[Possible Bugs/Strange interaction] when micro'ing units.

iSoDA
Corporal
Posts: 23
Joined: Sat 10 Jun 2017 22:10
Contact:

[Possible Bugs/Strange interaction] when micro'ing units.

Postby iSoDA » Fri 14 Jul 2017 19:49

When I deploy units on the battlefield I usually shift order them. Many times I saw that my MG or other squads didn't follow the last shift order which is moving from Unload zone to the last zone. See video example 1:

Example 1 Link: https://streamable.com/b7jnf

I saw that Squads with vehicles, follow the last order, the vehicle does. See video example 2:

Example 2 Link: https://streamable.com/gn94r

Now, you can say that is working as intended but you can agree that example 1 needs some fix, and somehow we need to be able to queue order the squads before unloading not only for the vehicles.

Issue regarding Tab. If I have multiple units in a group with 2 or more units that are the same I can't tab them individual because Tab will always select the 2 or 3 units that are the same preventing me to Tab them individually. (acting like CTRL+click ). To understand me, let's say that I have 1 Recon and 3 Bren's for Ctrl+1. Now, when I use Tab, it will always select all 3 Bren's preventing me to Tab them individually so that I can order them individually. See video example 3:

Example 3 Link: https://streamable.com/fju9o

I can't shift order STOP. Every time when I press E (stop) even when Shift is down the unit will stop. I should be able to queue stop orders too. See video example 4:

Example 4 Link: https://streamable.com/ws2ef

If I press by mistake F8 the Escape button won't work anymore ( the Irony ). I can't bring up the pause menu, can't cancel orders, nothing. See video example 5:

Example 5 Link: https://streamable.com/l5lli

Final thing. For artillery, do you think that you can add a button to toggle "Fire 1 round" for smoke and normal so that we can queue smoke orders because right now even if I queue attack/smoke orders, they will fire lots of shots before moving to 2nd order. See video example 6:

Example 6 Link: https://streamable.com/833sm

Edit: One more thing, when one players leaves the round, could that exclamation sign be blue or red, depends from which team did the player leave?

Ok. I'm done "complaining" on this forum. Enjoy the summer. :D

nande
Lieutenant
Posts: 1198
Joined: Tue 30 Sep 2014 02:31
Contact:

Re: [Possible Bugs/Strange interaction] when micro'ing units.

Postby nande » Sat 15 Jul 2017 21:49

There's no reason for selection to switch away on unload. Your confusion on 1&2 is only due to Eugen's inconsistent design.

What would you achieve in being able to queue "stop"?

iSoDA
Corporal
Posts: 23
Joined: Sat 10 Jun 2017 22:10
Contact:

Re: [Possible Bugs/Strange interaction] when micro'ing units.

Postby iSoDA » Sun 16 Jul 2017 10:18

I was thinking that because right now there isn't a "fire 1 round" on arty, maybe I can fire at a position with stop queue, and the the artillery/mortar will stop after one shot.
Sorry English, isn't my forte language but did you get my point? Same I can use queue stop for thank when they shoot at a bush where I don't have vision, 3 tanks one fire, enemy pinned, then back, everything on queue.

eug_begonia
Private
Posts: 1
Joined: Mon 10 Jul 2017 16:13
Contact:

Re: [Possible Bugs/Strange interaction] when micro'ing units.

Postby eug_begonia » Mon 17 Jul 2017 10:23

Hi iSoDA,

Thanks a lot. Could you please reach our customer support? https://www.eugensystems.com/contact-our-support/

iSoDA
Corporal
Posts: 23
Joined: Sat 10 Jun 2017 22:10
Contact:

Re: [Possible Bugs/Strange interaction] when micro'ing units.

Postby iSoDA » Tue 18 Jul 2017 08:06

Hello,

Thank for the suggestion. I did it and I tried to be as short as possible.

Best regards,
Soda.

Who is online

Users browsing this forum: No registered users and 2 guests