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Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Posted: Sun 13 Aug 2017 01:35
by chykka
gathern wrote:I would like to see in WG 4 the engineer units like.

Motorized bridges which can make doable to cross water by tanks and all other units which normally can't swim.

Engineer units which can deploy/disarm mine fields. That would be nice to be able to for example secure the back side of bases by mine fields (which of course could be disarmed by enemy by his own engineer squads).

Separate radar units which should increase accuracy of AA units in the area of their operations.


Separate Radar would make Sead more Realistic. Maybe could include optical mode for the AA that has that functionality.

Mines, and things like Barbed wire would be cool but that's more on a larger scale or Time scale than wargame currently encompasses.
If there was Day and Night Cycling, things like Mines, barbwire, and trenches would make more sense. Instead it's more like Napolean leading his army through open fields, Wargame could have mobile mine deployers I'm sure. Same goes for US and Russian mine clearing units. Would not be as difficult as introducing trenches lets say.

Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Posted: Mon 14 Aug 2017 01:30
by smyljr
had this sig since alb.

figured i would put it here.

Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

Posted: Mon 14 Aug 2017 02:39
by smyljr
chykka wrote:


you ever play ruse, 10 players, 1v1v1v1v......

start at nuke age. played this a bunch towards the end of ruse's lifespan. great fun, still fun with ai.