Mig-29 9.13 "Tactical" Tactic

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Mako
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Re: Mig-29 9.13 "Tactical" Tactic

Postby Mako » Mon 6 Mar 2017 23:12

Due to the vet and ECM it's a pretty BS unit in any game mode, though imagining it in tactical is pretty funny.
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Re: Mig-29 9.13 "Tactical" Tactic

Postby Snez0k » Tue 7 Mar 2017 08:54

Cool, you've played the game. Newsflash, so have I. We'll skip over that strawman now and get to the only relevant bit of your argument. "no one asf can counter Mig party". This is obviously true as the guy has spawned two migs against you, costing 220 points. How can you expect a 180 point asf to beat them? I rarely take ASFs any more, preferring three or four cards of ground AA and mortars in my support tab, and two ATGMs, a bomber and a SEAD in my air tab. I don't send planes against dedicated anti-plane units. I bait him onto my AA with a dummy SEAD run, the high ECM of the SEAD means I can usually dodge three of four missiles, or I evac before he can fire. He then loses a MiG to my AA, and bingo, he needs two lucky dice rolls to kill a plane with his fighters for the rest of the game. It's not uncounterable.





Congratulations, apparently you played against one of the morons who use this tactic, now you draw conclusions only for that game, since you were very lucky. Any normal player above 40lvl would not fly to anti-aircraft guns and would be waiting for your mistakes with SEAD. Do you really think that all around the moron and will fly for some sort of SEAD over the enemy's anti-aircraft guns? I feel sorry for you, quite often the enemy reads the situation and is more experienced than you, this tactic can only be fooled by beginners (

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Re: Mig-29 9.13 "Tactical" Tactic

Postby Snez0k » Tue 7 Mar 2017 09:03

Mako wrote:Due to the vet and ECM it's a pretty BS unit in any game mode, though imagining it in tactical is pretty funny.

in tactical game you have at start only 200-250 pts + (100pts CV). So probably you can buy 1 180 pts asf, or wait and take 2x120-130 pts jet's, and that's all you have, pts going very slow (-40%) and map small with 6 zones on it + 10vs10 players. Migs = 110pts = migcombo = will start to go face = 4vs1 or 4vs2 = dead asf = capture air = air spam because no one buy aa at all = easy win tactic. always 1-2 asf's vs 1-2 asf's in tactical. Because of that they too OP in this mode, nobody spam ASF's.

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Re: Mig-29 9.13 "Tactical" Tactic

Postby chykka » Tue 7 Mar 2017 10:27

The Mig 25 PD is in the price range and can take them down. For nato I'm thinking best bet is F16 for getting good trade for the points. Tom Cat is more but can snipe with less risk. I am thinking Mig 23 Mld too if you wanna dog fight, most Mig 21 would work with two on one, but you would probably be flying into some sort of AA.
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Re: Mig-29 9.13 "Tactical" Tactic

Postby edthebeast » Tue 7 Mar 2017 10:55

Snez0k wrote:
Cool, you've played the game. Newsflash, so have I. We'll skip over that strawman now and get to the only relevant bit of your argument. "no one asf can counter Mig party". This is obviously true as the guy has spawned two migs against you, costing 220 points. How can you expect a 180 point asf to beat them? I rarely take ASFs any more, preferring three or four cards of ground AA and mortars in my support tab, and two ATGMs, a bomber and a SEAD in my air tab. I don't send planes against dedicated anti-plane units. I bait him onto my AA with a dummy SEAD run, the high ECM of the SEAD means I can usually dodge three of four missiles, or I evac before he can fire. He then loses a MiG to my AA, and bingo, he needs two lucky dice rolls to kill a plane with his fighters for the rest of the game. It's not uncounterable.





