(Release) Project Maple Resolve

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hotrod525
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(Release) Project Maple Resolve

Postby hotrod525 » Fri 14 Feb 2014 19:14

Hello every one, i'm glad to announce and release;

Project Maple Resolve

it is a mod that begin with the intent of give Canada more teeth and evolve to be a complete rework of AirLand Battle here is the change list

Spoiler : :
8766 : LAV-25 Scout -Renamed LAV-25 COYOTE,Given Canadian flag, Prototyped 1992, 2Cards 4Vets, given exceptional optics
8780 : Leopard 1A5 -Renamed Leopard C2, Given Canadian flag, Prototyped 1992, 1Card 12Hardened
8787 : Leopard C1 -2Cards 12Hardened, 8 vets. Years set to 1985.
8583 : Cougar Recon -Use as a reference for LAV-25 Coyote
8657 : Canadian Rifles -Renamed R.C.R. 3 cards 12 hardened 8 vets 4 elites
8671 : Chimera -Price reduce to 100
8728 : Highlanders -3Cards 8 hardened 4 Vets.
8816 : M113 ADATS -Price Reduce to 80, 2 cards, 6 hardened, 4 vets.
8818 : M113 TUA -2Cards, 4 vets
8885 : MAW -2 cards, 12 hardened, 8 vets, 4 elites.
8956 : Pathfinders -2 Cards 8 elites.
9127 : Vandoos -Rename R22eR, 3 Cards, 12 hardened, 8 vets, 4 elites.
9329 : FA-18C -Rename CF18G for Ground Attack loadout.

0.0.1.4:
8671 : Chimera - Range pass from 2275 to 2450
8780 : Leopard 1A5 - Range pass from 2275 to 2450, AP +2
8787 : Leopard C1 -Range pass from 2100 to 2275 AP +2
8766 : LAV-25 Coyote -Range pass from 1925 to 2100
8853 : M150 I-Tow -Price reduce from 55 to 45
Alot of details like unit year etc. Nothing worthing a track.

0.0.1.5:
9304 : CF-18 Hornet -Canadian mark added on skin
9329 : FA-18C Honet -Rename CF-18 G (just for guided missile to seperate from the 2 others)
8780 : Leopard 1A5 -Canadized texture / mark

0.0.1.6:
9303 : CF-188 - 2 Hardened 1 Vet
9304 : CF-18i -2 Hardened 1 Vet
9329 : CF-18a -2Hardened 1Vet -remove “marine” class and give “armored/mechanized/motorized” class
8766 : LAV-25 Coyote -remove “marine” class and give “armored/mechanized/motorized”
9325 : F4J -Rename RF-4E, -Give Exceptional optic -Give Good ECM -remove marine class -give german F4 texture and 4 HE Bombs 2 aim 9
8781 : Leopard 2 - Range 2450 AP + 2
8782 : Leopard 2A1 -Range 2450 AP+2
8783 : Leopard 2A4 -Range 2450 AP+2
8900 : Marder 1 -Ranger 1750
8901 : Marder 1A1 -Range 1750
8902 : Marder 1A2 -Range 1750
8903 : Marder 1A3 -Range 1750
8766 : LAV-25 Coyote AP+1
8834 : M1A1 Abrams AP+2 2card 6 hardened
8835 : M11P Abrams 3 card 8hardened AP+2
Aircraft optic fix (remove): F15E, F16C, F/A18A, L39ZA, Mig 21 Mig 29 F1CT Gr1 IDS T-IDS ->15487
9027 : LuchA1 fix optic -> 16673
9028 : LuchA2 fix optic -> 16673
9326 : F4S no longuer in family tree of the RF4E
9330 : FA18 Canadianized and transform into SEAD
8816 : ADATS unprototyped… might reconsider this.
9318 : F15 Strike Eagle; 1 Card 2 hardened, unprototyped

