DarkKnightz01k wrote:@Seryn if i may not be wrong in thinking.What do you think about ? -
like for M110 , M110A2, Paladin, Caesar , Msta, AuF1, Bkan, etc..
the one with 21000, 24000 or more in range. (mid to long range ones)
Should n't there number be increased to 4 units per card. while Just keeping 1 Max pack.
cuz if 2 Max Packs shall be there , then perhaps No one will ever look to buy 17,000 range artillery.
Right now they are 2 or 3 which is , too less as per artillery battery.
OR are they also too powerful ?
As 4 units can provide just sufficient long range support.
Having just sufficient artillery may also free a slot which can then may be used for Anti-Air.
rather having 2 cards of artillery sometimes.
@urogard pointed out planes number to be less earlier in thread.
i think for some non prototype units 3 trained and 2 hardened should be there.
like for F15 Air -to-Air i found only 3 rookie, which is bad in terms of Air Superiority fighters.
i mean Air Superirity fighters should not be rookie.
like for Su-27 , ground attack with TV guided missiles there is just 1 unit which should have be atleast 2 hardened or 3 trained.
like for A10-Thunderbolds there should be 2 hardened or 3 trained.
in planes i think there is just a bit of imbalance in distribution.
Activation points for Nations Decks which are right now 60 for "General Decks" , which i think may be slightly increased to 65,
that shall lead to recruit just 2 more units of infantry, thus making use all 5 slots for hiring adequate infantry in General decks.
and 45 Activatin points for BLUFOR/REDFOR may be slightly increased by 5 to make it 50, to hire same 2 infantry cards.
Chinook Transport - it would have been real nice if Chinooks/SuperChinook Transport could Load, carry and Unload
Artillery is a nuisance unit, an M110 can one shot any 10 man infy squad in the open, be they Militia or Elite, and 2 shot any in cover, 3 shotting 15 man infy teams.
Paladins are a low Aim time arty, that's why they are so low number.
Plane vet is a balance tool, you can have 2 that dont perform insanely or 1 super Ace. Imagine a pair of Elite Rafales, no plane remains.
Ch-47s would be absurd, casually dropping an M1A2 behind the enemy.
Avail Points are fine.