Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Oktoberfest
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Oktoberfest » Mon 13 Mar 2017 12:36

Crowarior wrote:
Oktoberfest wrote:It's because you don't have access to enough unicorns. Somehow, in 1995, you have more chance to encounter old M60 or T-55 than M1A1 or modern T-72/T-80.
Just make every unit available without limit, price being the only deterrent for calling reinforcement, and watch how funny the game could become.



Im just saying that there shouldn't be any unicorns in the game in the first place. Tanks like Leo 2A4 and m1a1 should be top tanks... And you can have more of them so no stupid babysiting.


As I said, there would be no need to babysit your 2 top tanks if you had 20 of them at your disposal. Then a gun run from a MiG-27 wouldn't deplete your ability to attack for certain nations, and the balancing issues would be non-existent (example, why do France / UK gets 4 superheavies when my Redfor Nation has only 2....) This would be simply pointless. All of them get 20 SH, and lighter, older tanks are reserved for other operations.

I doubt the USSR would have sent T-55 against Challenger 2 or M-60 vs T-80BVs IRL. But in this game, somehow, you are stuck with plentiful of 50's and 60's equipment, then common 70's equipment, then rare 80's equipment and then Legendary 90's equipment. It's like the RPG rules but with military kits that were produced in the thousands IRL....

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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Partibrejker » Mon 13 Mar 2017 16:07

Oktoberfest wrote:
Crowarior wrote:
Oktoberfest wrote:It's because you don't have access to enough unicorns. Somehow, in 1995, you have more chance to encounter old M60 or T-55 than M1A1 or modern T-72/T-80.
Just make every unit available without limit, price being the only deterrent for calling reinforcement, and watch how funny the game could become.



Im just saying that there shouldn't be any unicorns in the game in the first place. Tanks like Leo 2A4 and m1a1 should be top tanks... And you can have more of them so no stupid babysiting.


As I said, there would be no need to babysit your 2 top tanks if you had 20 of them at your disposal. Then a gun run from a MiG-27 wouldn't deplete your ability to attack for certain nations, and the balancing issues would be non-existent (example, why do France / UK gets 4 superheavies when my Redfor Nation has only 2....) This would be simply pointless. All of them get 20 SH, and lighter, older tanks are reserved for other operations.

I doubt the USSR would have sent T-55 against Challenger 2 or M-60 vs T-80BVs IRL. But in this game, somehow, you are stuck with plentiful of 50's and 60's equipment, then common 70's equipment, then rare 80's equipment and then Legendary 90's equipment. It's like the RPG rules but with military kits that were produced in the thousands IRL....


Even with availability huugeee for 90s ubertanks you would be mad not to babysit them since they are quite big investment point wise. And if you would make them cheap then you would just have uver tanks on all sides ann the field and it would be the same like getting totally rid of them, since it would be the same everywhere, so in the end this just revolves around which 3d model you prefer x)
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Oktoberfest
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Oktoberfest » Mon 13 Mar 2017 18:19

Partibrejker wrote:
Even with availability huugeee for 90s ubertanks you would be mad not to babysit them since they are quite big investment point wise. And if you would make them cheap then you would just have uver tanks on all sides ann the field and it would be the same like getting totally rid of them, since it would be the same everywhere, so in the end this just revolves around which 3d model you prefer x)


That's not totally true. SH have different qualities. M1A2, Chally 2 and Leo2A5 hits strong and endure a lot of punishment, KMS and Leclerc hits and move fast, Soviet tanks have long ranged ATGMs... Each Nation still remains on a doctrine. But given the already enormous prevalence of the heavy tank meta, at least that would allow fun 10v10 tank engagements.

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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Comrade_Bane » Wed 15 Mar 2017 01:02

alphabetized nations and added more in...

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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Partibrejker » Thu 16 Mar 2017 14:30

Oktoberfest wrote:
That's not totally true. SH have different qualities. M1A2, Chally 2 and Leo2A5 hits strong and endure a lot of punishment, KMS and Leclerc hits and move fast, Soviet tanks have long ranged ATGMs... Each Nation still remains on a doctrine. But given the already enormous prevalence of the heavy tank meta, at least that would allow fun 10v10 tank engagements.



I do agree that it could be a fun mode if you could manually, when you wish, only leave superheavies in large quantities with dropped prices in a game if you wish to, but I would not make it like that by default :)
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Oktoberfest » Thu 16 Mar 2017 14:39

Partibrejker wrote:
Oktoberfest wrote:
That's not totally true. SH have different qualities. M1A2, Chally 2 and Leo2A5 hits strong and endure a lot of punishment, KMS and Leclerc hits and move fast, Soviet tanks have long ranged ATGMs... Each Nation still remains on a doctrine. But given the already enormous prevalence of the heavy tank meta, at least that would allow fun 10v10 tank engagements.



I do agree that it could be a fun mode if you could manually, when you wish, only leave superheavies in large quantities with dropped prices in a game if you wish to, but I would not make it like that by default :)


I would keep the price as it is. It is, after all, expensive pieces of technology. And yes,, I think an option to multiply the units for each card was already asked back in 2012. But it is unlikely to happen ever, I guess.

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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Partibrejker » Thu 16 Mar 2017 18:23

Oktoberfest wrote:
Partibrejker wrote:
Oktoberfest wrote:
That's not totally true. SH have different qualities. M1A2, Chally 2 and Leo2A5 hits strong and endure a lot of punishment, KMS and Leclerc hits and move fast, Soviet tanks have long ranged ATGMs... Each Nation still remains on a doctrine. But given the already enormous prevalence of the heavy tank meta, at least that would allow fun 10v10 tank engagements.



I do agree that it could be a fun mode if you could manually, when you wish, only leave superheavies in large quantities with dropped prices in a game if you wish to, but I would not make it like that by default :)


I would keep the price as it is. It is, after all, expensive pieces of technology. And yes,, I think an option to multiply the units for each card was already asked back in 2012. But it is unlikely to happen ever, I guess.


Well, I guess that if you have some buddy that can mod and has same wish as you, that you can make a mod the game and pull off anything you like, or (judging on some pics I saw on reddit) if you cannot mod to increase quantity of modern tank 3d models you can clone modern tank stats to all the tanks :)
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