Aikmofobi wrote:No. The crew bailed out for a reason, whether it was a broken tread or an ammo storage on the verge of exploding. Whatever it was, make the abandoned vehicle completely non-functional and as if it was destroyed. Having it still appear to be alive is just confusing and annoying.
I disagree. If the track has broken, give me a 'Track has broken' crit. If the ammo is slowly cooking off, give me a 'slow cookoff crit' and kill the vehicle. If the crew has bailed out not because the tanks has been penetrated but because they don't wish to be in the tank when it is
penetrated then that should give a 'crew bailed out' crit. Given enough time to regrow some backbone, with a lessened threat to themselves, then they should somewhat sheepishly get back into the tank.
Having a bailed-out or crew-killed tank that your units are still shooting at is realistic, tank crews tended to shoot at each other until a fire started. I'm not saying that I particularly enjoy the feature but there's a reason for it. The other consideration is the campaign. A tank that is active at the end of the battle will come to the next one, meaning that protecting high-value tanks with repairable crits is worthwhile. If my Tiger II's crew bail out mid-fight then I will need to do my absolute damnedest to keep the tank itself alive so that they come back in for the next fight, which is an option that's unavailable to me if the tanks just blows up of its own accord when the crew get out.