[Red Dragon] Patch (v.61340)

urogard
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Re: [Red Dragon] Patch (v.61340)

Postby urogard » Tue 3 Jan 2017 02:50

captaincarnage wrote:
urogard wrote:
In 4v4 games they are very much cost and card efficient.


They are not.

I'll follow razz's advice and leave it by remarking that this is clearly a L2P issue then, since the only way you can consider it not card/cost efficient is if you don't know how to shoot down planes at zero risk.

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Re: [Red Dragon] Patch (v.61340)

Postby captaincarnage » Tue 3 Jan 2017 03:08

urogard wrote:
captaincarnage wrote:
urogard wrote:
In 4v4 games they are very much cost and card efficient.


They are not.

I'll follow razz's advice and leave it by remarking that this is clearly a L2P issue then, since the only way you can consider it not card/cost efficient is if you don't know how to shoot down planes at zero risk.


1v1 or 4v4 the economics of building a good deck remain the same, assuming your playing conquest on a map that's actually designed for the number of players and not pub-stomping seals in destruction games.
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Re: [Red Dragon] Patch (v.61340)

Postby Mike » Tue 3 Jan 2017 05:17

frostypooky wrote:
Mike wrote:
People actually use Tomcats outside of Marine decks?


cancer in clown (10v10) games but are a decent pick for some maps in regular games.


I saw a MIG-31M in a 10v10 but not a Tomcat. :lol:
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Re: [Red Dragon] Patch (v.61340)

Postby urogard » Tue 3 Jan 2017 12:04

captaincarnage wrote:
urogard wrote:I'll follow razz's advice and leave it by remarking that this is clearly a L2P issue then, since the only way you can consider it not card/cost efficient is if you don't know how to shoot down planes at zero risk.


1v1 or 4v4 the economics of building a good deck remain the same, assuming your playing conquest on a map that's actually designed for the number of players and not pub-stomping seals in destruction games.

I would agree on the part that it's irrelevant if you're playing destruction or conquest, the economics stay the same.
But there's a worldly difference in a good 1v1/2v2 deck and an effective 3v3/4v4 deck.

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Re: [Red Dragon] Patch (v.61340)

Postby thenosh » Tue 3 Jan 2017 16:33

Mike wrote:
frostypooky wrote:
Mike wrote:
People actually use Tomcats outside of Marine decks?


cancer in clown (10v10) games but are a decent pick for some maps in regular games.


I saw a MIG-31M in a 10v10 but not a Tomcat. :lol:


Funny, I normally see Tomcats. Also do since when are you into clowngames? ;)
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Re: [Red Dragon] Patch (v.61340)

Postby Mike » Tue 3 Jan 2017 18:48

thenosh wrote:
Funny, I normally see Tomcats. Also do since when are you into clowngames? ;)


Are you confusing me with nande? :lol: But I was just showing my littler sister how everything worked without needing to be on my game. The guys I was against were so bad. :lol:
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Re: [Red Dragon] Patch (v.61340)

Postby Mephistopheles » Wed 4 Jan 2017 14:45

create 2 cards of Maglans pls.

1 card of MAGLAN 90 with their current ATGM and back to 5 missiles and 10 men and 40 pts


and....

1 card of MAGLAN 85 with B300 AT weapon with 20rds/min and 10 men squad for 35 pts

http://www.isayeret.com/content/weapons/rockets/rockets.shtml

B300 has a high reload speed due to the countainer reload ing design. AP should bebetween 20 and Apilas.

Would limit MAGLAN ATGM spam and give israel an ordinary 10 men recon infnatry to advance along with tzanachim, shayetet or whoever....
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Re: [Red Dragon] Patch (v.61340)

Postby urogard » Wed 4 Jan 2017 21:13

Mephistopheles wrote:create 2 cards of Maglans pls.

Or simply bring down maglans to 1 card
tbh I don't care about it too much. I think the nerf is a little over the top, but I disagree with the original implementation

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Re: [Red Dragon] Patch (v.61340)

Postby Mike » Wed 4 Jan 2017 21:20

Mephistopheles wrote:create 2 cards of Maglans pls.

1 card of MAGLAN 90 with their current ATGM and back to 5 missiles and 10 men and 40 pts


and....

1 card of MAGLAN 85 with B300 AT weapon with 20rds/min and 10 men squad for 35 pts

http://www.isayeret.com/content/weapons/rockets/rockets.shtml

B300 has a high reload speed due to the countainer reload ing design. AP should bebetween 20 and Apilas.

Would limit MAGLAN ATGM spam and give israel an ordinary 10 men recon infnatry to advance along with tzanachim, shayetet or whoever....


There's a thread for your Israeli fantasies already.
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Re: [Red Dragon] Patch (v.61340)

Postby Awesomer » Wed 4 Jan 2017 21:59

Mike wrote:
Mephistopheles wrote:create 2 cards of Maglans pls.

1 card of MAGLAN 90 with their current ATGM and back to 5 missiles and 10 men and 40 pts


and....

1 card of MAGLAN 85 with B300 AT weapon with 20rds/min and 10 men squad for 35 pts

http://www.isayeret.com/content/weapons/rockets/rockets.shtml

B300 has a high reload speed due to the countainer reload ing design. AP should bebetween 20 and Apilas.

Would limit MAGLAN ATGM spam and give israel an ordinary 10 men recon infnatry to advance along with tzanachim, shayetet or whoever....


There's a thread for your Israeli fantasies already.


Dare to dream my friend, dare to dream. Maybe one day we will be heard!! :lol:

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