Wargame Tools site, it lives!

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The W:AB Noob
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Re: Wargame Tools site, it lives!

Postby The W:AB Noob » Thu 9 Jun 2016 20:32

Greyhound wrote:
Erich Honecker wrote:nice nice

nice nice

nice nice


But seriously, this as absolutely great. I'll post a list of what gamedata map names correspond to which real map so you can make it a tiny bit more user friendly.
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[DAY]Topspin2005
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Re: Wargame Tools site, it lives!

Postby [DAY]Topspin2005 » Fri 10 Jun 2016 09:32

Very good job from Buck as allways 8-)

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Re: Wargame Tools site, it lives!

Postby Ramsay » Fri 10 Jun 2016 09:57

Fantastic, thanks a lot.

I had 30+ decks with missing units, due to veteran and availability changes in the latest patch, I only had deck codes for.

With the deck string parser I was able to see which units (mostly planes) were missing and repair the newer decks.

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Re: Wargame Tools site, it lives!

Postby Buck Turgidson » Fri 10 Jun 2016 18:44

Fixed a bug with deck URLs (sometimes there was a slash character in the encoded deck string which messed up the link).

Once we get some replays in I think I'll take a stab at generating some fun live deck/unit statistics 8-)
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The W:AB Noob
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Re: Wargame Tools site, it lives!

Postby The W:AB Noob » Fri 10 Jun 2016 22:33

I made a list of the map file names to the in-game map names. There is usually a "Conquete_" or "Destruction_" before the name, which should not be too hard to figure out. I copied the names directly from the localization files so the Text Format hashtags are still there.

Spoiler : :
2x3_Esashi
#1vs1 Tropic Thunder

2x3 Gangjin
#1vs1 Mud Fight !

2x3_Hwaseong
#1vs1 Nuclear winter is coming

2x2_port_Wonsan_Terrestre
#1vs1 Wonsan harbour

3x3_Muju
#1vs1 Plunjing Valley

2x3_Montagne_1
#1vs1 Death Row

2x3_Tohoku_Alt
#1vs1 Paddy Field

3x3_Muju_Alt
#1vs1 Punchbowl

3x3_Marine_3_Reduite_Terrestre
#1vs1 Hell in a Very Small Place

5x3_Marine_1_small_Terrestre
#1vs1 Strait to the point (small)

2x2_port_Wonsan
#1vs1 #land_sea Wonsan harbor

4x4_Marine_6
#1vs1 #sea Out of the blue

4x4_Marine_7
#1vs1 #sea Standoff in Barents

2x3_Boseong
#2vs2 Apocalypse Imminent

2xx3_Tohoku
#2vs2 Paddy Field

2x3_Anbyon
#2vs2 Hop and Glory

2x3_Montagne_3
#2vs2 Chosin Reservoir

3x2_Taebuko
#2vs2 Jungle LAW

3x2_Haenam_Alt
#2vs2 Operation Chromite

3x3_Highway_Small
#2vs2 Highway to Seoul

3x2_Boryeong_Terrestre
#2vs2 Gunboat diplomacy

2x3_Marine_3_Terrestre
#2vs2 Another D-Day in paradise

5x3_Marine_1_small
#2vs2 #land_sea Strait to the point (small)

4x4_Marine_10
#2vs2 #sea Alea Jacta West

4x4_Marine_9
#2vs2 #sea Bulldogs and Vampires

3x2_Sangju
#3vs3 Tough Jungle

Chongju_Alt
#3vs3 Wrecks and Rocks

3x2_Taean
#3vs3 Bloody Ridge

2x3_Montagne_2
#3vs3 Cliff Hanger

3x2_Haenam
#3vs3 Back to Inchon

5x3_Marine_1_Terrestre
#3vs3 Strait to the point

3x3_Pyeongtaek_Alt
#3vs3 38th Perpendicular

3x3_Highway
#3vs3 Highway to Seoul

3x3_Thuringer_Wald
#3vs3 Snake Pit

3x3_Thuringer_Wald_Alt
#3vs3 Crossroads

3x2_Boryeong
#3vs3 #land_sea Gunboat diplomacy

3x3_Marine_3
#3vs3 #land_sea Another D-Day in paradise

4x4_Marine_4
#3vs3 #sea Atoll Inbound

4x4_Marine_5
#3vs3 #sea Waterworld

4x3_Sanju_Alt
#4vs4 The Green Mile

5x3_Marine_1_Alt
#4vs4 Battle of Yuchalnok Pass

3x3_Pyeongtaek
#4vs4 38th Parallel

3x3_Montagne_4
#4vs4 A Maze in Japan

3x3_Chongju
#4vs4 Korea Rocks

3x3_Montagne_1
#4vs4 Cold War Z

3x3_Gangjin
#4vs4 Floods

4x4_ThreeMileIsland
#4vs4 Sun of Juche

4x4_ThreeMileIsland_Alt
#4vs4 Final Meltdown

4x3_Gjoll
#4vs4 Heartbreak Ridge

3x3_Asgard
#4vs4 The Crown of Crags

5x3_Marine_1
#4vs4 #land_sea Strait to the point

3x3_Marine_2
#4vs4 #land_sea Smoke in the water

5x3_Asgard_10v10
#10vs10 Asgard

5x3_Gjoll_10v10
#10vs10 Gjoll
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Excroat3
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Re: Wargame Tools site, it lives!

Postby Excroat3 » Fri 10 Jun 2016 23:23

Thanks for this!
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Erich Honecker
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Re: Wargame Tools site, it lives!

Postby Erich Honecker » Sat 11 Jun 2016 13:06

Wargame tools dont working for me now.
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Buck Turgidson
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Re: Wargame Tools site, it lives!

Postby Buck Turgidson » Sat 11 Jun 2016 13:17

Erich Honecker wrote:Wargame tools dont working for me now.


Fixed. There appeared to be some data in a replay that wasn't what was expected and there wasn't proper handling for that.
There may be still a few bugs like that lying around, keep reporting them if you come across any.
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Re: Wargame Tools site, it lives!

Postby DarkRyder » Sat 11 Jun 2016 13:23

I have a question, i know how you get Nation, date constraint, and so on... but how do you get units from deck string?
Is there any easy way to parse deck for units?

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Re: Wargame Tools site, it lives!

Postby Buck Turgidson » Sat 11 Jun 2016 13:32

DarkRyder wrote:I have a question, i know how you get Nation, date constraint, and so on... but how do you get units from deck string?
Is there any easy way to parse deck for units?


The deck itself if fairly trivial to parse, there was a thread on the forums about it and some people figured out how the deck string was formed. It's basically a base64 encoded chunk of bytes, with the first bit indicating faction, the next 9 bits nationality and so on. You then end up with a set of unit card ID's and veterancies. That much is stored in the actual deck string. In order to get the actual unit information you then need to dig the unit data out of the game files. That's stored in the NDF_Win.dat and ZZ_Win.dat files in the game directory. I used Enohka's modding tools to find them and wrote a small utility to extract them into JSON format.
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