(New players start here) Wargame: Red Dragon Extensive Tutorial

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Crotou
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Re: Wargame: Red Dragon Extensive Tutorial

Postby Crotou » Thu 8 Sep 2016 08:16

Great job.
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[DAY]Topspin2005
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Re: Wargame: Red Dragon Extensive Tutorial

Postby [DAY]Topspin2005 » Thu 8 Sep 2016 10:16

Great job but sadly a little bit late. Something like this the community needed at the release of Wargame:RD !

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molnibalage
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Re: Wargame: Red Dragon Extensive Tutorial

Postby molnibalage » Thu 8 Sep 2016 12:46

https://www.youtube.com/watch?v=QIDcJJJH538

What is mentioned here with recon should be fixed ASAP. It is basically is cheating - I do not care that available for all players - and ruins the recon concept of the current game with insta identifier capabiity.

I'm very sad that such huge error can be in the game after 2.5 yers of release.

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Re: Wargame: Red Dragon Extensive Tutorial

Postby Fade2Gray » Thu 8 Sep 2016 13:15

molnibalage wrote:https://www.youtube.com/watch?v=QIDcJJJH538

What is mentioned here with recon should be fixed ASAP. It is basically is cheating - I do not care that available for all players - and ruins the recon concept of the current game with insta identifier capabiity.

I'm very sad that such huge error can be in the game after 2.5 yers of release.


Even without using the exploit, you can still ID a spotted target by zooming in and looking at the silhouette. It's not as quick and easy as the exploit, but if you have the memory for it you can still get by easily.

IMO they should use more generalized silhouettes.

Also, did you just discover that exploit?
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Re: Wargame: Red Dragon Extensive Tutorial

Postby molnibalage » Thu 8 Sep 2016 13:18

Fade2Gray wrote:Even without using the exploit, you can still ID a spotted target by zooming in and looking at the silhouette.

I know but it is more time consuming and a T-72A does not look so different from a T-72B or T-72 Obr or BU to identify fast while with the shown medthod you get insta ID capbility while your recon cannot provide in the recon abstrction design.

IMO they should use more generalized silhouettes.

Yes, another way is giving simply "class". Every tank shaped thing can be represendet with the same tank model. My only concern that displayed black thing are the same 3D model what you can see after spot just with overlayed black skin. In this case manually should make the fix for hundrends of units. I doubt Eugen will even do this.

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Re: Wargame: Red Dragon Extensive Tutorial

Postby Fade2Gray » Thu 8 Sep 2016 13:20

molnibalage wrote:I know but it is more time consuming and a T-72A does not look so different from a T-72B or T-72 Obr or BU...


Uh, the profile differences between the T-72A and the BU are very significant. What game are you playing where they look so similar?

molnibalage wrote:Yes, another way is giving simply "class". Every tank shaped thing can be represendet with the same tank model. My only concern that displayed black thing are the same 3D model what you can see after spot just with overlayed black skin. In this case manually should make the fix for hundrends of units. I doubt Eugen will even do this.


That's pretty much what I said, just with a lot more words. O_o
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Re: Wargame: Red Dragon Extensive Tutorial

Postby molnibalage » Thu 8 Sep 2016 13:56

Fade2Gray wrote:Uh, the profile differences between the T-72A and the BU are very significant. What game are you playing where they look so similar

OK, T-72A vs BU was to hard, but T-72B vs BU? Both has ERA as I can remember. So ,yes, in armory tab with skin is easy job. Just try to recognize the shape in woods without skin and colors in case you have only 2-3 sec to zoom. Comparing to this the cheat mode is very easy and 100% accurate.

That's pretty much what I said, just with a lot more words. O_o

Amen.

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Re: Wargame: Red Dragon Extensive Tutorial

Postby Fade2Gray » Thu 8 Sep 2016 14:03

molnibalage wrote:OK, T-72A vs BU was to hard, but T-72B vs BU? Both has ERA as I can remember.


wut
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Re: Wargame: Red Dragon Extensive Tutorial

Postby Mike » Thu 8 Sep 2016 14:26

Fade2Gray wrote:
molnibalage wrote:OK, T-72A vs BU was to hard, but T-72B vs BU? Both has ERA as I can remember.


wut


Just compare the turrets in the armory. :lol:
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Re: Wargame: Red Dragon Extensive Tutorial

Postby XanderTuron » Thu 8 Sep 2016 19:01

molnibalage wrote:OK, T-72A vs BU was to hard, but T-72B vs BU? Both has ERA as I can remember.


The T-72BU has a fairly distinct turret profile.
My mouth is moving, but nothing relevant is coming out. Also I cannot guarantee that my research is perfect or even remotely accurate.

I have low quality Wargame Red Dragon casts on my youtube channel https://www.youtube.com/user/XanderTuron

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