Bought a server hosted from Nitrado, need help

snfsylva
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Joined: Tue 24 Jan 2017 23:01
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Bought a server hosted from Nitrado, need help

Postby snfsylva » Tue 24 Jan 2017 23:21

Okay, so I should start by saying I know jack shit about computers, code, or anything like that. I'm a history major, for God sakes, with a specialization in the Cold War (hence why I like Wargame). Anyways, I bought a server from Nitrado to host my buddies and I when we play. But I have no clue what I am supposed to do now that I've purchased it.

There is no tutorial that Nitrado gives (or the internet gives, from what I can see) that actually tells you what to do here. Nevertheless I am going to post this to Nitrado's forums as well.

So since I know nothing about code I'm going to just spam pictures.

http://imgur.com/na1yFR8.png This is the main page that Nitrado shows me. It says that I have memory usage, so i guess that means that its working? Right? Idk.


So on the left hand side there is this thing called "event log." It looks to be a bunch of mumbo jumbo and seems important so I'll post it here.
Spoiler : Event Log :
Couldn't read 'pkey' or 'cert' file. To generate a key
and self-signed certificate, run:
openssl genrsa -out pkey 2048
openssl req -new -key pkey -out cert.req
openssl x509 -req -days 365 -in cert.req -signkey pkey -out cert
Starting Libevent 2.0.18-stable.
Available methods are :
epoll
poll
select
Using Libevent with backend method epoll
Edge-triggered events are supported.
O(1) event notification is supported.

---------------------------------------------------
Initializing Server Properties :
Variable NbMaxPlayer set to 20
Variable NbPlayer set to 0
Variable Seed set to 1
Variable Private set to 0
Variable ServerName set to Default Server Name
Variable WithHost set to 0
Variable ServerProtocol set to 0.0
Variable TimeLeft set to 0
Variable Version set to 0
Variable GameState set to 0
Variable Password set to
Variable NeedPassword set to 0
Variable GameType set to 0
Variable Map set to Destruction_5x3_Asgard_10v10
Variable InitMoney set to 4000
Variable TimeLimit set to 1200
Variable ScoreLimit set to 4000
Variable NbIA set to 0
Variable VictoryCond set to 1
Variable IncomeRate set to 3
Variable WarmupCountdown set to 120
Variable DeploiementTimeMax set to 120
Variable DebriefingTimeMax set to 30
Variable LoadingTimeMax set to 120
Variable NbMinPlayer set to 10
Variable DeltaMaxTeamSize set to 10
Variable MaxTeamSize set to 10
Variable NationConstraint set to -1
Variable ThematicConstraint set to -1
Variable DateConstraint set to -1
---------------------------------------------------
Overriding Server Properties from variables.ini file :
Variable ServerName set to "Wargame: Red Dragon Server by nitrado.net"
Variable NbMaxPlayer set to "16"
Variable InitMoney set to "10000"
Variable ScoreLimit set to "20000"
Variable NbMinPlayer set to "3"
Variable DebriefingTimeMax set to "180"
Variable WarmupCountdown set to "15"
Variable TimeLimit set to "3600"
---------------------------------------------------
Retrieving admin list from admins.ini file :
---------------------------------------------------
Initializing Server Protocol Property : 1.0
Variable ServerProtocol set to "1.0"
---------------------------------------------------
Variable TimeLeft set to "4294967295"
Updating clients banned list
Entering in matchmaking state
Connecting to match making server
Connected to match making server
Stats URL for game http://87.98.143.182:10280/stats2/
Connection to match making server validated , dedicated server can be used by clients on IP 85.190.156.165:24800
ServerPropertyReporting listening for client !
Using http://87.98.143.182:10280/stats2/ as CouchDB stats source


Okay so then there is this thing, when I click server settings. No idea wtf it means. Maybe its important, maybe its a login for pornhub. Honestly no fucking clue.
http://i.imgur.com/gopU16Y.png

Then I go to config files, and this thing called "variables.ini" pops up as well as "admins.ini" and "banned_clients.ini" Variables.ini looks more or less like server settings but more so like what map and everything. Not actually like how to start it.

