Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

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chykka
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby chykka » Sun 13 Aug 2017 01:35

gathern wrote:I would like to see in WG 4 the engineer units like.

Motorized bridges which can make doable to cross water by tanks and all other units which normally can't swim.

Engineer units which can deploy/disarm mine fields. That would be nice to be able to for example secure the back side of bases by mine fields (which of course could be disarmed by enemy by his own engineer squads).

Separate radar units which should increase accuracy of AA units in the area of their operations.


Separate Radar would make Sead more Realistic. Maybe could include optical mode for the AA that has that functionality.

Mines, and things like Barbed wire would be cool but that's more on a larger scale or Time scale than wargame currently encompasses.
If there was Day and Night Cycling, things like Mines, barbwire, and trenches would make more sense. Instead it's more like Napolean leading his army through open fields, Wargame could have mobile mine deployers I'm sure. Same goes for US and Russian mine clearing units. Would not be as difficult as introducing trenches lets say.
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smyljr
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby smyljr » Mon 14 Aug 2017 01:30

had this sig since alb.

figured i would put it here.
:mid-match connecting(matchmaking), LoS bubble(Ruse), interchangeable loadouts, moving in formations different ranges for altitudes, 1$ price increments, tank/copter ecm, 5/6 weapon slots, and 10 player deathmatch nukemode

smyljr
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby smyljr » Mon 14 Aug 2017 02:39

chykka wrote:


you ever play ruse, 10 players, 1v1v1v1v......

start at nuke age. played this a bunch towards the end of ruse's lifespan. great fun, still fun with ai.
:mid-match connecting(matchmaking), LoS bubble(Ruse), interchangeable loadouts, moving in formations different ranges for altitudes, 1$ price increments, tank/copter ecm, 5/6 weapon slots, and 10 player deathmatch nukemode

funky_space
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby funky_space » Tue 29 Aug 2017 10:28

And please, Eugen, no more of that cartoony graphics like in Steal Division

Grundolas
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Grundolas » Mon 16 Oct 2017 08:43

Some ideas about MEDFOR (Spain Pourtugal Greece and Italy)
1. add Cypriot units as a part of Greek army,Cyprus can provide T80U and T80UKs (Cypriots got them in 1996,seems a little of beyond the date,but Dutch Apaches had the same problem.)So that Greek can have a better tank,and it can make Italy and Greece go together.
2. add L2A4s to Spain, for Spanish army borrowed some from FDR in 1995. It gives chance to a balanced Iberian deck.

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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby mandoza3 » Tue 17 Oct 2017 00:17

FREE TO PLAY!

JUST FOR WGRD

WGRD gets all the countries/coalitions they had before, including SOVKOR which we paid for.

50V50 with the biggest map's we have ever seen, but with restrictions on the zones they may be placed, or how many that can go into a zone, and lots of objectives and quests and you would go to a city even into the building to help your men, and the rest of the screens just go on as auto resolvers, or you can choose to go up a level and work with units, work with the 8 surrounding tiles, or a level up and work with map orders and all sites.

Movement from one field of the battle to the next as if it was an MMORPG, I mean you just have to assume that war is happening always and everywhere, you just pick a country and fight as them or coalition, or... Exactly!

Newer jets more stealth but slightly better than the AA needs to be upped ASAP.

Engineers(anyone with BR/AR and a single NPLM Spray,) builds outposts/bases/mines/farms and especially encampments/tunnels.

Larger fields of battle.

Please let us land supply on ships.

Add refuel jets for the jets.

Armor on air units.

All units customizable to some degree.

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Partibrejker
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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Postby Partibrejker » Thu 19 Oct 2017 02:40

Just even more nations would kick ass, that is all I need at least. Also expanding unit pull for some nations in the current timeline would be great, and maybe making option to decide loads for aircraft. Besides that I would kick out the interceptor category out of the jets, or just super long range missles.
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