[UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

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Darkmil
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[UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby Darkmil » Tue 16 May 2017 13:30

Hi everyone !
The one here who have been following the thread where I asked Hulor some help might be aware that I'm modeling a Maus and plan to make it the first unit mod.
The tests being mostly over, I will now finish the mode.
So I will share the status of the modeling.
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This model is as you can see quite different from historical photographs and depiction of the Maus in games such as World of Tank are Wart Thunder.
The photographs show the Maus prototypes, so not fitted for combat so without any way of doing field repairs or even accessing the tank without a provided ladder.

    First the ladder that can be seen on the photographs is definitely too big and cumbersome to be transported and used in combat, so I made a foldable ladder hooked up at the rear of the tank (sure it's over-engineered but that's what German did, right ?) on either side of the fuel tank. (you might wonder why I didn't put a welded ladder on one side, it's not because it would allow enemy infatry to climb the tank easily, the Maus is screwed anyway if infantry gets that close, ie. look at Ferdinands, it's because it would widden the tank, and it's already very wide, and it would loose it's ability to be rail transported which would not be clever at all)

    Then there is special jack that was made for the Maus has to be transported somwhere, so you can see it's base on the right of the turret held in place by hooks (that are also present on the other side of the turret), the same goes for the actual jack which is stored at the rear of the turret on either side.

    Finally, I've also added seven metal ramps welded on the side of the turret allowing movements all around the tank whatever the angle between the turret and hull.

Not much is lacking, some fine detailing such as the detachable winch for track replacement operation or a welded ladder on the side of the turret to access its roof, and maybe a remote controlled MG42 on the roof (the same as the Hetzer's).

I hope you like it !
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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby AJE » Thu 18 May 2017 10:38

Such a well thought-out model. A great deal of effort must have been placed into this.

I should also point out that your model might be good enough to mod into other strategy games (mostly turn-based ones). Most notably, Panzer Corps (a remake of the 1994 game Panzer General) is getting a sequel in 3D, as is Unity of Command. If you enjoy playing any of those games, you could probably mod your Maus into them as well, if you wanted to.

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Darkmil
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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby Darkmil » Thu 18 May 2017 12:10

AJE wrote:Such a well thought-out model. A great deal of effort must have been placed into this.

I should also point out that your model might be good enough to mod into other strategy games (mostly turn-based ones). Most notably, Panzer Corps (a remake of the 1994 game Panzer General) is getting a sequel in 3D, as is Unity of Command. If you enjoy playing any of those games, you could probably mod your Maus into them as well, if you wanted to.

The model will be released with a CC-BY-SA license when it is done. I couldn't do that with my work on W:RD since all my textures were based on prior Eugen work. Now I can, and I will.

EDIT : Thank you :D
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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby pok » Thu 18 May 2017 13:35

nice one darkmil :) I wish i can do 3d model XD

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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby AJE » Fri 19 May 2017 04:14

Darkmil wrote:
AJE wrote:Such a well thought-out model. A great deal of effort must have been placed into this.

I should also point out that your model might be good enough to mod into other strategy games (mostly turn-based ones). Most notably, Panzer Corps (a remake of the 1994 game Panzer General) is getting a sequel in 3D, as is Unity of Command. If you enjoy playing any of those games, you could probably mod your Maus into them as well, if you wanted to.

The model will be released with a CC-BY-SA license when it is done. I couldn't do that with my work on W:RD since all my textures were based on prior Eugen work. Now I can, and I will.

EDIT : Thank you :D

That's great to hear!

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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby artaban51 » Fri 19 May 2017 07:10

Nice work.
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中铁四局
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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby 中铁四局 » Mon 22 May 2017 09:59

Wow, awesome job man! will try the maus out ( hope it doesn't stuck in mud) :D

PS: I have a great hope for the future mod, panther ausf F prototype, T-44, IS-3, awesome! :D
Dear Eugen, Please give T-72BU its iconic red-eye shtora system back! It looks mean and awesome!

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Darkmil
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Re: [UNIT MOD][NOT RELEASED] The PzKpfW. VIII "Maus"

Postby Darkmil » Mon 22 May 2017 12:59

Thanks everyone !
中铁四局 wrote:PS: I have a great hope for the future mod, panther ausf F prototype, T-44, IS-3, awesome! :D

I am working on the texture of the Maus. If you want to make some real quality models it takes a lot of time, so I will need to "recruit" some people if I am to do a sizable mod (a nation mod for instance), or be "recruited" alongside other modder if some have ideas.
Individual unit mods will most probably be made by me (maybe with some help), I'm thinking of the Jagdtiger and Sturmtiger in particular, and perhaps a Rammpanzer of some kind (The rammtiger is cool but so is the rammpanther).
As I said the models and textures I will make will be released CC-BY-SA license and I will allow to outsource all my unit mods (within the same condition as the CC-BY-SA license hopefully).
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