Spoiler : variables :
; This file contains the parameters of the room
; Allowed key / values are :
;
; NbMaxPlayer = 16
; Allowed values : NbMaxPlayer = 16
;
; ServerName : Specify the name of the server
; Allowed values : Text, default value is "Default Server Name"
;
; GameType : Specify the mode opposition mode.
; Allowed values : 0 (NATO vs PACT), 1 (NATO vs NATO), 2 (PACT vs PACT), default value is 0
;
; InitMoney : Specify the amount of money which will be shared between players
; Allowed values : All, default value is 4000
;
; TimeLimit : Specify the time of the fight in seconds
; Allowed values : All, 0 means unlimited, default value is 1200
;
; ScoreLimit : Specify the score to reach to win
; Allowed values : All, default value is 4000
;
; VictoryCond : Specify the victory condition
; Allowed values : 1 (Destruction), 2 (Siege), 3 (Economy), 4 (Conquest), default value is 1
;
; NbMinPlayer: Specify the number of players needed to start the countdown
; Allowed values : NbMinPlayer < 20 and NbMinPlayer < NbMaxPlayer = 16
;
; WarmupCountdown : Specify the time in seconds before launch the game when NbMinPlayers is reached
; Allowed values : WarmupCountdown > 10, default value is 120
;
; LoadingTimeMax : Specify the time max in seconds between the end of the countdown and the beginning of the deployment
; Allowed values : LoadingTimeMax > 60, default value is 120
;
; DeploiementTimeMax : Specify the time in seconds before deployment end
; Allowed values : DeploiementTimeMax > 10, default value is 120
;
; DebriefingTimeMax : Specify the time max in seconds of the debriefing, players have DebriefingTimeMax seconds to click on the "Next Game" button if they want to stay on the server
; Allowed values : All values, default value is 30
;
; DeltaMaxTeamSize : Specify the delta max of players between the 2 teams
; Allowed values : All values, default value is 10
;
; MaxTeamSize : Specify the size max of the teams
; Allowed values : All values, default value is 10
;
; IncomeRate : Specify the income rate
; Allowed values : 0 (None), 1 (Very low), 2 (Low), 3 (Normal), 4 (High), 5 (VeryHigh), default value is 3
;
; NationConstraint : Specify the deck nation constraint
; Allowed values : -1 (None), 0 (Any), 1 (Nation), 2 (Coalition), default value is -1
;
; ThematicConstraint : Specify the deck thematic constraint
; Allowed values : -1 (None), -2 (Any), 0 (Motorized), 1 (Armored), 2 (Support), 3 (Marine), 4 (Mechanized), 5 (Airborne), 6 (Naval), default value is -1
;
; DateConstraint : Specify the deck date constraint
