's aiming time reduced to 2s.
- M1 Abrams series's aiming time reduced to 2s.
- M8 AGS aiming time decreased to 2s.
- M60A1 Patton series's aiming time reduced to 3s.
- KPz 70 aiming time reduced to 2s.
- AMX-30 series's aiming time reduced to 3s.
- AMX-32 aiming time reduced to 2s.

T-34, TO flame tanks, Sheridans, Starships and MBT-70 are also missing from the party, it seems.

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 15:38
by solvens
Only series were buffed (except for tanks that differ a lot but are in the same slot like Sheridan/AGS or MBT 70/Kpz 70) ; since this isn't a stat available in the armory, I think it's better if the players don't have to remember exactly which version of the T-80 aims in 3s and which one aims in 2s.
Maybe we could have done that with the range, but there wasn't more time available to test another change and tune the prices accordingly before release.

@ElPeletas
I can guarantee you that the change log is complete and that there have been no stealth modification to any unit ;
The only change made to tungunska was a decrase of 10$ for the 2K22.

Concerning APCs : Errr, how can the Skot be considered worse than the Fuchs ?
Besides, there isn't a Pact wheeled recon vehicle that hasn't recieved improvements, while Nato wheeled recons with autocannons weren't touched.
Is there a particular change that you disaprove ?

About mortars, considering how close to the frontline they need to be and how unarmored they are (compared to a Buratino for example), I fail to see exactly what advantage they confer to Nato in arti duels.
Myself, I consider the Malka and the ATGM tanks with a range of 2800m to be a big advange for Pact when the game becomes static, but I guess the grass is always greener on the other side.
I confess I had some problems while playing Pact during an arti camping fest recently (3v3 on summer night, sadly I didn't noticed the map before it was too late), but it was more because of Chieftains and MRLS than VABs and mortars.

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 16:05
by DeuZerre
Note to self: Stop getting involved with posts like this...

ElPeletas wrote:DeuZerre, it has nothing to do with people improving, it's always been a win some lose some situation on 4/4...



In regards of your statement on AA...sorry but I find it hard to believe when Tunguskas have been rendered useless now... I got a vet2 tunguska miss 4 out of 5 shots to an Apache well within range yesterday.

Random Number Generation can screw you hard. It's not impossible for an acc 9 (I think it's 9 with 2 vet'? will check) to miss a big target (roughly 50% chance of hit.) You just lacked luck on this one.

About mortars... i did not say they had been changed...read my post again carefully please and you will see i referred to them only to point out the massive advantage they confer to NATO when things degenerate into an arty shoot-out.


Matter of opinion on this one. I always found them great, but they're also extremely vulnerable to counter-fire and quite short ranged (with US) or extremely short range and weak (French).
Nothing beats the Malkas though. It's asymetrical balance.

And fuchs/vabs/recon...it! virtually everything... is way faster than anything PACT has... speed is time, time is money... NATO has the edge... end of story.

Fuchs are faster than anything in PACT's arsenal in open ground, but SKOTS, VABs, etc... all wheeled units go at the same speed on roads.

I'm not saying you're fundamentally wrong, just that PACT doesn't suit your play style (probably). I know I do good with them (not as good as NATO maybe, but then I've played 2/3 games as NATO) because you have to focus on your strengths and advantages.

Most players agree (not all as you may see in this thread) that the game has been smoothed out. Both NATO nd PACT players.

Play a bit more, watch your replays... Understand what went wrong.

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 18:19
by ikalugin
DeuZerre wrote:Most players agree (not all as you may see in this thread) that the game has been smoothed out. Both NATO nd PACT players.

You do remember what happened to the last forum user that used this argument? Just warning you to not repeat his mistakes.

Play a bit more, watch your replays... Understand what went wrong.

We showed multiple replays and asked you to test with us.

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 18:31
by DeuZerre
ikalugin wrote:
DeuZerre wrote:Most players agree (not all as you may see in this thread) that the game has been smoothed out. Both NATO nd PACT players.

You do remember what happened to the last forum user that used this argument? Just warning you to not repeat his mistakes.

I'm saying most, basing my comment on the comments in this very thread.

I could go nerdy and list the ones that are "Yay, Nay, Whatever" if you want?

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 19:23
by ElPeletas
DeuZerre wrote:Note to self: Stop getting involved with posts like this...

ElPeletas wrote:DeuZerre, it has nothing to do with people improving, it's always been a win some lose some situation on 4/4...



In regards of your statement on AA...sorry but I find it hard to believe when Tunguskas have been rendered useless now... I got a vet2 tunguska miss 4 out of 5 shots to an Apache well within range yesterday.

Random Number Generation can screw you hard. It's not impossible for an acc 9 (I think it's 9 with 2 vet'? will check) to miss a big target (roughly 50% chance of hit.) You just lacked luck on this one.

About mortars... i did not say they had been changed...read my post again carefully please and you will see i referred to them only to point out the massive advantage they confer to NATO when things degenerate into an arty shoot-out.


Matter of opinion on this one. I always found them great, but they're also extremely vulnerable to counter-fire and quite short ranged (with US) or extremely short range and weak (French).
Nothing beats the Malkas though. It's asymetrical balance.

And fuchs/vabs/recon...it! virtually everything... is way faster than anything PACT has... speed is time, time is money... NATO has the edge... end of story.

Fuchs are faster than anything in PACT's arsenal in open ground, but SKOTS, VABs, etc... all wheeled units go at the same speed on roads.

I'm not saying you're fundamentally wrong, just that PACT doesn't suit your play style (probably). I know I do good with them (not as good as NATO maybe, but then I've played 2/3 games as NATO) because you have to focus on your strengths and advantages.

Most players agree (not all as you may see in this thread) that the game has been smoothed out. Both NATO nd PACT players.

Play a bit more, watch your replays... Understand what went wrong.



Now you are just getting condescending...must be that badge you wear!... I've played more than enough since release date and enough after this patch to back up everything I've just stated, so thank you, but advised should be just given when asked for. I can adapt my play style and deck...but the truth is key elements such as Tunguskas I can not trust anymore and overall I feel that PACT is at a slight disadvantage. At the end of the day remember I am just giving my opinion, you don't have to agree with it...but please save me the "unlucky" BS and do not insult my intelligence...

@Solvens... you nailed it, you said it! not me!... and I choose not to trust the log...simple as... (on a bit of a humorous note... after all... in the storyline and trailers PACT is always on the hard end of the stick anyway...bias would not surprise me the slightiest).

As I said...it's just my opinion and perception... like it or not... I believe it has been a MAJOR BOTCH UP! ...'twas great as it was...

Re: Log for "Ultimate Patch"

Posted: Sat 20 Apr 2013 20:31
by Aikmofobi
You can revert to an earlier version, you know.