AI's behavior

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jaffedream
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AI's behavior

Postby jaffedream » Sun 24 Jul 2016 17:04

1、most chimera's turrets do not upgrade the anti-tank gun, and the icon text is still gatling gun.
2、USA and Chimera's defence line is very well , but easy to flank to attack the base, maybe AI should build some turrets on the flank route.
3、USA AI should build more patriot in the base, Chimera should build more antey 2500 in the base.
4、Cartel AI just builds a few turrets, most are artillery turrets ,they cannot shot down the helicopter or plane, it's a better idea that use the tokamak generator to extend the base and build more skyguard turrets, or build more refinery and railgun turrets at the key route.
5、when AI’s ground forces detect the massive defence, they should hold the position and use the artillery to bomb the defence instead of attack instantly.
6、USA AI does not dispatch B2 bomber.
7、Cartel AI does not dispatch X-32.
8、Most chimera AI’s outposts donot upgrade repair function.
9、Sometime AI’s army is close to my base, but they donot attack, just turn around, my helicopter can eliminate most of them

Suggestion:
1、cartel's all helicopter have weak vision distance,shadow hawk and comanche should improve a little vision distance to cooperate with the superhind. it's better that Amos's fire range can be improve more.
2、Could you add the campaign's maps into skirmish maps?or add some new maps that have some especial terrain.
3、set higher normal view , just like the satellite view.
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Last edited by jaffedream on Fri 29 Jul 2016 07:13, edited 6 times in total.

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McNash
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Re: AI's behavior

Postby McNash » Mon 25 Jul 2016 08:35

Agreed, the defense cheese is good but it should cover all flanks, not just those face to the enemy. Also it would be cool if the AI tried randomized set of strategies, that way it would become less predictable, you know, sometime it attacks you with light units first, other with copters.
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jaffedream
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Re: AI's behavior

Postby jaffedream » Mon 25 Jul 2016 11:50

McNash wrote:Agreed, the defense cheese is good but it should cover all flanks, not just those face to the enemy. Also it would be cool if the AI tried randomized set of strategies, that way it would become less predictable, you know, sometime it attacks you with light units first, other with copters.

It is sophisticated tactics that Cartel’s scout cgs and superhinds attack my refinery in the beginning, they will escape if my units pursue them, my strategy is to deploy the infantry in the building around the refinery or build some defence, sometimes 2 javelin and 2 stinger are enough to defeat first wave.when I have helicopters, it’s time to flank the enemy, and some f22s can shot down most plane, or it is a better way to build the patriot at the key route.

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