The W:RD Sandbox Mod (5.3) [NOW WITH DEDICATED SERVER]

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The W:AB Noob
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The W:RD Sandbox Mod (5.3) [NOW WITH DEDICATED SERVER]

Postby The W:AB Noob » Sat 31 May 2014 19:31

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(Thanks to kiheerSEDMAN for the logo)
pyrr wrote:It'd be great if W:RD had something like an integrated sandbox mode where you could test every unit without suffering from card/deck restrictions.
hkboondoggle wrote:This is certainly one of the best mods available to date & open up endless possibilities.
Redlegarmybrat wrote:This is by far one of the greatest modding ideas just because of the fact that a sandbox mode should have been included in the vanilla game
TheMarraMan wrote:I'm counting the seconds. Love this mod.
GreatUsername12 wrote:great job spam wars are awesome!
kiheerSEDMAN wrote:Meep. :D




The goal of this mod is to make some restrictions of W:RD ineffective, therefore giving more freedom for the player to try out new scenarios, make great pictures/videos, or just fool around!

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Spoiler : If you still aren't convinced, please see these lovely advertisements :
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I had a mod starting in W:AB that never got finished because of the appearance of W:RD, which was supposed to let filmmakers make awesome movies of any kind (see here: http://www.wargame-ee.com/forum/viewtop ... 5&#p469642)


Changelog:
Spoiler : Pre-5.3 :
(2.0) Eurocorps and Eastern Bloc coalitions includes all countries and prototypes for Blufor and Redfor respectively, and has x1000 availability per deck card.
(2.0) Decks have 9 slots for each category and 900 activation points as default
(2.0) Planes reload in less than a second
(2.0) Very high income = 8x income rate
(2.1) Camera angle can see 89 degrees up and down. There are still a couple of minor issues to fix.
(2.1) Asgard and Gjoll are unlocked to run in a lobby
(2.2) Fully Automatic Installer
(2.2) Commonwealth and Red Dragon only include all countries without any bonuses.
(2.3) Supply Ships (LCU 160, Muna) now have 100000 supply points
(2.3 Bugfix) 2nd Korean War Campaign Unlocked
(2.3) All maps are available to land decks but only the Naval category
(2.3) FOB Supplies = 160000, instant resupply, 10x range
(2.3) Fully Automatic Uninstaller
(2.4) All maps have deployment point option of 999,999 pts
(2.5) Updates Sandbox Mod to version 587
(2.6) Updates Sandbox Mod to version 594
(2.6) Uses Randomletter's Starting Points mod
(2.7) Updates Sandbox Mod to version 596
(2.8) Updates Sandbox Mod to version 598
(2.8) Mods text for Sanbox UI
(2.8) Batch file written to run installer
(2.81) Updates Installer
(2.82) Updates Installer and Uninstaller
(2.83) Updates Installer once more
(2.9) Updates Sandbox Mod to version 605
(2.9) Attempts to fix bugs
(2.9) FOB Supplies = 32000, instant resupply, 2x range
(2.91) Fixed Unisntaller
(3.0) Updates Sandbox Mod to version
(3.0) Muna & LCU 1610 Supplies = 32000, instant resupply, 2x range
(3.1) 15 deck cards per unit category
(3.1) Updates Sandbox Mod to version 626
(3.2) Attempted bug fixing
(3.2) Removed batch file
(3.3) Updates Sandbox Mod to version 633
(3.4) Updates Sandbox Mod to version 639
(3.4) Included profile backup/restore program
(3.5) Converted Sandbox to XML
(3.5) All units have 9999 per card, 9 cards, no prototypes
(3.5) Major bugfixes
(3.5) Supply points have more value
(3.5) 15 slots per unit type
(3.6) Updates Sandbox Mod to version 681
(3.61) Fixed crash bug
(3.62) Updates Sandbox Mod to version 12575
(3.63) Fixed uninstaller
(3.64) Updates Sandbox Mod to version 19512
(4.0) Updates Sandbox Mod to version 744
(4.0) Installer and Uninstaller combined
(4.0) Reverted to "coalition method" of increasing unit count
(4.0) Localization changes in all languages
(4.0) Dutch and Non-Dutch decks for NATO, for people who bought or did not buy the new DLC yet
(4.1) Updates Sandbox Mod to version 25133
(4.2) Updates Sandbox Mod to version 27397
(5.0) Main Menu "Computer Screen" changed
(5.0) Backup Profile Integrated into Installer
(5.0) Loading Screen Changed
(5.0) 4 Coalitions, 2 for each Faction, 1 for DLC Countries and 1 for no DLC Countries
(5.0) Coalitions Renamed
(5.0) FOB has infinite supply
(5.0) All units have 50 deck cards
(5.0) Map Point bonuses updated
(5.0) Instant Spawn Time for all units
(5.0) All units have near infinite fuel and 100 fuel points
(5.0) "Very High" AI now reduced to no point or availability bonuses, similar to human players
(5.1) Updates Sandbox Mod to version 60540
(5.2) Updates Sandbox Mod to version 61340

5.3
(5.3) Updates Sandbox Mod to version 64564

WARNINGS:
- ONLY THE CAMERA MOD AND THE MAP UNLOCKER ALONE ARE MULTIPLAYER COMPATIBLE - OTHERWISE PLAY ONLY IN SINGLE PLAYER OR WITH OTHERS WHO HAVE THE MOD
- YOUR DECKS MIGHT GET CORRUPTED, SAVE YOUR DECK FILES WITH THE PROFILE BACKUP PROGRAM
- I AM NOT RESPONSIBLE FOR ANY TROUBLE YOU GET INTO WITH THIS MOD
- IF YOU PLAY WITH VANILLA PLAYERS, THERE IS A > 90% CHANCE YOU WILL DESYNC

Download:
PC - Image
XML (kind of like the source code) - To be updated

Instructions:
1.) Unzip the compressed download folder if you have not already done so.
2.) Double-Click SandboxModInstaller.exe, and follow instructions.

