Please, open DICOTOKEN matching information

wrinos
Specialist
Posts: 10
Joined: Thu 15 Jun 2017 09:01
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Please, open DICOTOKEN matching information

Postby wrinos » Sun 25 Jun 2017 04:31

Hello, I am wrinos who is doing Korean localization.

We found that the Boot Camp & Campaign Scenario doesn't display the translated characters.
The information we have found seems to be a problem because DICOTOKEN doesn't match.
If you look at the two .ndf files associated with the localization, there are no matching file information about boot camps, scenarios, and option details.
The two .ndf files mentioned above are the two files below.
GameData:\UserInterface\Localisation\LocalisationInterface.ndf
GameData:\Gameplay\UI\Localisation.ndf


The above two NDF files contain only 7 DICOTOKEN and file matching information.
Localisation/UNITES.csv
Localisation/INTERFACE_INGAME.csv
Localisation/INTERFACE_OUTGAME.csv
Localisation/BATTLEGROUP.csv
Localisation/EVENT_POPUP.csv
Localisation/TUTOS.csv
Localisation/BRIEFING.csv


However, there are 72 file information in the provided csv file, and there are 65 files that DICOTOKEN does not match.
\Mods\Utils\LocalisationEntries\Entries.csv
EarlyLocalisation.cpp
Localisation\INPUT.csv
GamePlay\Unit\Names\UNITNAMES_CAN.csv
GamePlay\Unit\Names\UNITNAMES_CZ.csv
GamePlay\Unit\Names\UNITNAMES_CZ.csv
GamePlay\Unit\Names\UNITNAMES_FR.csv
GamePlay\Unit\Names\UNITNAMES_GER.csv
GamePlay\Unit\Names\UNITNAMES_NOR.csv
GamePlay\Unit\Names\UNITNAMES_POL.csv
GamePlay\Unit\Names\UNITNAMES_SWE.csv
GamePlay\Unit\Names\UNITNAMES_UK.csv
GamePlay\Unit\Names\UNITNAMES_US.csv
GamePlay\Unit\Names\UNITNAMES_USSR.csv
Gameplay\Unit\Names\UNITNAMES_ANZ.csv
Gameplay\Unit\Names\UNITNAMES_CHI.csv
Gameplay\Unit\Names\UNITNAMES_DAN.csv
Gameplay\Unit\Names\UNITNAMES_JAP.csv
Gameplay\Unit\Names\UNITNAMES_NK.csv
Gameplay\Unit\Names\UNITNAMES_NOR.csv
Gameplay\Unit\Names\UNITNAMES_ROK.csv
Localisation\BATTLEGROUP.csv
Localisation\BRIEFING.csv
Localisation\CREDITS.csv
Localisation\EVENT_POPUP.csv
Localisation\INTERFACE_INGAME.csv
Localisation\INTERFACE_OUTGAME.csv
Localisation\LANG.csv
Localisation\MAPS.csv
Localisation\OPTIONS.csv
Localisation\TROPHIES.csv
Localisation\UNITES.csv
Map\Scenario\Campagne_Cotentin_Mission1_The_Beach_Boys\Scripting\Dialog.csv
Map\Scenario\Campagne_Cotentin_Mission1_The_Beach_Boys\Scripting\Localization.csv
Map\Scenario\Campagne_Cotentin_Mission2_It_s_Raining_Men\Scripting\Dialog.csv
Map\Scenario\Campagne_Cotentin_Mission2_It_s_Raining_Men\Scripting\Localization.csv
Map\Scenario\Campagne_Cotentin_Mission3_Burning_Bridges\Scripting\Dialog.csv
Map\Scenario\Campagne_Cotentin_Mission3_Burning_Bridges\Scripting\Localization.csv
Map\Scenario\Campagne_Cotentin_Mission4_The_Winner_Takes_It_All\Scripting\Dialog.csv
Map\Scenario\Campagne_Cotentin_Mission4_The_Winner_Takes_It_All\Scripting\Localization.csv