; Allowed values : -1 (None), 0 (1981 to 1985), 1 (1980 and less), default value is -1
;
; Map : Specify the Id of the map
; Allowed values (Format "Id : Name visible in lobby") :
; Destruction_2x2_port_Wonsan_Terrestre : 1vs1 Wonsan harbour (Destruction, Economy)
; Destruction_2x2_port_Wonsan : 1vs1 Wonsan harbour (Land/Sea) (Destruction, Economy)
; Destruction_2x3_Hwaseong : 1vs1 Nuclear winter is coming (Destruction, Economy)
; Destruction_2x3_Esashi : 1vs1 Tropic Thunder (Destruction, Economy)
; Destruction_2x3_Boseong : 1vs1 Apocalypse Imminent (Destruction, Economy)
; Destruction_2x3_Tohoku : 2vs2 Paddy Field (Destruction, Economy)
; Destruction_2x3_Anbyon : 2vs2 Hop and Glory (Destruction, Economy)
; Destruction_2x3_Montagne_2 : 3vs3 Cliff Hanger (Destruction, Economy)
; Destruction_3x2_Boryeong_Terrestre : 2vs2 Gunboat diplomacy (Destruction, Economy)
; Destruction_3x2_Haenam : 3vs3 Back to Inchon (Destruction, Economy)
; Destruction_3x3_Marine_2 : 4vs4 Smoke in the water (Land/Sea) (Destruction, Economy)
; Destruction_3x3_Marine_3 : 3vs3 Another D-Day in paradise (Land/Sea) (Destruction, Economy)
; Destruction_3x2_Boryeong : 3vs3 Gunboat diplomacy (Land/Sea) (Destruction, Economy)
; Destruction_3x2_Taean : 3vs3 Bloody Ridge (Destruction, Economy)
; Destruction_3x2_Taebuko : 2vs2 Jungle LAW (Destruction, Economy)
; Destruction_3x2_Sangju : 2vs2 Tough Jungle (Destruction, Economy)
; Destruction_3x2_Montagne_3 : 2vs2 Chosin Reservoir (Destruction, Economy)
; Destruction_3x3_Muju : 1vs1 Plunjing Valley (Destruction, Economy)
; Destruction_3x3_Pyeongtaek : 3vs3 38th Parallel (Destruction, Economy)
; Destruction_3x3_Marine_3_Terrestre : 2vs2 Another D-Day in paradise (Destruction, Economy)
; Destruction_3x3_Montagne_1 : 4vs4 Cold War Z (Destruction, Economy)
; Destruction_3x3_Montagne_4 : 3vs3 A Maze in Japan (Destruction, Economy)
; Destruction_3x3_Chongju : 4vs4 Korea Rocks (Destruction, Economy)
; Destruction_3x3_Gangjin : 4vs4 Floods (Destruction, Economy)
; Destruction_4x4_Marine_6 : 1vs1 Out of the blue (Destruction, Economy)
; Destruction_4x4_Marine_7 : 1vs1 Standoff in Barents (Destruction, Economy)
; Destruction_4x4_Marine_9 : 2vs2 Bulldogs and Vampires (Destruction, Economy)
; Destruction_4x4_Marine_10 : 2vs2 Alea Jacta West (Destruction, Economy)
; Destruction_4x4_Marine_4 : 3vs3 Atoll Inbound (Destruction, Economy)
; Destruction_4x4_Marine_5 : 3vs3 Waterworld (Destruction, Economy)
; Destruction_5x3_Marine_1_small_Terrestre : 1vs1 Strait to the point (small) (Destruction, Economy)
; Destruction_5x3_Marine_1_small : 2vs2 Strait to the point (small) (Land/Sea) (Destruction, Economy)
