Revised Campaign Mod

MaxP
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Re: Revised Campaign Mod

Postby MaxP » Sun 4 Dec 2016 21:11

daniel1983 wrote:Nah next MP DLc. Why Eugens don`t create SP camapign DLC. They can earn and use all equipment form this DLC on WG ALB maps.

Cause it is much more difficult than making some new models and textures :)
If there were some appropriate modding tools...

Zomba69
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Re: Revised Campaign Mod

Postby Zomba69 » Sun 4 Dec 2016 23:24

MaxP wrote:
daniel1983 wrote:Nah next MP DLc. Why Eugens don`t create SP camapign DLC. They can earn and use all equipment form this DLC on WG ALB maps.

Cause it is much more difficult than making some new models and textures :)
If there were some appropriate modding tools...


It is rather easy to change campaigns with existing tools...most of things

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Mon 5 Dec 2016 00:58

It really is. Its just tedious as hell to do alot of the stuff.

MaxP
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Re: Revised Campaign Mod

Postby MaxP » Mon 5 Dec 2016 10:16

Zomba69 wrote:
MaxP wrote:
daniel1983 wrote:Nah next MP DLc. Why Eugens don`t create SP camapign DLC. They can earn and use all equipment form this DLC on WG ALB maps.

Cause it is much more difficult than making some new models and textures :)
If there were some appropriate modding tools...

It is rather easy to change campaigns with existing tools...most of things

Can we make a new campaign with it? With new strategic map, new tactical maps with correct zones, new scripts?
Or it will be just an old campaign with changed battlegroups and zone names? :)

Zomba69
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Re: Revised Campaign Mod

Postby Zomba69 » Mon 5 Dec 2016 23:14

MaxP wrote:Can we make a new campaign with it? With new strategic map, new tactical maps with correct zones, new scripts?
Or it will be just an old campaign with changed battlegroups and zone names? :)


Unfortunately, the later. I would love to have totally new campaigns and user friendly modding tools, but Eugen never promised much in that field. So, I can be happy that I can at least add new nations in old campaigns; also you can play with moral/cohesion and sometimes objectives... I wonder, in the terms of numbers, how many people actually play original or modded campaigns?

SaracenNubs
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Re: Revised Campaign Mod

Postby SaracenNubs » Tue 6 Dec 2016 09:58

Is the download link on the first page the link for the current mod/game version?

Cheers.

MaxP
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Re: Revised Campaign Mod

Postby MaxP » Sat 10 Dec 2016 13:08

Zomba69 wrote:I wonder, in the terms of numbers, how many people actually play original or modded campaigns?

I think Eugens can know, cause they have the in-game statistic.
But as far as I know, at least 50% plays only singlplayer, supposed to be near 75%.
The problem is that they're mostly inactive in community, and many of them didn't buy the game cause of its multiplayer focus.

Stratisalx
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Re: Revised Campaign Mod

Postby Stratisalx » Sun 11 Dec 2016 23:29

Hello, this is a great mod, but i was wondering if you have an ETA after the new patch?
Additionally and apologies for bringing this up rather late, maybe the NK forces with lots of modern equipment in the start of the campaign (BMP3, T72M, Tor SAMs) is a bit overpowered.
Just a thought, thanks for all your hard work in making the campaign great!

Guggy
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Re: Revised Campaign Mod

Postby Guggy » Mon 12 Dec 2016 23:16

Im sorry, but Im not sure when it'll be updated :( im waiting for the balance patch that is inevitable regarding the new DLC. I'll try it get it up same day as the patch is released though, if possible.

mealteamsix
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Re: Revised Campaign Mod

Postby mealteamsix » Mon 2 Jan 2017 00:03

Hope you are having a great New Years! Thanks for your hard work on this mod. Anyways, I was wondering if we could get an eta on an update for the mod with the most recent balance patch that just came out. Thank you!

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