Example of a great game

VenerableSteele
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Example of a great game

Postby VenerableSteele » Sat 27 Apr 2013 11:50

Hi all

as a labour of love, I'd just like to share this replay that I consider one of my best games, that can help other people play wargame effectively.

however, this was before the great patch, but the principles are still the same, with some minor points changes. (and nowadays, I use I slightly different deck)

bear in mind, I'm not a guru for this game, but along the way I had a few great games which was so lucky! I really had fun with this game.

so here is the replay, please watch it before you comment or argue against my points here.

http://escalation.eu/index.php?viewReplay=1243

first of all, I'd like to make a few pointers

1) RECON RECON RECON

as you will see later in the game, if you cant see your enemy, then your forces are not effective at all. the best thing to do is to have at least two recon units around (the MUTT jeep is probably the best nowadays) why? well its cheap, and any role another recon unit could take, It would be more expensive, so those points can be used elsewhere. also, they are cheap and easily replaced.

in this game, however, I used the french recon vehicle, but it was very crucial to my game

2) INFANTRY AS FLANK/Early warning
infantry are a great early force warning system and works in two ways
a) always have some airborne infantry, they slow down an opponent as he now has to deal with you infantry, so he loses the element of surprise.
b) they also guard your flanks, and are a form of area denial, that forest that your infantry now occupy, cant be used by the opposing team until the infantry is clear, but generally before he gets to try that unopposed, your main battle force will have arrived.

3) Artillery as a supression only
Artillery should only be used, mainly for two roles
a) infantry clean-up in a forest.
this is self explanatory, instead of wasting your 50 points tanks or infantry clearing out a forest, just mortar them!

b) a suppresssion system,
here, the goal is to stun or suppress the enemy troops, so their rate of fire is infrequent, and inaccurate, so that your tanks can hit them essentially with one shot. it also gives your troops a chance to shoot without being harrased by enemy fire

now, a special note, I used the french artillery which is the most expensive accurate artillery in the game, this needs a few qualifications
a) what is the point of using a MLRS? the thing is a supply guzzler, it accuracy makes it a random suppression unit, that is not guarenteed to suppress any unit within its zone
b) with an MLRS, the points sink, (coupled with the supply vehicles ) needed to keep this unit operational, is entirely wasteful. those points would be better spent elsewhere

the best arty to use now? use the mortar carriers.. why? well they are super accurate, and fast, and if you keep them just behind your lines, the small range won't be a problem. they also still suppress enemy units and destroy light vehicles and infantry, and are not a huge supply sink cost. also, they are super cheap, the free points can be better spent else where.

4) use of tank, and roles assigned.
what I want to talk about here, is your choices of tanks. firstly, your number one rule, in my experience, is that your tank must the THE MOST Accurate tank in the battle.
that's why, in the replay, I stick with the AMX-30B's
a) its cheap, (so if you lose one, its not a great loss to your points ratio and easily replaceable)
b) its super accurate. what is the point of having armour, if the enemy is going to miss a few shots before they hit you anyway? remember, if you suppress an enemy, they are even less accurate, so your tanks should win outright.
sometimes, even against enemy ATGM's, as they fire, they are revealed, I've had a few occasions with these tanks where they return fire and interrupt or break the concentration of the ATGM's accuracy that the missile misses anyway.

roles:
here, choose the role your units will take generally use this guide

medium tanks: - other medium tanks or anything with a lower armour, (note, they are also your armour meat shield away from your heavy tanks)

Heavy tanks: - they generally have a better AP value, so they finish off any other medium tank or they jsut keep the other heavy tanks at bay while your ATGM's take out the heavies

ATGM carriers : their express role is heavy tank/medium tank killers. keep a few supply units with them, as they drink supply up quickly. however, the ATGM god is quite random, never completely trust these guys, as the missiles are so slow, but when they hit,its a god send. however, make sure that your ATGM carriers are not the first guys to be targeted by your enemy, else their accuracy is thrown off. here the medium tanks are your meat shield

Artillery: as I have already explained, these guys are all for suppression/stun and for anti infantry in buildings or forests.