; Destruction_5x3_Marine_1_Terrestre : 3vs3 Strait to the point (Destruction, Economy)
; Destruction_5x3_Marine_1 : 4vs4 Strait to the point (Land/Sea) (Destruction, Economy)
; Destruction_5x3_Asgard_10v10 : 10vs10 Asgard (Destruction, Economy)
; Destruction_5x3_Gjoll_10v10 : 10vs10 Gjoll (Conquest)
; Conquete_2x2_port_Wonsan_Terrestre : 1vs1 Wonsan harbour (Conquest)
; Conquete_2x2_port_Wonsan : 1vs1 Wonsan harbour (Land/Sea) (Conquest)
; Conquete_2x3_Hwaseong : 1vs1 Nuclear winter is coming (Conquest)
; Conquete_2x3_Boseong : 1vs1 Apocalypse Imminent (Conquest)
; Conquete_2x3_Esashi : 1vs1 Tropic Thunder (Conquest)
; Conquete_2x3_Tohoku : 2vs2 Paddy Field (Conquest)
; Conquete_2x3_Anbyon : 2vs2 Hop and Glory (Conquest)
; Conquete_2x3_Montagne_2 : 3vs3 Cliff Hanger (Conquest)
; Conquete_3x2_Boryeong_Terrestre : 2vs2 Gunboat diplomacy (Conquest)
; Conquete_3x2_Montagne_3 : 2vs2 Chosin Reservoir (Conquest)
; Conquete_3x2_Sangju : 2vs2 Tough Jungle (Conquest)
; Conquete_3x2_Taebuko : 2vs2 Jungle LAW (Conquest)
; Conquete_3x2_Boryeong : 3vs3 Gunboat diplomacy (Land/Sea) (Conquest)
; Conquete_3x2_Taean : 3vs3 Bloody Ridge (Conquest)
; Conquete_3x2_Haenam : 3vs3 Back to Inchon (Conquest)
; Conquete_3x3_Marine_2 : 4vs4 Smoke in the water (Land/Sea) (Conquest)
; Conquete_3x3_Marine_3 : 3vs3 Another D-Day in paradise (Land/Sea) (Conquest)
; Conquete_3x3_Muju : 1vs1 Plunjing Valley (Conquest)
; Conquete_3x3_Pyeongtaek : 3vs3 38th Parallel (Conquest)
; Conquete_3x3_Marine_3_Terrestre : 2vs2 Another D-Day in paradise (Conquest)
; Conquete_3x3_Montagne_1 : 4vs4 Cold War Z (Conquest)
; Conquete_3x3_Montagne_4 : 3vs3 A Maze in Japan (Conquest)
; Conquete_3x3_Chongju : 4vs4 Korea Rocks (Conquest)
; Conquete_3x3_Gangjin : 4vs4 Floods (Conquest)
; Conquete_4x4_Marine_6 : 1vs1 Out of the blue (Conquest)
; Conquete_4x4_Marine_7 : 1vs1 Standoff in Barents (Conquest)
; Conquete_4x4_Marine_9 : 2vs2 Bulldogs and Vampires (Conquest)
; Conquete_4x4_Marine_10 : 2vs2 Alea Jacta West (Conquest)
; Conquete_4x4_Marine_4 : 3vs3 Atoll Inbound (Conquest)
; Conquete_4x4_Marine_5 : 3vs3 Waterworld (Conquest)
; Conquete_5x3_Marine_1_small_Terrestre : 1vs1 Strait to the point (small) (Conquest)
; Conquete_5x3_Marine_1_small : 2vs2 Strait to the point (small) (Land/Sea) (Conquest)
; Conquete_5x3_Marine_1_Terrestre : 3vs3 Strait to the point (Conquest)
; Conquete_5x3_Marine_1 : 4vs4 Strait to the point (Land/Sea) (Conquest)
; Conquete_5x3_Asgard_10v10 : 10vs10 Asgard (Conquest)
; Conquete_5x3_Gjoll_10v10 : 10vs10 Gjoll (Conquest)
;

