Armory tool

throwaway
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Re: Armory tool

Postby throwaway » Thu 19 Jan 2017 10:53

urogard wrote:Which one did you use?


.NET Framework 4.5.2

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Re: Armory tool

Postby urogard » Thu 19 Jan 2017 13:30

ok thx, will get back to you if I figure this out.

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Re: Armory tool

Postby urogard » Thu 19 Jan 2017 21:49

throwaway wrote:
urogard wrote:Which one did you use?


.NET Framework 4.5.2

Got it to work by installing an up to date .NET Framework 4.5.2

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Re: Armory tool

Postby throwaway » Thu 19 Jan 2017 22:49

That's nice to hear. I'll add it to OP.

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Boz
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Re: Armory tool

Postby Boz » Sat 21 Jan 2017 15:26

This is the dogs boll*cks, you sir are an absolute ledge! Will give it a try when I get back from w-e
Much kisses, many love,

Boz

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Re: Armory tool [Updated 21-01-2017]

Postby throwaway » Sat 21 Jan 2017 21:36

Glad you like it.

I just wrote a quick update, the link in OP has been updated.

Changelog:
Added: lock weapon feature
Added: hover tooltips for the values of rof/ammo/tag/supply cost fields
Changed: [ARTY] tag renamed to [INDIR] for indirect
Fixed: unit search crashing from invalid regex queries

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Re: Armory tool [Updated 21-01-2017]

Postby urogard » Sun 22 Jan 2017 03:19

2 quick suggestions:

Replace all instances of "idk" in the program for N/A (I'd say the default way of declaring null values for non-computer persons)
Write into the OP that it doesn't work when the game is running and will crash (those people who never used the modding suite might not know that)

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IC4theBoys
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Re: Armory tool [Updated 21-01-2017]

Postby IC4theBoys » Sun 22 Jan 2017 13:31

Thanks a lot, love ya.
dys0n is recruiting

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Ribar
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Re: Armory tool [Updated 21-01-2017]

Postby Ribar » Sun 22 Jan 2017 14:10

Tested, works :D Thanks!
Image :mrgreen:

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Re: Armory tool [Updated 21-01-2017]

Postby Partibrejker » Wed 25 Jan 2017 17:52

This is great! Awesome job m8! :D
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