[Red Dragon] Patch v.64564 (Tech Patch)

Fodder
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Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby Fodder » Mon 27 Feb 2017 10:03

So wen a player drops out after a battle begins can a AI bot take their place?
Or have another player drop in?
This happens a lot and its really hard to win wen half your team quits. (Creative Assembly does it)

Also...
Devs, you how you add units that are out of timeframe only if they are needed or too flavorful to pass out on?
Can add the PHZ-89 MLRS plz?
It looks really cool and Red Dragons has a 20% availability.
Also its with in the timeframe. (1989)

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nuke92
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Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby nuke92 » Mon 27 Feb 2017 12:45

This is stuff for a new game and even then it would drastically change wargame, in some cases it may be a disadvantage.
AI would be total handicap.
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chykka
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Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby chykka » Mon 27 Feb 2017 13:07

Unless the Ai had some kind of reasoning. Right now I don't think it looks at cost of it's unit or the risk of losing them not sure how the Ai plays at all. If that was the case it would also have to evaluate good time and location to take risks, which with vision cheat and income cheat it should have some challenge.
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Fodder
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Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby Fodder » Mon 27 Feb 2017 20:44

I dont mind if the AI sucks at least they offer some resistance on a flank that has been completely abandon.
Also i think an expansion that fixes the AI and all other inconsistencies.
Creative Assembly did it and their expansion come with new mechanics.

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