Map\Scenario\Campagne_Dash_to_the_sea_Mission3_Crack_the_armor\Scripting\Dialog.csv
Map\Scenario\Campagne_Dash_to_the_sea_Mission3_Crack_the_armor\Scripting\Localization.csv
Map\Scenario\Campagne_Dash_to_the_sea_Mission4_The_Lion_s_Den\Scripting\Dialog.csv
Map\Scenario\Campagne_Dash_to_the_sea_Mission4_The_Lion_s_Den\Scripting\Localization.csv
Map\Scenario\Campagne_Epsom_M3_Scottish_Corridor\Scripting\Dialog.csv
Map\Scenario\Campagne_Epsom_M3_Scottish_Corridor\Scripting\Localization.csv
Map\Scenario\Campagne_Epsom_Mission2_Some_bridges_too_close\Scripting\Dialog.csv
Map\Scenario\Campagne_Epsom_Mission2_Some_bridges_too_close\Scripting\Localization.csv
Map\Scenario\Campagne_Epsom_Mission4_Hill_112\Scripting\Dialog.csv
Map\Scenario\Campagne_Epsom_Mission4_Hill_112\Scripting\Localization.csv
Map\Scenario\Mission1_Dash_to_the_sea_Pegasus_Bridge_has_fallen\Scripting\Dialog.csv
Map\Scenario\Mission1_Dash_to_the_sea_Pegasus_Bridge_has_fallen\Scripting\Localization.csv
Map\Scenario\Mission_1_Dash_to_the_sea_parrying_the_sword\Scripting\Dialog.csv
Map\Scenario\Mission_1_Dash_to_the_sea_parrying_the_sword\Scripting\Localization.csv
Map\Scenario\Mission_1_Operation_Epsom_Bataille_de_Cheux\Scripting\Dialog.csv
Map\Scenario\Mission_1_Operation_Epsom_Bataille_de_Cheux\Scripting\Localization.csv
Map\Scenario\Tech_autosetting_omaha\Scripting\Dialog.csv
Map\Scenario\Tutorial_1\Scripting\Dialog.csv
Map\Scenario\Tutorial_1\Scripting\Localization.csv
Map\Scenario\Tutorial_2\Scripting\Dialog.csv
Map\Scenario\Tutorial_2\Scripting\Localization.csv
Map\Scenario\Tutorial_2b\Scripting\Dialog.csv
Map\Scenario\Tutorial_2b\Scripting\Localization.csv
Map\Scenario\Tutorial_3\Scripting\Dialog.csv
Map\Scenario\Tutorial_3\Scripting\Localization.csv
Map\Scenario\Tutorial_4\Scripting\Dialog.csv
Map\Scenario\Tutorial_4\Scripting\Localization.csv
Map\Scenario\Tutorial_5\Scripting\Dialog.csv
Map\Scenario\Tutorial_5\Scripting\Localization.csv
Map\Scenario\Tutorial_6\Scripting\Dialog.csv
Map\Scenario\Tutorial_6\Scripting\Localization.csv
Map\Scenario\Tutorial_7\Scripting\Dialog.csv
Map\Scenario\Tutorial_7\Scripting\Localization.csv


We need more information like the one below For example.

Code: Select all

DicoMission1 is TLocalisationDicoResource
(
    DicoToken = MISSON1DICO
    FileName = "GameData:/Localisation/Mission1.csv"
    ModFileName = "GameData:/Localisation/MODDING.csv"
)


In order to solve the above mentioned problem,
Please, provide DICOTOKEN information during this upcoming Duallist update in game company Eugene system.
I'll wait for a good answer.

Hulor
Staff Sergeant
Posts: 84
Joined: Mon 10 Apr 2017 15:25
Contact:

Re: Please, open DICOTOKEN matching information

Postby Hulor » Fri 30 Jun 2017 14:35

Hi,

Currently solo dicos are not moddable (MAPS.csv, dialog.csv), we're currently evaluating to make these moddable.

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