Wargame: Crimean Escalation (Alpha Release)

xlr8
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby xlr8 » Tue 28 Feb 2017 21:15

I installed the mod on a clean version of WRD and get an access violation crash right away when opening WRD.

Any ideas?

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jonas165
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby jonas165 » Tue 7 Mar 2017 23:15

xlr8 wrote:I installed the mod on a clean version of WRD and get an access violation crash right away when opening WRD.

Any ideas?


Are you sure you installed version 0.1.21 and not 0.1.20?

Anyway, it has been a while sine the last patch. I have to admit I'm behind schedule with the next one, but a release is imminent. And it will include quite some new stuff, mainly about cruise missiles and electronic warfare. However, the next patch will also generally decrease the availability of strategic weapons such as heavy SAMs and ballistic missiles. They have to make room for the new units, one of them being the F-15E RMP (Radar Modernization Program), which will be a multirole aircraft carrying two land-attack cruise missiles. They can be fired from a safe distance, however the missiles can be shot down by some AA systems.

F15Ermp.png
F15Ermp.png (417.21 KiB) Viewed 599 times


Also, Ive been working on Wargame Mod Manager compatability for Crimean Escalation. The tool looks very promissing, but I have yet not been able to get it work. The next patch at least will still come as the classic installer, though in the future, you might get a self-updating WGMM version.
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NordicBloodHound
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby NordicBloodHound » Wed 8 Mar 2017 16:43

Holy shit that JASSM looks epic. Love the F-15E. Will it have that skin or will it have a grey one?
NordicBloodHound's Aircraft & Helo Icon Pack: viewtopic.php?f=187&t=58044

xlr8
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby xlr8 » Wed 8 Mar 2017 17:36

Yes i installed version 1.21 and even had Steam run a check and validate all files before i installed it. Any ideas?

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jonas165
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby jonas165 » Wed 8 Mar 2017 17:41

NordicBloodHound wrote:Holy shit that JASSM looks epic. Love the F-15E. Will it have that skin or will it have a grey one?


By default, it has the blue skin. But there are some good skins for it in the forums which you can install manually.

xlr8 wrote:Yes i installed version 1.21 and even had Steam run a check and validate all files before i installed it. Any ideas?


Hmm that is strange. Do you play on Windows? Anyway, a new version will come soon, maybe it will work.
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xlr8
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby xlr8 » Wed 8 Mar 2017 17:44

Yes, Windows 7. I'm downloading WRD again to try one last time.

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Re: Wargame: Crimean Escalation (Alpha Release)

Postby xlr8 » Thu 9 Mar 2017 16:12

Yeah the game won't start at all even with a clean install of WRD and your mod. How do i uninstall the mod???

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Xeno426
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby Xeno426 » Thu 9 Mar 2017 17:08

xlr8 wrote:Yeah the game won't start at all even with a clean install of WRD and your mod. How do i uninstall the mod???

Have Steam check the integrity of your game files.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

xlr8
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby xlr8 » Thu 9 Mar 2017 19:48

Xeno426 wrote:
xlr8 wrote:Yeah the game won't start at all even with a clean install of WRD and your mod. How do i uninstall the mod???

Have Steam check the integrity of your game files.


Had Steam fix the game but it still won't start, i get an access violation each time. It runs before I install your mod but not after. Weird huh

Can you make an uninstaller?

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jonas165
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Re: Wargame: Crimean Escalation (Alpha Release)

Postby jonas165 » Thu 9 Mar 2017 19:59

xlr8 wrote:Had Steam fix the game but it still won't start, i get an access violation each time. It runs before I install your mod but not after. Weird huh

Can you make an uninstaller?


Pretty strange. I want to make an uninstaller, but it is not yet in this version.

Anyway, a new version is up, check the OP for the download. Here are the patchnotes:

Global wrote:Several AA systems get the [DEF] trait, so they are able to intercept cruise missiles
Airplane and AA optics rebalanced: different kinds of sensors (radar/IR) now have different detection ranges and abilities to detect stealth



US wrote:ATACMS' HE increased to 15
M270 ATACMS avail reduced to 1 card
JADM and WCMD range reduced
LAV-AD price increased to 65 pts
LAV-AD gun range increased to 2800m/2625m
Ground based AIM-9X range increased by one step
F-15C avail reduced to 2 per card
F-15C price reduced to 165 pts
F/A-18E price increased to 185 pts
Patriot PAC-2 avail reduced to 1 card of 3
Patriot PAC-3 avail reduced to 1 card of 3
EA-6B and EA-18G get jammer
NEW UNIT: MML; SAM launcher with 10x AIM-9X, 20x MHTK
NEW UNIT: Centurion C-RAM, truck-mounted AA/CIWS gun system
NEW UNIT: F-35C; 2x JSM, 2x AIM-9X
NEW UNIT: F-15E RMP; 2x AGM-158 JASSM, 4x AIM-120C


Russia wrote:Su-30SM loadout changed to 2x Kh-59M, 2x R-77M, 4x R-73M
Su-27SM3 avail reduced to 2 per card
Su-27SM3 price increased to 175 pts
Altius-M changed to Forpost
R-27ER range reduced to 8400m
Pantsir-S1 model changed, ability to fire gun and missile at the same time removed
Pantsir-S1 price reduced to 110 pts
NONA-SVK and Tunguska-M armor values corrected
Tochka-U avail reduced to 1 card
Iskander-M avail reduced to 1 card
S-300PMU avail reduced to 1 card of 3
S-400 avail reduced to 1 card of 2
Su-24M2 gets jammer
NEW UNIT: Su-33; 4x R-73M, 2x R-27ER, 6x FAB-500
NEW UNIT: Iskander-K, cruise missile launcher
WARNING: The Iskander-K has a bug which I yet couldn't fix. If you [fire pos] it, make sure it DOES NOT fire both missiles after each other, without an order given in between. If both missiles are fired after each other, the second one will certainly fail and might even hit own units or the launcher itsself.


Misc wrote:Installer improvements
New Main Menu UI
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