Congratulations, apparently you played against one of the morons who use this tactic, now you draw conclusions only for that game, since you were very lucky. Any normal player above 40lvl would not fly to anti-aircraft guns and would be waiting for your mistakes with SEAD. Do you really think that all around the moron and will fly for some sort of SEAD over the enemy's anti-aircraft guns? I feel sorry for you, quite often the enemy reads the situation and is more experienced than you, this tactic can only be fooled by beginners (

Would love to know how you know how many times I've faced this tactic, or how you know the skill levels of the players I've faced. Tactical games are what we're talking about, yeah? So 250-350 starting points? 2x MiGs are 220 points right? So he has 30-130 points of ground troops. Against your potential 250-350 points. If you can't win with that sort of advantage, the problem isn't the MiGs. If you're talking about other situations, tell me the details of them and I'll advise on them. And really, you feel sorry for me? Isn't that cute..... Why though? Because I can beat this "OP" tactic? Sounds like I should be feeling sorry for you if you can't think your way around this "problem".
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Re: Mig-29 9.13 "Tactical" Tactic

Postby molnibalage » Tue 7 Mar 2017 11:44

James-Bond wrote:The MiG-29 isn't OP, lol.
If you were doing a similar "tactic" on Blue, just go, K-F16C, 20 points more & you get a plane with 6 long range missiles, not 2.
change you specialization you can get 2 on elite.
as people have previously said, Ground AA etc.
Also the MiG missiles do and can miss.

You did not get it. The ripple fire capability makes OP the MiG-29 9.13. This is why so crap the only ARH capable KF-16. In case of merge the ARH + SR IRAAM capable ASF can launch much more AAM. The MiG-29 9.13 does this in BVR phase... It is totally OP in this form. Yes, you can't shot down many plans, but you can stay out better than anyting and has totally uber ACC comparing to anyting.

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Re: Mig-29 9.13 "Tactical" Tactic

Postby frostypooky » Tue 7 Mar 2017 15:03

that, and the KF-16's rearm time turns into a third of the match if it fires off a single HARM/

that, and the KF-16 only gets multiple birds at Rookie whereas you can take 2x Fin MiG-29 at Elite
Last edited by frostypooky on Tue 7 Mar 2017 15:08, edited 2 times in total.

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Re: Mig-29 9.13 "Tactical" Tactic

Postby molnibalage » Tue 7 Mar 2017 15:06

frostypooky wrote:that, and the KF-16's rearm time turns into a third of the match if it fires off a single HARM/

that, and the KF-16 only gets multiple birds at Rookie whereas you can take 2x Fin MiG-29 at Elite

I have not bought the DLC but this is brutal. 2x elite ARH platfrom with dual ARH salvo..? This is why I said such kind of DLC-s are simply toxic...

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Re: Mig-29 9.13 "Tactical" Tactic

Postby frostypooky » Tue 7 Mar 2017 15:10

molnibalage wrote:
frostypooky wrote:that, and the KF-16's rearm time turns into a third of the match if it fires off a single HARM/

that, and the KF-16 only gets multiple birds at Rookie whereas you can take 2x Fin MiG-29 at Elite

I have not bought the DLC but this is brutal. 2x elite ARH platfrom with dual ARH salvo..? This is why I said such kind of DLC-s are simply toxic...


ah I just realized youre talking about the regular KF-16 not the Block 52D, but either way, yea, the regular KF-16 goes to the one before Elite

for FinPol deck I take 1x F-18 Elite, 2x MiG-29 Elite, 3x MiG-21MF (or the Il-28 depending on how i'm feeling), 2x Su-22 Seria and 2x Su-22 SEAD (forgot last two vet status)... its pretty much every tool you need.

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Re: Mig-29 9.13 "Tactical" Tactic

Postby chykka » Tue 7 Mar 2017 16:57

My biggest complaints of the DLC, Dutch German get 2 or more 2a5s and more than 4 2a4 while Red Dragons gets 2 T90s max. Sure they can kill tanks with atgm, or plane but the avail difference makes RD very weak for tanks in comparison. Also Entente has no large supply trucks, I guess helos work but I find they come in more use in team games where two cards of small trucks is redundant.
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