Error on some ships in WG:RD

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Fade2Gray
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Re: Error on some ships in WG:RD

Postby Fade2Gray » Thu 23 Feb 2017 09:39

Let naval die in peace.
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Re: Error on some ships in WG:RD

Postby Fodder » Thu 23 Feb 2017 09:57

McNash wrote:I think the game would have been ok just with coastal, supply and transport ships, escorts and capital ships are, in my opinion, what ruined naval gameplay.

I support this.
I think the devs bit more than wat they could chew.

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Re: Error on some ships in WG:RD

Postby urogard » Thu 23 Feb 2017 10:30

Oktoberfest wrote:
SilverSho0t wrote:And plz balance ships, reds are so cheated.


You are new to the Forum, right ? Then I'll clear you immediately. There are a few points you need to consider:
- ships are totally broken.
- ships and their fighting mechanism were never finished.
- models won't be corrected.
- there is basically no more work done on that subject for already 3 years at least.

you forgot:
- no one plays naval
- no one actually cares about naval

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Re: Error on some ships in WG:RD

Postby Oktoberfest » Thu 23 Feb 2017 11:30

urogard wrote:
Oktoberfest wrote:
SilverSho0t wrote:And plz balance ships, reds are so cheated.


You are new to the Forum, right ? Then I'll clear you immediately. There are a few points you need to consider:
- ships are totally broken.
- ships and their fighting mechanism were never finished.
- models won't be corrected.
- there is basically no more work done on that subject for already 3 years at least.

you forgot:
- no one plays naval
- no one actually cares about naval


Yeah. Or basically, naval was broken from day 1 and was never fixed

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Re: Error on some ships in WG:RD

Postby Zaskow » Thu 23 Feb 2017 14:15

Fade2Gray wrote:Let naval die in peace.


Golden words...
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Re: Error on some ships in WG:RD

Postby urogard » Thu 23 Feb 2017 15:21

Oktoberfest wrote:Yeah. Or basically, naval was broken from day 1 and was never fixed

Depending whether or not you count day 1 as the official release, the open or the closed beta you could technically say it was broken way before day 1.

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Re: Error on some ships in WG:RD

Postby Oktoberfest » Thu 23 Feb 2017 16:05

urogard wrote:
Oktoberfest wrote:Yeah. Or basically, naval was broken from day 1 and was never fixed

Depending whether or not you count day 1 as the official release, the open or the closed beta you could technically say it was broken way before day 1.


I meant day 1 the ships mechanics were designed in the game.

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Re: Error on some ships in WG:RD

Postby Vulcan 607 » Thu 23 Feb 2017 18:30

McNash wrote:I think the game would have been ok just with coastal, supply and transport ships, escorts and capital ships are, in my opinion, what ruined naval gameplay.


The Ironic part is that the Iowa's are in scale for this sort of game while the sovs and udaloys are not! :lol:

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Re: Error on some ships in WG:RD

Postby FrangibleCover » Thu 23 Feb 2017 19:13

Vulcan 607 wrote:
McNash wrote:I think the game would have been ok just with coastal, supply and transport ships, escorts and capital ships are, in my opinion, what ruined naval gameplay.

The Ironic part is that the Iowa's are in scale for this sort of game while the sovs and udaloys are not! :lol:

They're in scale but they're not really balanced against anything. An Iowa is just going to take a gigantic dump on anything that Redfor can field in the littoral environment and then it's going to die like a bitch to aircraft carrying missiles. Mind you, Sverdlovs vs. Assorted South American Cruisers could be a laugh and a little more symmetrical. They're still going to get murdered by aircraft though.
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Re: Error on some ships in WG:RD

Postby Guggy » Thu 23 Feb 2017 19:17

OHP and Krivak as the general largest ships for combat would have possibly worked.

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