Seryn wrote:You Misunderstand, the REDFOR Guns and Adens and Mausers and Giats and Defas suck not because of their stats, but because they lack the Dakka Dakka, I ran a Test with an Orao dogfighting a BAC Strikemaster, the Strikemaster won due to th Dakka Dakka.
Yes, that's how it works in game right now, but does that sound right to you? Should machine guns really beat cannons?
I ran similar tests comparing the Equalizer (Harrier II, AIMs turned off) vs a SU-25, the Harrier shaved half the health off the SU-25 in the Head-on. It would be an instant kill if I included AIMs.
That sounds alright to me so long as the Harrier lost half of its health to the Su-25.
A-10 and Vulcan are the ways they are not because of some "HATO Bias", But because REDFOR really could care less about guns, The Vulcan and the GAU-8 are really that good.
Initial burst mass don't real, radar-directed gated fire control don't real, 20mm>23mm>30mm, BK-27 wholly replacing M61 in German service was a deliberate downgrade, muh BRRRRRT, remember that time when the USSR removed guns from the MiG-23 and then got BTFO by 'worse' NATO fighters in Vietnam?
I don't think it's a bias thing, Eugen just have a stiffy for theoretical maximum rate of fire over nearly all other traits. That's kind of been sorted out for machine guns now but air cannons definitely need a standardisation pass. Honestly, I'd probably bring the other guns in the game up towards the Vulcan standard more than I nerfed the Vulcan, it's a nice balancing factor between high and low end ASFs that get nearly the same guns and the lethality of the Vulcan makes it helpful against helicopters on cheap aircraft, which is a buff that could do with being spread around.