Gnougnou wrote:And what are you supposed to do against someone microing scorpio with smoke ? Nothing. You can't do anything against a good USA/Cartel player. Your pumas don't stand a chance neither in front of humvee+2javelins (450+200+200$ < 1100$ + they are fast). They can still switch to TOW and out range your sentry to get your kodiak+crushers. (your sentry can't be ON the ref so THERE IS a way that is less protected). As I said, Chimera AS to be on a defensive slot, otherwise this faction is worthless against good players. I want someone to prove me that rushing Chimera doesn't work, no matter how the Chimera guy started (SAS in buildings, Sentries, Puma rush).
Same goes for ref protection. If the enemy harassed you in early, he will just have to send an humvee with 2 rockets and blow your trucks on outbased ref cause you just can't make an outpost + def on every ref (2200+1400$....). So now what ? Pumas again ? Yeah ACCEE with more Javelins. Tigres ? You will need helipad+Lab+sight Upgrade+SWORD to make them useful, while they will just need grinches/stingers to blow them away for 200$ each. Namers + SAS ? Ok maybe this is the only solution, but ACCEE+Marines+Javelins+thunderbolts will destroy it. Or medivacs+marines+jav... Against Cartel ? Jackal + Scorpios...
I used to love this faction. Now its just rolling the dice and hope you won't be rushed. I almost never play this faction if I am front line and I don't know my enemies, because if they are good players I am fucked.
I haven't played in a few days so i think gnef probably plays better than me right now, but ill try to post some of what i was doing. Bare with me i know this might be long and a bit confusing.
Ok, so lets just focus on early game, because that seems to be the biggest issue here right? at least id like to think so ill try to adress the sword +shield cost later.
First Early game Scenario
1- Against US, you must go ref, 2 crushers, racks, 2 felins, spear vehicle bay, puma, only after the puma is building you go for more felins towards the bank. The puma overall stays in your base purely for defensive reasons, you can attack, but you risk running into a javelin. If he allins you just keep making puma/felin.
1.1- You have waited a few seconds and no massive humvee allin is coming so the next step is controlling the banks.
1.2- Since you went for a puma you can try to deny on some maps infantry moving by foot towards the bank, but id rather prefer having the puma protecting felins moving towards the second bank, avoiding any pesky humvees.(it works quite well)
1.2- In theory you should be fine now in taking your second bank, but lets imagine he rushed that bank with humvees and marines/javelins, what do you do? you make a prison, and storm the bank with your 6 felins, trust me its a clear victory, you take the bank losing like 2/3 felins in the worst case scenario.
1.3- But!!! lets say he has 2 humvees trying to deny your felins, well your pumas should be clearly superior in dealing with them.
1.4- Well what do do now then? you in theory should have 2 full banks, the awnser is quite obvious go for the third bank. US struggles quite hard in holding banks early on, felin/puma backed up with prison heal defeats any kind of bank defense, (early on).
Second Early game Scenario
1-Against US, you go ref, 2 crushers, racks take the bank support bay, 1 namer.
1.1- This build is giving 0 fucks about your ref, you just go namer felin and take all the banks on the map, if he allins your base you can always have infantry on a namer chasing those pesky humvees.
1.2- Advantages you have namer healing and namer CIWS, you can't really want anything more powerfull for bank controll, and also add a prison heal on top of the namer, you will have 0 losses in taking banks.
Third Early game Scenario
1-Against US, you go ref, 2 crushers racks take the bank, and get a turret, yes i know you are severely behind, but since your bank control is the best from all 3 factions proceed to take the banks in whatever way you see fit, namers, just walking sneaky felins and healing them with prison heal.
Conclusions: go for the banks, ignore refs as much as you can, and spam Puma/felin/SAS as your main composition even vs (ACCE/jav). You don't need shield/sword that fast, if you go shield you can get Neurons they rape US and are cheap(suicide bombers almost), and always get ADS that shit breaks US entirely forcing them to get little birds out, it even denies air units vision. If you go sword terminators are awesome, but that pesky vehicle bay is costly as fuck together with the protocol cost. So delay it as much as you can. Tigre is awesome but only in the late game. Exos take too long to get out, and only consider metal storms for ref killing.
Fourth early game Scenario
1- Against cartel you go ref, 2 crushers, racks, 2 felins, spear vehicle bay, puma, its the exact same opener versus US in the first scenario. Only make felins for the bank after the puma is queued.
1.2-You say pumas are shit vs scorpios, depends if you catch them puma wins 1vs1, and since cartels vehicle bay costs more than chimeras, him allining you with mass scorpio isn't worth it. Prioritize defending with the first puma.
1.3- If you defend early on just take your second bank, and focus on mass puma, i know this is kinda counter productive, but i cannot stress enough that you need numbers to defeat cartel.
1.4- Only mass puma will help in securing the banks and defending against scorpio jackal, also theres very little need in going SAS.
1.5- Your refs will always be exposed so learn to almost forget about them, you can defend when you have enough pumas.
1.6- What to transition to then? sword into puma rockets, after this upgrade is done your the king on the field, plus with sword you get felins with smoke, they rape cartels infantry which is the only thing that will kill your pumas.