elipson wrote:The top line of each colour represents the chance to hit for the plane with elite vet, the bottom line represents the chance to hit for the plane with rookie vet, and there are three un-displayed lines in between denoting the middle three veterancies (starting point is the "+" sign, with roughly the same slope)
A rookie plane with 50% acc has a 50% chance to hit a plane with 0 ECM, and a 31% chance to hit a plane with 40% ECM.
The same Trained plane with have a 50% chance to hit a plane with 10% ECM .
The elite plane with 50% acc will have a 50% chance to hit a plane with 40% ECM and a 73% chance to hit a plane with 0 ECM.
Hopefully it shows that acc*vet*(1-ecm) is a shoddy formula for theorycrafting. This is only empirical data, so help in finding the true formula would be most welcome.
http://steamcommunity.com/groups/WGV1/d ... 242787378/
anti-plane vet modifiers are 0, 0.1, 0.2, 0.3, 0.4 according to mod tools, and are different from those for ground units. However, tweaking the values produces no visible effect
ecm is shown in the files as -0.x
zero and negative accuracies act as though they're 100%