Casting UI Mod Request

foen
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Re: Casting UI Mod Request

Postby foen » Tue 5 Jan 2016 17:19

The W:AB Noob wrote:Oh my gosh. I am astonished, because besides colors, images, and text, I didn't know it was even possible to mod the UI. Wow, this blows my mind.

How did you get the clock on the top right? Is that local time or time until game ends? Is the resources bar the total of all networks? What classes did you edit?

I look very much forward to your responses.


i just hooked the endscene if you change something within the engine it will desync this way you can add stuff to ui without desync even if the other players dont have the mod its like the SteamUI

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Re: Casting UI Mod Request

Postby foen » Tue 5 Jan 2016 19:12

do you hate to wait aswell ?

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The W:AB Noob
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Re: Casting UI Mod Request

Postby The W:AB Noob » Wed 6 Jan 2016 00:38

foen wrote:
The W:AB Noob wrote:Oh my gosh. I am astonished, because besides colors, images, and text, I didn't know it was even possible to mod the UI. Wow, this blows my mind.

How did you get the clock on the top right? Is that local time or time until game ends? Is the resources bar the total of all networks? What classes did you edit?

I look very much forward to your responses.


i just hooked the endscene

I mod W:RD so I know about desyncing and it's causes. But what do you mean by "hooked the endscene"? Did you use the Wargame Modding Suite to mod the UI?
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foen
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Re: Casting UI Mod Request

Postby foen » Wed 6 Jan 2016 02:16

The W:AB Noob wrote:
foen wrote:
The W:AB Noob wrote:Oh my gosh. I am astonished, because besides colors, images, and text, I didn't know it was even possible to mod the UI. Wow, this blows my mind.

How did you get the clock on the top right? Is that local time or time until game ends? Is the resources bar the total of all networks? What classes did you edit?

I look very much forward to your responses.


i just hooked the endscene

I mod W:RD so I know about desyncing and it's causes. But what do you mean by "hooked the endscene"? Did you use the Wargame Modding Suite to mod the UI?

nope no modding suite involved here i just hooked the endscene and wrote some stuff to the screen

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Re: Casting UI Mod Request

Postby The W:AB Noob » Wed 6 Jan 2016 03:38

So what's hooking the endscreen?
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foen
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Re: Casting UI Mod Request

Postby foen » Wed 6 Jan 2016 03:49

The W:AB Noob wrote:So what's hooking the endscreen?


// this is the function used to render a single frame

void render_frame(void)
{
d3ddev->BeginScene(); // begins the 3D scene

// do 3D rendering on the back buffer here

d3ddev->EndScene(); // ends the 3D scene

d3ddev->Present(NULL, NULL, NULL, NULL); // displays the created frame
}


you can hook it and add stuff to the screen

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Re: Casting UI Mod Request

Postby The W:AB Noob » Wed 6 Jan 2016 06:42

So you have written a hooking program that runs at the same time AoA does? But isn't that for adding visual elements? How have you taken out some components unless you went into the game's code? Does it slow FPS at all? And how did you get your AI to extract game-related information?

Sorry, I don't know much about hooking.
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Re: Casting UI Mod Request

Postby foen » Wed 6 Jan 2016 18:29

you can read it from the game memory when its running.

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Re: Casting UI Mod Request

Postby The W:AB Noob » Thu 7 Jan 2016 04:26

Wow, I didn't even know that it was possible.

But how did you remove some elements from the vanilla UI? Also by tapping into the memory?
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