Revised Campaign Mod

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Wed 4 Jan 2017 01:32

Hey :). I haven't forgotten the mod, but I'm in the process of moving into a new home so don't have the pc with me :( once I've settled and picked that stuff up, I'll update the mod asap! Sorry for the inconvenience :(

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Re: Revised Campaign Mod

Postby Arne » Thu 5 Jan 2017 00:57

Great Guggy. The ones that wait, wait for something good.

1. More strategy points, so we can field more troops at the start.
2. A beefed up AA group in the north at the start up. Maybe even put in a Patriot battery.
3. Min 4 F-18 Anti ship planes with harpoons.
4. Some beefed up US troops in Seoul.
5. The rest as you see fit :D
:D :D :D :D

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Sonicbunny
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Re: Revised Campaign Mod

Postby Sonicbunny » Wed 11 Jan 2017 16:14

Thanks, glad to hear you're on top of it! I still love RD but don't have the time to play multi any more, so a fresh, more realistic campaign is a godsend.

Just wanted you to know the work is really appreciated.
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Guggy
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Re: Revised Campaign Mod

Postby Guggy » Wed 11 Jan 2017 18:55

Thanks for your understanding, folks :)

In the meantime, since it is going to be a month or more, I definitely encourage using the Battlegroup manager tool by Rogers303 to make your own tweaks. As long as you don't try and change the model used on the campaign map for the Battlegroup you should be good :)

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Re: Revised Campaign Mod

Postby Zomba69 » Wed 11 Jan 2017 19:35

Guggy wrote:Thanks for your understanding, folks :)

In the meantime, since it is going to be a month or more, I definitely encourage using the Battlegroup manager tool by Rogers303 to make your own tweaks. As long as you don't try and change the model used on the campaign map for the Battlegroup you should be good :)


What do you mean by model? Pawn?

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Re: Revised Campaign Mod

Postby Breo77 » Wed 11 Jan 2017 22:50

Yes Guggy,what do yo mean?I am playing a modded climb mount n.(Urss,cech,poland,yugo and finland vs usa,japan,sk and Israel.i changed lots of battlegroups,names,... And the model of the bg in the campaign too.for example if i changed a helo bg for a armored bg i changed helo model for a tank model as well... And i am getting lots of crash so do You think that this could be the problem?

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Re: Revised Campaign Mod

Postby Guggy » Wed 11 Jan 2017 23:20

Yep, I got a crash on campaign start whenever I used the Pawn change function. That's the one I meant :)

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Re: Revised Campaign Mod

Postby Chibuky » Thu 12 Jan 2017 01:01

Breo77 wrote:Yes Guggy,what do yo mean?I am playing a modded climb mount n.(Urss,cech,poland,yugo and finland vs usa,japan,sk and Israel.i changed lots of battlegroups,names,... And the model of the bg in the campaign too.for example if i changed a helo bg for a armored bg i changed helo model for a tank model as well... And i am getting lots of crash so do You think that this could be the problem?


CMN is rather sensitive campaign. I moded it before and it crashes regulary if you mess a lot. It even can be bugged in vanilla state (t-80 group sometimes doesn't appear). Try to mod it with lot of backups and avoid touching pawn's models. I had the best experience with 2nd KW. It is very stable and you have really many modding possibilities. Anyway, thanks for your work so far. You really have great ideas and interesting mods. Keep up good work! (Guggy sorry for a thread kidnap :D )

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Sonicbunny
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Re: Revised Campaign Mod

Postby Sonicbunny » Thu 12 Jan 2017 15:57

Guggy wrote:Thanks for your understanding, folks :)

In the meantime, since it is going to be a month or more, I definitely encourage using the Battlegroup manager tool by Rogers303 to make your own tweaks. As long as you don't try and change the model used on the campaign map for the Battlegroup you should be good :)


Thanks for the suggestion! I'll have a play around with it. Maybe start updating Pearl of the Orient to 1997 (the handover date of HK) as I've wanted to see that for ages.
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Re: Revised Campaign Mod

Postby Stratisalx » Sat 14 Jan 2017 17:18

Guggy wrote:Thanks for your understanding, folks :)

In the meantime, since it is going to be a month or more, I definitely encourage using the Battlegroup manager tool by Rogers303 to make your own tweaks. As long as you don't try and change the model used on the campaign map for the Battlegroup you should be good :)


That's great Guggy, sounds good. Would you (or any other friends here) happen to know which NDF and ZZ Win file paths we ought to use in order to get the BGM working? I keep getting an error message after the latest DLC.

Thanks in advance!

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