thelizardofdoom wrote:Does this mean that t-34s would come at 300 a card?
Yes. And AMX 10 RC SB would come at 150 per card. and M8 AGS and Super M60 at 125 per card.
DarkKnightz01k wrote:James-Bond wrote:potentially seeing 8 x Challenger 2 in a deck lol
do you really need that many?
seriously though, don't think this would be good for game balance.
Yes game balance is one thing to take in mind ,
but then again won't the opponent players will have same 8x Abrams or Leopards 2A5 , T90s
to against player's challenger's.
and Still yes if 8 units with 2 packs shall be 16 units, which could be too much modern tanks in game.
so If not 8 , i think Atleast 4 to 5 hardened units should be just there , which makes 10 tanks atleast with 2 max packs.
that should be just sufficient enough.
cuz even if you have 8 units and you loose 2 early in game , you have a chance to recruit 2 again.
and if one needs 12units , 6 trained with 2 max packs , would be good enough.
that would not be like over-number of modern tanks too much in game.
i mean , right now 2 or 3 tanks with 1 max packs, is also still kind of tooooo low.
Similarly some artillery i see only have 3 units , like some French and US Paladin only 2 , that number is like too less.
which should also have been 4 atleast Mandatory to form a just sufficient group.
In Wars in real life scenarios i saw on Tv and documentaries ,
the artillery teams that were deployed to fire were in 4 to 10 number of units, in one line firing up all the way.
similarly you see some MLRs/LARS multiple rockets launcher vehicles in war or training excercises,
they are spread like 4 to 8 in numbers over a field doing their job.
to me 2 or 3, units is like bit way less. 4 should have been minimum.
The only Superheavy a Player can have 4 of without Outnumbered Bonuses is Chally 2. Everything you say makes no sense. The game uses realism when it suits Balance. Chally 2 is already viewed as absurd as it can be argued to be one of the more survivable Superheavy.