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Re: Map: Strait to the Point (Why so popular?)

Posted: Mon 17 Jul 2017 06:38
by R3d Sh4mbala
throwaway wrote:I do not try to comprehend the superior beings that inhabit 10v10 games on 1v1 maps; that way madness lies

Or why I see Meme units like "Flying Motoschutzen" only on Mud Fight. :lol:

Mudfight is the playground of Tactical games; although surprisingly no one uses no income settings. :shock: For ultimate hardcore.

Re: Map: Strait to the Point (Why so popular?)

Posted: Mon 17 Jul 2017 13:30
by another505
Ive seen a lot of paddy field 1v1 with six or eight players

the toxicity of mlrs is a meme

Re: Map: Strait to the Point (Why so popular?)

Posted: Mon 17 Jul 2017 14:50
by James-Bond
R3d Sh4mbala wrote:
throwaway wrote:I do not try to comprehend the superior beings that inhabit 10v10 games on 1v1 maps; that way madness lies

Or why I see Meme units like "Flying Motoschutzen" only on Mud Fight. :lol:

Mudfight is the playground of Tactical games; although surprisingly no one uses no income settings. :shock: For ultimate hardcore.


I actually really enjoyed when I played a Zero income game. It's a shame I've only played that setting so little.

Re: Map: Strait to the Point (Why so popular?)

Posted: Mon 31 Jul 2017 14:21
by thelizardofdoom
James-Bond wrote:I actually really enjoyed when I played a Zero income game. It's a shame I've only played that setting so little.


Nothing like a completely stagnant artillery festival of love to get the of juices flowing.

Re: Map: Strait to the Point (Why so popular?)

Posted: Mon 31 Jul 2017 16:45
by steppewolf
Noobs seems to like it as they probably feel safe with such a short path to be attacked on ground and flanks guarded by those powerful ship.

I didn't played it for years as I avoid naval.