0.01.7:
Remove TANKS:
8566 : AMX-13 HARPOON
8567 : AMX-30
8569 : AMX-30B
8582 : COUGAR
8660 : CENTURION MK5
8663 : CENTURION MK6
XXXX : CENTURION 84MM
8669 : CHIEFTAIN MK2
9048 : KPZ T-34/85M
8742 : KPZ T-55
8752 : KPZ T-55A
8744 : KPG M48A2G
8776 : LEOPARD 1A1
8777 : LEOPARD 1A2
8778 : LEOPARD 1A3
8779 : LEOPARD 1A4
8854 : M48A1
8861: M55A1 SHERIDAN
8862 : M55 Sheridan 2
8868 : M60A1 RISE PATTON
8870 : M60A2E1 STARSHIP
9049 : T-35/85M1
8936 : PT-76 DESANT
9038 : STRV 103B
9045 : STRV 102
9050 : T-55
9060 : T-55L
9186 : T-55
9051 : T-55A
9158 : T-55
9159 : T-55A
9061 : T-62
9062 : T-62 OBR 1972
9067 : T-64A
9072 : T-72
8886 : MBT-70
Remove VEHICLES:
US:
8822 : M32 Zippo
8875 : M67A1
8859 : M50A1 Ontos
8879 : M728 CEV
8883 : M998 Humvee replace by armed humvee for transport.
8792 : M1025 Humvee GAU RECON -> Remove and use as INF CARRIER
8793 : M1025 Humvee MK19 RECON -> Remove and use as INF CARRIER
9112 : V150-20mm
9115 : V150-MG
EastGermany:
8598 : Spz BMP1 sp1
8622 : Spz-60pb
8707 : FLA-SFL-57-2
9002 : SPW50K
8706 : FLA-MG-SPW
8711 : FLAMMZ-TO-55
8942 : Pzj UAV 69
8995 : Spw 152K
9098 : Kpz T-34-85
TCH:
8633 : BVP1
9153 : OT62A
9154 : OT62B
8927 : OT-810D
9126 : OT64A
9162 : TO-55
Pol:
8577 : ASU-85M
8637 : BWP-1
8919 : Topaz
8920 : Topaz A2
8921 : Topaz 2AP
9181 : TO-55
W-Germany:
8747 : Kanonenjagopanzer
8973 : Raketenjagopanzer 1
8974 : Raketenjagopanzer 2
8900 : Marder 1
8741 : KPZ70
8745 : M48A2G2
8779 : Leopard 1A4
9031 : Spz-11-2
UK:
8658 : AVRE
8686 : FV432
8692 : FV601
8693 : FV603
8986 : Rover Wombat
8694 : Ferret Mk4
Canada:
8814 : M133 106 RR
8848 : M38A1 106mm
8852 : Cougar
8659 : Centurion Mk11
8701 : Feret
8817 : Lynx
Danemark:
8876 : M6 Mosegris
8851 : M41
8981 : LaRo 106mm RR
Swedish:
8732 : IKV103
8961 : PVTG-903-m77
8962 : PVTG-903-m82
9094 : TGB m42
Norway:
9173 : NM113
France:
8838 : M201-106mm
8948 : AML-90mm
8564 : AMX-13/90
8947 : AML-60
USSR:
8576 : ASU-85
8614 : BRDM2 Malyutka P
8934 : PT-76B
9009 : SU-122-54
9088 : TO-55
9089 : TO-62
Removal of USMC :
8765 : LAV-25
8767 : LAV-M
8769 : LVTP-7
8770 : LVTP-7A1
8855 : M48A5 USMC
8867 : M60A1 USMC
8866 : M60A1 AOS
9107 : US Marines
9108 : US SMAW < Might keep and give USARMY varation instead.
9192 : SeaCobra
9193 : SuperCobra
9276 : SeaHawk
9293 : Skyhawk
9294 : Skyhawk 2
9295 : A6 Intruder
9296 : A6 TRAM Intruder
9297 : Corsair
9298 : Harrier AV8B <- might give to british
9299 : Harrier AV8B
9300 : Harrier Av8B
9308 : EA6 Prowler
9316 : Tomcats
9326 : F4S Fantom
Updated RANGE:
US:
8880 : M8 AGS -> 2275m
8834 : M1A1 Abrams -> 2450m AP+2
8835 : M11P Abrams -> 2275m AP+2
8836 : M1 Abrams ->2100m
8849 : M2A1 Bradley -> 2100m
8848 : M2/Recon Bradley -> 2100m
UK:
8664 : Challenger 1 -> 2450m
8665 : Challenger 1 Mk2 -> 2450m
8670 : Chieftain mk5 -> 2275m
8668 : Chieftain mk10 -> 2275m
8688 : Rarden -> 1925m
8691 : Warrior -> 1925m
France:
8563 : AMX-10-RC-SB -> 2100m
8568 : AMX-30B2 -> 2275m
8570 : AMX-30B2-Brenis -> 2275m
8573 : AMX-32 -> 2450m
8574 : AMX-40 -> 2450m
Danemark:
8672 : Centurion Mk5/DK -> 2275m
8785 : Leopard1A3DK -> 2275m
8931 : M/92 PNMK VildKat -> 1925m
Swedish:
9039 : STRV-103C -> 2450m
9046 : STRV-102R -> 2275m
9047 : STRV-104 -> 2275m
9037 : STRV9040 [CV90] -> 2275m AP+2
8930 : PBV302A -> 1750m
Norway:
8786 : Leopard 1NO -> 2100m
8784 : Leopard 1A1NO -> 2275m
8856 : M48A5 -> 2100m
8912 : NM135 -> 1925m
RDA:
8753 Kpz T-55AM1PB
8754 : KPZ T-55AM2PB
8756 : KPZ T-72G -> 2275m
8757 : KPZ T-72M -> 2275m
8758 : KPZ T72M1 -> 2275m
8599 : Spz BMP1 SP2 -> 1750m
9007 : Spz BMP1 P/C -> 1750m
9008 : Spz BMP-2 -> 1750m
USSR:
8940 : PT-90 -> 2100m
XXXX : BMP-685
9052 : T-55AM -> 2100m
9055 : T-55AM2 -> 2100m
9058 : T-55AMV1 -> 2100m
9063 : T-62M1 -> 2275m
9065 : T-62M -> 2275m
9066 : T-62MV1 -> 2275m
9068 : T-64B -> 2275m
9069 : T-64BM -> 2275m
9073 : T-72A -> 2275m
9071 : T-64BV1 -> 2450m
9070 : T-64BV -> 2450m
9075 : T-72B1 -> 2450m
9074 : T-72B -> 2450m
9081 : T-80 -> 2450m
9082 : T-80A -> 2450m
9083 : T-80B -> 2450m
9084 : T-80BV -> 2450m
9085 : T-80U -> 2450m
8595 : BMP1 -> 1750m
8597 : BMP1P -> 1750m
8596 : BMP1D -> 1750m
8602 : BMP2 -> 1750m
8603 : BMP2D -> 1750m
8604 : BMP2OBR1986 -> 1750m
Poland:
9059 : T-55AM Merida -> 2275m
9057 : T-55AM2 Merida -> 2275m
9076 : T-72M1 Jaguar -> 2275m
XXXX : T-72M Jaguar -> 2275m
9076 : T-72M1 Jaguar -> 2275m
9080 : T-72 WILK -> 2450m
8638 : BWP2 -> 1750m
8639 : BWP2D -> 1750m
TCH:
9054 : T-55AM1B -> 2100m
9056 : T-55AM2B -> 2100m
9064 : T-62CZ -> 2100m
XXXX : T-72M -> 2275m
9079 : T-72M1CZ -> 2275m
9078 : T-72M1M -> 2450m
8635 : BVP1P -> 1750m
8636 : BVP2 -> 1750m
US ARMY INFANTRY CARRIER UPGRADE:
8858 : Assault Engineer -> Given M1025 Gau/Mk19
8673 : Delta Force -> Given M1025 Gau/Mk19
8761 : LAAD RedEye -> Given M1025 Gau/Mk19
8762 : LAAD Stinger -> Given M1025 Gau/Mk19
8980 : Rifleman -> Given M1025 Gau/Mk19
8975 : Rangers -> Given M1025 Gau/Mk19


