Error on some ships in WG:RD

SilverSho0t
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Error on some ships in WG:RD

Postby SilverSho0t » Mon 20 Feb 2017 16:35

Hello, i found some problems on ships in Wargame : Red Dragon and i hope that can be correct for more realism/fidelity :
- On the La Fayette, Crotale fire upside down, the radar need to look the target to lock it.
- On the Hatsuyuki, the anti-aircraft missile are fired from a anti-submarine rocket launcher. cf : https://en.wikipedia.org/wiki/Hatsuyuki-class_destroyer & https://en.wikipedia.org/wiki/RUR-5_ASROC, in reality it's fired by this https://en.wikipedia.org/wiki/RIM-7_Sea_Sparrow at the rear of the ship.
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SilverSho0t
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Re: Error on some ships in WG:RD

Postby SilverSho0t » Wed 22 Feb 2017 16:15

And plz balance ships, reds are so cheated.

Oktoberfest
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Re: Error on some ships in WG:RD

Postby Oktoberfest » Wed 22 Feb 2017 17:54

SilverSho0t wrote:And plz balance ships, reds are so cheated.


You are new to the Forum, right ? Then I'll clear you immediately. There are a few points you need to consider:
- ships are totally broken.
- ships and their fighting mechanism were never finished.
- models won't be corrected.
- there is basically no more work done on that subject for already 3 years at least.

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FrangibleCover
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Re: Error on some ships in WG:RD

Postby FrangibleCover » Wed 22 Feb 2017 18:31

Error on the Type 21: It's not a Type 42.
Error on the Udaloy: It's not half a dozen variant of the Krivak (Burevestnik).
Error on all ships: They're not 20 extra units for every nation in the game, making the Dragons pretty decent and China, the UK, France and West Germany individually viable from day 1. For balance purposes some of the US and USSR's new units can be particularly focussed around making the VDV and USMC very worthwhile specialisations.
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Zaskow
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Re: Error on some ships in WG:RD

Postby Zaskow » Wed 22 Feb 2017 19:04

Oktoberfest wrote:You are new to the Forum, right ? Then I'll clear you immediately. There are a few points you need to consider:
- ships are totally broken.
- ships and their fighting mechanism were never finished.
- models won't be corrected.
- there is basically no more work done on that subject for already 3 years at least.


You forgot 'Ships are not needed'.
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chykka
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Re: Error on some ships in WG:RD

Postby chykka » Wed 22 Feb 2017 23:35

If the maps got bigger and the waters deeper, I wouldn't mind subs :D.
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FrangibleCover
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Re: Error on some ships in WG:RD

Postby FrangibleCover » Thu 23 Feb 2017 01:23

chykka wrote:If the maps got bigger and the waters deeper, I wouldn't mind subs :D.

Imagine if the M-84AN was also a Smerch with Exceptional optics. That's what the high-end US subs would be like. Then imagine an M-84AN but with exceptional stealth. That's what the SSKs would be like.
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Re: Error on some ships in WG:RD

Postby SpitfireMK-Pony » Thu 23 Feb 2017 01:54

Ships themselves are the true Error :twisted:
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nuke92
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Re: Error on some ships in WG:RD

Postby nuke92 » Thu 23 Feb 2017 02:24

I wouldn't mind a rush/wic assault/wic tug of war type mode with small coastal vessels and a pair of frigates to support a naval landing. One side lands, other side does coastal defence and tries to contain the landing maneuver.

with a shift to older ships


and this: go to 1h03m35s
https://youtu.be/PCblCImmgu8
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McNash
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Re: Error on some ships in WG:RD

Postby McNash » Thu 23 Feb 2017 03:38

I think the game would have been ok just with coastal, supply and transport ships, escorts and capital ships are, in my opinion, what ruined naval gameplay.
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