ServerName = "Wargame: Red Dragon Server by nitrado.net"
NbMaxPlayer = 16
GameType = 0
Map = Destruction_5x3_Asgard_10v10
InitMoney = 10000
ScoreLimit = 20000
VictoryCond = 1
NbMinPlayer = 3
DebriefingTimeMax = 180
DeploiementTimeMax = 120
WarmupCountdown = 15
TimeLimit = 3600
DeltaMaxTeamSize = 10
MaxTeamSize = 10


Okay so now I go to server files and a bunch of shit comes up.
http://i.imgur.com/1XcLSWD.png
Reading through "install.txt" tells me I need to get a dedicated key from Eugen. So I sent them an email. But no idea what to do with it once they give it to me. Put it in login.ini? No clue.

Please help, Wargamers!

al_102
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Posts: 19
Joined: Wed 23 Mar 2016 13:49
Contact:

Re: Bought a server hosted from Nitrado, need help

Postby al_102 » Wed 25 Jan 2017 00:38

Hello.
Variable ServerName set to "Wargame: Red Dragon Server by nitrado.net"
Variable NbMaxPlayer set to "16"
Variable Map set to Destruction_5x3_Asgard_10v10


This is ur server name - Wargame: Red Dragon Server by nitrado.net - and number of players - 16, map -Asgard - check empty servers list in game - it will be there- i checked - it working and can be connected.

variables.ini -
ServerName = "Wargame: Red Dragon Server by nitrado.net"
NbMaxPlayer = 16
GameType = 0
Map = Destruction_5x3_Asgard_10v10
InitMoney = 10000
ScoreLimit = 20000
VictoryCond = 1
NbMinPlayer = 3
DebriefingTimeMax = 180
DeploiementTimeMax = 120
WarmupCountdown = 15
TimeLimit = 3600
DeltaMaxTeamSize = 10
MaxTeamSize = 10

most settings explained at top of file - for example if u want Conquest mode u need to change VictoryCond =1 to VictoryCond =4
etc.
After u edit variables.ini - u need to restart server. But its not convenient- better use rcon - special programm to controll server. - For example this one - viewtopic.php?f=188&t=56993. When u start it - u will need to fill in ip adress of ur server - 85.190.156.165, rcon port - 24810 in ur case and rcon pass - bAt6EFmz (btw change it and dont show it to everybody). After u connect - u will be able to change settings.


Reading through "install.txt" tells me I need to get a dedicated key from Eugen. So I sent them an email. But no idea what to do with it once they give it to me. Put it in login.ini? No clue.
U dont need cuz u bought "managed" server - so Nitrado already got dedicated key from Eugenes.

snfsylva
Private
Posts: 3
Joined: Tue 24 Jan 2017 23:01
Contact:

Re: Bought a server hosted from Nitrado, need help

Postby snfsylva » Wed 25 Jan 2017 18:41

al_102 wrote:Hello.
Variable ServerName set to "Wargame: Red Dragon Server by nitrado.net"
Variable NbMaxPlayer set to "16"
Variable Map set to Destruction_5x3_Asgard_10v10


This is ur server name - Wargame: Red Dragon Server by nitrado.net - and number of players - 16, map -Asgard - check empty servers list in game - it will be there- i checked - it working and can be connected.

variables.ini -
ServerName = "Wargame: Red Dragon Server by nitrado.net"
NbMaxPlayer = 16
GameType = 0
Map = Destruction_5x3_Asgard_10v10
InitMoney = 10000
ScoreLimit = 20000
VictoryCond = 1
NbMinPlayer = 3
DebriefingTimeMax = 180
DeploiementTimeMax = 120
WarmupCountdown = 15
TimeLimit = 3600
DeltaMaxTeamSize = 10
MaxTeamSize = 10

most settings explained at top of file - for example if u want Conquest mode u need to change VictoryCond =1 to VictoryCond =4
etc.
After u edit variables.ini - u need to restart server. But its not convenient- better use rcon - special programm to controll server. - For example this one - viewtopic.php?f=188&t=56993. When u start it - u will need to fill in ip adress of ur server - 85.190.156.165, rcon port - 24810 in ur case and rcon pass - bAt6EFmz (btw change it and dont show it to everybody). After u connect - u will be able to change settings.


Reading through "install.txt" tells me I need to get a dedicated key from Eugen. So I sent them an email. But no idea what to do with it once they give it to me. Put it in login.ini? No clue.
U dont need cuz u bought "managed" server - so Nitrado already got dedicated key from Eugenes.


So you can connect? How come I can't see the server?

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chykka
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Posts: 3251
Joined: Wed 28 Nov 2012 14:55
Location: Canada, Alberta
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Re: Bought a server hosted from Nitrado, need help

Postby chykka » Sat 11 Mar 2017 16:01

the Ip is static, and should be straight forward to connect to. I think the standard way to do so is the Rcon client. If you need some credential from Eugen than you probably must upload that to the server. If the server already has the file created you will just have to edit it and input the credentials onto the server file.
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