I'd like to thanks REDDQ for CF-18 texture, The W:AB Noob for support, [Day]2Fat4Airborn for testing and obviously, Enohka for creating the mod editor =)

here is the download link :
https://drive.google.com/file/d/0B96M6_ ... sp=sharing

Patch 1 download link :
https://drive.google.com/file/d/0B96M6_ ... sp=sharing

Spoiler : :
All fob free and 20 000 supply points
Coyote Prototyped
C2 2 card, 6 trained, 4 harded
C1 3 card, 8 harded, 6 vets
Strike Eagle 2 card 1 plane prototyped
CF188EW 2 card 1 plane
CG18G 2 card 1 plane


How to install : Copy the file inside the folder inside the zip mod into the proper place, we just got an update so put the NDF_Win into the 210001613 file instead of 210001600.

This is not "the final" version, as i would change it trought the feedback i'll receive here. If you got any issue, error, anything, told me so i can investigate and fix them.

Known issue : if you play versus AI, do not click on AI unit, since the computer deck have access to all unit ( to prevent error ) it will give you an access violation if you click on a unit that the computer have but not you.
Last edited by hotrod525 on Sun 16 Feb 2014 17:38, edited 2 times in total.
We, The Canadian soldier never quited.
We, never surrended,
We, never lost a war.
Yet, we lose many of ours.
Lest we forget those who fell in the flanders field.

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captain biggles
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Re: (Release) Project Maple Resolve

Postby captain biggles » Fri 14 Feb 2014 19:37

nicely done
Britain doesn't need better SEAD - it has the Challenger 2 for that.
Spoiler : :
Image
Image
Special thanks to kiheerSEDMAN for the sigs.