Find Sandbox Mod Lobby:
1. Start Wargame Red Dragon and go to multiplayer
2. On the top left of the "computer screen", click filters and make sure all of the choices are checked.
Spoiler : Image :
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3. Sort by server list by Starting Points, highest to lowest. It will look like this:
Spoiler : Image :
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4. Join! The password is "modders".

Mac/Linux Players
In order for me to make the mod Mac/Linux compatible, I need the current file to mod it first. The file is Wargame Red Dragon\Data\WARGAME\PC\510064564\NDF_MacOS.dat or NDF_Linux.dat. Please email that to me at wargamelearningprogramemail@gmail.com.

Donate:
If you like this mod and want to see more updates, please support it with a donation. Thanks! - The W:AB Noob

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Last edited by The W:AB Noob on Thu 9 Feb 2017 06:41, edited 100 times in total.
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Darkmil
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby Darkmil » Sat 31 May 2014 20:33

Thanks a lot, it would be of much help for the reskins screenshots ;)
My free camera mod was "buggy", it's the least that i can say.
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thrawn
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby thrawn » Sat 31 May 2014 21:30

nice, like Darkmil said, it would be awesome for screenshoots etc.

just can you post, where to place dat file?
Spoiler : :
Wargame Red Dragon\Data\WARGAME\PC\430000345
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The W:AB Noob
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby The W:AB Noob » Sun 1 Jun 2014 05:43

Somebody asked me if maybe I should release how I did the income multiplier to the public, so here is an excerpt to which I sent that person.

In the PM, I wrote:So there are 2 ways you can mod something to this effect - neither which use everything.ndfbin

1. Increase the Deployment Points for a map
In W:AB, all the maps had the same deployment point options, and so it was very easy to mod for all maps. (Also, you have to mod the victory conditions accordingly.) But in W:RD, every map has their own set of deployment points, and though it is very possible, doing this for every single patch would be a pain. Also, it is hard to know which maps you are modding, since the name of the map does not really show. This stuff is in pc\ndf\patchable\misc\globals.ndfbin, TModernWarfareMultiMapInfo. The first maps are regular multiplier maps, instances 129-129 are the 10 vs 10's, and everything after that is for campaign situations. Here, you can also change the NbMinPlayer to 1 or null, to unlock the map. You might see that there are 2 maps for every map entry, since one is for Destruction, and one is for Conquest. Economy uses the Destruction map.

2. Increase rate of income
pc\ndf\patchable\gfx\gdconstantesoriginal.ndfbin contains a lot of general game data and parameters, but not everything is so simple. For my mod, I went into TWargameTunableConstante, IncomeMultiplierInPercent. As far as I can see, I think that 4 digits is the highest it can go, or the game will produce no income at all. Now TimeBeforeEarningCommandPoints and TimeBeforeEarningConquestPoints might seem like fun things to mod, but they have never worked for me.


Darkmil wrote:Thanks a lot, it would be of much help for the reskins screenshots ;)
My free camera mod was "buggy", it's the least that i can say.

Yes, that was the point of the movie mod. I did mod camera settings before (thanks to help from naizarak) which you can see here:
viewtopic.php?f=187&t=44948&start=20#p565165
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The W:AB Noob
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby The W:AB Noob » Thu 5 Jun 2014 00:41

New upload coming for patch 347
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fatfluffycat
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby fatfluffycat » Fri 6 Jun 2014 03:03

The 10v10's weren't unlock, I got Asgrad (Or whatever the name is) to work myself.
And I did a EC vs EC, the AI doesn't like using all its points :(
How is possible? / Thread of the Year 2015
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The W:AB Noob
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby The W:AB Noob » Fri 6 Jun 2014 06:59

fatfluffycat wrote:The 10v10's weren't unlock, I got Asgrad (Or whatever the name is) to work myself.

It depends on your definition of unlock. It wasn't available to most people but wasn't necessarily "locked" with passcode and all.

fatfluffycat wrote:And I did a EC vs EC, the AI doesn't like using all its points :(

And that's why it's called the Trainer Mod, not the Spammy Battles mod
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The W:AB Noob
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby The W:AB Noob » Sat 7 Jun 2014 19:36

This will also work for patch 348, follow the same steps except put it in folder 430000348
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pyrr
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby pyrr » Sun 29 Jun 2014 14:28

The mod doesn't seem to work correctly with v366.
I do not have the 1000x availability per card.
The other features do seem to work however.
Am I doing something wrong or does the mod need to be updated to work with v366?

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The W:AB Noob
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Re: The Movie/Sandbox LITE Mod (Trainer Mod)

Postby The W:AB Noob » Mon 30 Jun 2014 14:11

I'm sorry, I have not been updating this since I thought no one was downloading it. I'll try to do it for you if I have free time.
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