Destructable Buildings?(?)

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KampfKeksKrieger
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Destructable Buildings?(?)

Postby KampfKeksKrieger » Tue 14 Mar 2017 17:39

I looked for more information about the game inside the existing stuff, and I have seen that the building here is obiously ... destroyed.

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Does that mean you cannot enter it? Does it have gameplay impacts?
I did not see such buildings in W:RD, at least not like this. You could enter those burned buildings once again and also the burned forests ofc.
Not that I expect it to be changed, but... Is there something going to happen (to come) over us? :P

Is it new, or too small or too obvious to be new?

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Mike
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Re: Destructable Buildings?(?)

Postby Mike » Tue 14 Mar 2017 17:46

Destructible buildings were in RD I believe. But that could just be a set piece on that map.
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orcbuster
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Re: Destructable Buildings?(?)

Postby orcbuster » Tue 14 Mar 2017 17:48

I do hope that buildings provide better cover the more they are blown up if they are destructible.
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Re: Destructable Buildings?(?)

Postby Crotou » Tue 14 Mar 2017 17:48

It seems to work as it does in AoA : the buildings are destructible. FLX also clearly hinted that buildings are destructible in SD and that destruction should lower the protection granted to the infantry hiding in it.
Last edited by Crotou on Tue 14 Mar 2017 17:52, edited 1 time in total.
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Re: Destructable Buildings?(?)

Postby KampfKeksKrieger » Tue 14 Mar 2017 17:51

I think 'it is working like in RD', is not the same as it is in AoA, and how is is influencing gameplay exactly now?
In RD, it was mostly visually, and as I said, only temporarily if bombed or burned... at most.

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orcbuster
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Re: Destructable Buildings?(?)

Postby orcbuster » Tue 14 Mar 2017 17:52

RD had no destructible enviroments. The terrain got some small visual changes temporarily before it reset itself.
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Re: Destructable Buildings?(?)

Postby HrcAk47 » Tue 14 Mar 2017 18:04

Crotou wrote:It seems to work as it does in AoA : the buildings are destructible. FLX also clearly hinted that buildings are destructible in SD and that destruction should lower the protection granted to the infantry hiding in it.


An interesting way to go about it would be lower protection, but increased stealth in ruined buildings.
The SEAD never bothered me anyway.

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Re: Destructable Buildings?(?)

Postby Mitchverr » Tue 14 Mar 2017 18:05

Increased stealth and slowing down of movement, for anything that isnt a churchill :D
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Re: Destructable Buildings?(?)

Postby Mike » Tue 14 Mar 2017 18:31

orcbuster wrote:RD had no destructible enviroments. The terrain got some small visual changes temporarily before it reset itself.


I think certain buildings in a sector could be destroyed, I'm not sure if it was just visual or they couldn't occupy that building anymore.
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Re: Destructable Buildings?(?)

Postby KampfKeksKrieger » Tue 14 Mar 2017 19:01

In AoA, you could enter some single infantry in the buildings...
will there also be different sizes or capacity to occupy?

At least, I can remember small districts in RD, with 40 if not 60 soldiers at point blank... it would be too difficult to play I think (to regroup squads all the time), but on the other hand, it would be quite neat.

Using ruins differently to fresh buildings would also indeed improve things... or will it become too deep?

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