Faustmann Balance Mod Release V1.03

XanderTuron
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Re: Faustmann Balance Mod Release V1.03

Postby XanderTuron » Sun 28 May 2017 20:01

Razzmann wrote:V 1.05 is out:
...Dutch Milan 2 team got reroled into a Spike MR team...

You might want to take a rain check on that note.
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Razzmann
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Re: Faustmann Balance Mod Release V1.03

Postby Razzmann » Sun 28 May 2017 20:19

XanderTuron wrote:
Razzmann wrote:V 1.05 is out:
...Dutch Milan 2 team got reroled into a Spike MR team...

You might want to take a rain check on that note.

We reroled one of the Dragon teams into a Milan 2 team in yesterdays patch :P

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Re: Faustmann Balance Mod Release V1.03

Postby XanderTuron » Sun 28 May 2017 20:43

Razzmann wrote:We reroled one of the Dragon teams into a Milan 2 team in yesterdays patch :P

So, you reroled a Dragon team into a Milan 2 team, and then rerolled them into a Spike MR team?
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Razzmann
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Re: Faustmann Balance Mod Release V1.03

Postby Razzmann » Sun 28 May 2017 20:57

XanderTuron wrote:
Razzmann wrote:We reroled one of the Dragon teams into a Milan 2 team in yesterdays patch :P

So, you reroled a Dragon team into a Milan 2 team, and then rerolled them into a Spike MR team?

Yes!

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Sir Typhoon
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Re: Faustmann Balance Mod Release V1.03

Postby Sir Typhoon » Mon 29 May 2017 17:56

Can you remove the ability to fire ground targets of the RBS 70 MK 2? I think is garbage. Its a saclos missile with only 16 AP :? . Imho its a waste of ammo. And please, by third or fourth time, buff Formozas. Thx for all.

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Re: Faustmann Balance Mod Release V1.03

Postby damoj » Sun 4 Jun 2017 12:09

Why Spike MR? Fire support? If so maybe allowing HE damage for consistency... though with the NTH-CAN alliance it seems redundant given Eryx's. Perhaps ER ATGMs is a better idea?

Personally I'm not sure why y'all privileged the heck out of Canada with 3 alliances but w/ever... muh aussieboo tears...

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Re: Faustmann Balance Mod Release V1.03

Postby XanderTuron » Sun 4 Jun 2017 19:34

damoj wrote:Personally I'm not sure why y'all privileged the heck out of Canada with 3 alliances but w/ever... muh aussieboo tears...

Because Canada can fill in a lot of gaps in several nations and unlike ANZAC is not garbage. Of course being in so many coalitions does theoretically make it harder to implement changes to Canada, but that is not really a problem as Canada basically has everything it had in time frame (and some stuff that isn't) and none of its units are really unbalanced.
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Re: Faustmann Balance Mod Release V1.03

Postby Razzmann » Sun 4 Jun 2017 19:51

We might have something planned that gets rid of one Canadian coalition...

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Re: Faustmann Balance Mod Release V1.03

Postby XanderTuron » Sun 4 Jun 2017 20:04

Razzmann wrote:We might have something planned that gets rid of one Canadian coalition...

Are you going to buff the US so that NORAD is no longer necessary?
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Xeno426
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Re: Faustmann Balance Mod Release V1.03

Postby Xeno426 » Sun 4 Jun 2017 20:07

My aircraft thread is still of use...
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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