New anti-armor system ?

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Razzmann
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Re: New anti-armor system ?

Postby Razzmann » Wed 8 Mar 2017 18:59

I kinda espect stress level to be the new HP. Also since higher trained units seem to be more expensive rather than less available (or both), I expect the impact on moral to be quite big as opposed to Wargame.

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Re: New anti-armor system ?

Postby Fade2Gray » Wed 8 Mar 2017 19:04

Here's my question...

just how many ideas are they taking from the Combat Mission series?
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Mitchverr
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Re: New anti-armor system ?

Postby Mitchverr » Wed 8 Mar 2017 19:08

I hope this means a well positioned tetrarch ambush can knock out several tiger tanks very quickly ^^

All the rage, i hope it brings back my memories of saladin assaults! :lol:
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Re: New anti-armor system ?

Postby D-M » Wed 8 Mar 2017 19:42

To be fair, from the moment you get hit by something whatever the caliber (you can't really guess anyway) you should start to worry.

Fade2Gray wrote:Here's my question...

just how many ideas are they taking from the Combat Mission series?


Well, the penultimate time I went to Eugen (almost a year ago), a pair of dev were digging throught a shared drive looking for AoA data, I spotted a directory named "CMBN"... So a fair share I assume. :P
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Re: New anti-armor system ?

Postby Mike » Wed 8 Mar 2017 20:02

Razzmann wrote:I kinda espect stress level to be the new HP. Also since higher trained units seem to be more expensive rather than less available (or both), I expect the impact on moral to be quite big as opposed to Wargame.


Sherman Calliope and MG42 master race will just cause instant surrenders.
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Mitchverr
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Re: New anti-armor system ?

Postby Mitchverr » Wed 8 Mar 2017 20:17

D-M wrote:To be fair, from the moment you get hit by something whatever the caliber (you can't really guess anyway) you should start to worry.


Sure you can, if it punched a hole in the tank its big, if it didnt, dont worry about it :lol: At least thats what an ex UK tanker told me was how they thought about it :lol:
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Re: New anti-armor system ?

Postby Fade2Gray » Wed 8 Mar 2017 21:32

D-M wrote:
Fade2Gray wrote:Here's my question...

just how many ideas are they taking from the Combat Mission series?


Well, the penultimate time I went to Eugen (almost a year ago), a pair of dev were digging throught a shared drive looking for AoA data, I spotted a directory named "CMBN"... So a fair share I assume. :P


Well shit, you've been to EUGEN itself? I'm kinda jealous. I'll be in Europe this coming summer, with Paris looking like the 3rd or 4th stop of the trip, I wonder if I can drop by? :P
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Re: New anti-armor system ?

Postby [EUG]MadMat » Wed 8 Mar 2017 21:35

D-M wrote:Well, the penultimate time I went to Eugen (almost a year ago), a pair of dev were digging throught a shared drive looking for AoA data, I spotted a directory named "CMBN"... So a fair share I assume. :P

Peeping over my shoulder, weren't you? ;)

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Re: New anti-armor system ?

Postby Sweedish_Gunner » Wed 8 Mar 2017 22:46

I hope the game isn't too hooked on morale and surrendering. I do want to see glorious destruction and full scale battles. Give me your finest indoctrinated SS divisions.

(We can say SS right?)
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Re: New anti-armor system ?

Postby D-M » Wed 8 Mar 2017 22:54

Fade2Gray wrote:
D-M wrote:
Fade2Gray wrote:Here's my question...

just how many ideas are they taking from the Combat Mission series?


Well, the penultimate time I went to Eugen (almost a year ago), a pair of dev were digging throught a shared drive looking for AoA data, I spotted a directory named "CMBN"... So a fair share I assume. :P


Well shit, you've been to EUGEN itself?


Dude, why do you think the pink is there for ? I'm a VIP, I can get there anytime and steal pencils from MM's desk all I want. 8-)
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