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Elouda
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Re: (Release) Project Maple Resolve

Postby Elouda » Fri 14 Feb 2014 21:49

Interesting.

How did you manage to switch the texture for the F-4 from the US to the German one?

hotrod525
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Re: (Release) Project Maple Resolve

Postby hotrod525 » Fri 14 Feb 2014 22:05

Elouda wrote:Interesting.

How did you manage to switch the texture for the F-4 from the US to the German one?


Trought mod editor beta version that support texture... ;)
We, The Canadian soldier never quited.
We, never surrended,
We, never lost a war.
Yet, we lose many of ours.
Lest we forget those who fell in the flanders field.

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Elouda
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Re: (Release) Project Maple Resolve

Postby Elouda » Fri 14 Feb 2014 22:19

hotrod525 wrote:
Elouda wrote:Interesting.

How did you manage to switch the texture for the F-4 from the US to the German one?


Trought mod editor beta version that support texture... ;)


Yes, but did you actually replace the US F-4 texture in the US texture file with the german one, or is there a way to 'point' the unit at simply using the german texture instead of the US one?

This is of interest to me since I am looking at adding more F-4's to Germany based on the US ones (ie carrying bombs), and would like to know if I can preserve the US texture for use on their planes, and just have the new F-4 use the German texture.
Last edited by Elouda on Fri 14 Feb 2014 22:21, edited 1 time in total.

hotrod525
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Re: (Release) Project Maple Resolve

Postby hotrod525 » Fri 14 Feb 2014 22:21

Elouda wrote:
hotrod525 wrote:
Elouda wrote:Interesting.

How did you manage to switch the texture for the F-4 from the US to the German one?


Trought mod editor beta version that support texture... ;)


Yes, but did you actually replace the US F-4 texture in the US texture file with the german one, or is there a way to 'point' the unit at simply using the german texture instead of the US one?


nah i had to copy the German texture and apply it over the US texture... that why the mod is so "huge" [Edit; cause i changed some textures]its cause i dont know how to use "mod installer" yet :oops:
Last edited by hotrod525 on Fri 14 Feb 2014 22:23, edited 1 time in total.
We, The Canadian soldier never quited.
We, never surrended,
We, never lost a war.
Yet, we lose many of ours.
Lest we forget those who fell in the flanders field.

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Elouda
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Re: (Release) Project Maple Resolve

Postby Elouda » Fri 14 Feb 2014 22:22

hotrod525 wrote:nah i had to copy the German texture and apply it over the US texture... that why the mod is so "huge" its cause i dont know how to use "mod installer" yet :oops:


Okay, cheers! 8-)

Will give it a try once I get access to a better net connection.

In the meantime, the search for how to do this continues...

hotrod525
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Re: (Release) Project Maple Resolve

Postby hotrod525 » Fri 14 Feb 2014 22:24

Elouda wrote:
hotrod525 wrote:nah i had to copy the German texture and apply it over the US texture... that why the mod is so "huge" its cause i dont know how to use "mod installer" yet :oops:


Okay, cheers! 8-)

Will give it a try once I get access to a better net connection.

In the meantime, the search for how to do this continues...


i learned from scratch.. so i guess once i entrely and properly read the "mod installer" topic i'll be fine :D
We, The Canadian soldier never quited.
We, never surrended,
We, never lost a war.
Yet, we lose many of ours.
Lest we forget those who fell in the flanders field.

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The W:AB Noob
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Re: (Release) Project Maple Resolve

Postby The W:AB Noob » Sat 15 Feb 2014 00:02

Elouda wrote:
hotrod525 wrote:
Elouda wrote:Interesting.

How did you manage to switch the texture for the F-4 from the US to the German one?


Trought mod editor beta version that support texture... ;)


Yes, but did you actually replace the US F-4 texture in the US texture file with the german one, or is there a way to 'point' the unit at simply using the german texture instead of the US one?

This is of interest to me since I am looking at adding more F-4's to Germany based on the US ones (ie carrying bombs), and would like to know if I can preserve the US texture for use on their planes, and just have the new F-4 use the German texture.


No, there is probably a reference point somewhere, maybe in modules. I have no idea how hotrod did it, but nevertheless, the texture file (ZZ_Win3.dat) still has to be large, since the CF-188 is a totally new skin by REDDQ
W:RD Sandbox Mod 5.0 RELEASED! Click -> Image

hotrod525
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Re: (Release) Project Maple Resolve

Postby hotrod525 » Sun 16 Feb 2014 17:39

patched on Feb, 16th 2014 ;)
We, The Canadian soldier never quited.
We, never surrended,
We, never lost a war.
Yet, we lose many of ours.
Lest we forget those who fell in the flanders field.

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