Infantry: these guys are specialists and take some practice to be really effective, but they are effectively area denial or flank protection, as well as rush based strategy troops. watch the replay to see how I use them

heli-copters : I generally don't use them, except in emergencies (check the replay, you'll see what I did there, to counter a infantry rush.) they unfortunately are very fragile and require alot of supplies to keep going. effectively, other units can do their roles better, their only advantage is speed. they are your QRF( Quick Reaction Force)

recon: these are crucial, and never leave your forces without a recon unit. they help spotting enemy troops in a hedge, where you would not ordinarily be able to fire at them.

general pointers:

as you can see, my tank roles are quite specialized, instead of countering other heavy tanks, I use them to hit anything other than heavy tanks, as my medium tanks are super accurate, but weak and low AP value(the AMX-30's) any heavy tank is suppressed and hit by ATGM's

Artillery and recon is your glue that holds your fragile attack together, a well spotted enemy force can be beaten if suppressed early enough, this coupled with your accuate tanks, is a guarenteed victory if used correctly.

Keep your units point cost low, in general, so that you don't feel the pinch when a unit is destroyed. also, if you have an expensive unit, you generally use them sparingly, as they are too expensive to waste, this means you don't use the unit to its full potential
(this includes vetting your units when you start, its just too expensive to waste on a single unit)

you'll see in the above replay, my TOW units didnt work so well, they got hit pretty bad, as I by mistake made them attack first instead of using my AMX-30's as bait.

don't use helicopters, they are easliy countered by long range AA, expensive and very fragile, not to mention a supply guzzler. just leave them to be a target for your own AA when your opponent stupidly calls them in.
they do have limited roles for QRF and for a guard for your infantry when you send them in with transport helicopers (use the french gazzelle to pinn down or slow down the enemy air attack on your infantry so they can successfully get into cover.)

one last rule, always pretend that your opponent knows about your force composition. this way you can anticipate in what way your opponent is going to attack your troops, if you lack AA, then no doubt he will come in with helicopters. this way, you can anticipate what is coming.

that's all folks! I hope this helps. This is a fair summarization of my knowledge learned from Wargame: EE until such time as I move over to ALB, I'll have to learn a lot more stuff due to the use of aircraft, which is super exciting!

P.S. : Here, I'll post two replays I did rather well in

http://escalation.eu/index.php?viewReplay=1244
here, I defended a hill against a massive attack, while sustaining alsolutely no losses, due to suppression and fire superiority( and accuracy)

http://escalation.eu/index.php?viewReplay=1245
this is a game, where by I used my force balance and artillery to seal the deal! watch the replay from only my side to see how you can react to seeing an enemy. unfortunately for the other team, the guy supposed to cover that side didn't do so well (no offence if you lurking these forums, dude :) )

Thanks everyone. enjoy.
:D
If you can't accept other people's opinions being different from yours, you're very qualified to participate on any internet Forum. - DeuZerre

duro909
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Re: Example of a great game

Postby duro909 » Tue 30 Apr 2013 19:24

No offense boy, but you both performed very bad this game, first... why the heck you didnt took echo with cv when you conquered it?? Better player would never let you get his Bravo sector without more expenses. And what to tell about your opponent?, well he was a total moron, not even one heavy tank, not even T-72 or T-64 lol???? His army would be screwed easilly against vehicles, arty and infantry (and you had used leos2, which means no chance for his terrible army).
What were you talking about tank shooting vs atgm distraction was right, but what were you talking about importance of accuracy and that armor is not very important.. well... boy you should play more games with more experienced players, because ..... yeah you had right that you must shoot and hit your target but only idiot let you shoot without shooting back, and those amx-30Bs will screw totally if he will use better than only light tanks.
That game wasnt "great"... seriusly, it was a very boring game, it was allready decided at deployment phase who will win - no drama... and when he had some money to react, he called wrong units so he reacted totally bad (your reaction with cobras was fine).
It was totally one man show and if you are interested in better games, really play with someone who knows how to play this game and we would really like to see some awesome and great replays of you... good luck :)
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duro909
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Re: Example of a great game

Postby duro909 » Tue 30 Apr 2013 19:27

Otherways, what were you telling about importance of recon, using of artillery, helicopters as quick reaction force was right... maybe infantry too (it depends on strategy you choose, also with those helicopters).
I dont think that chasseurs famas in puma heli are best choice, but it can be worth many times, I dont think its best on this map.
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VenerableSteele
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Re: Example of a great game

Postby VenerableSteele » Wed 1 May 2013 10:21

well, of course, this was a lucky game, but I was just illustrating decent use of artillery, a balanced force of medium + heavy tanks, and ATGM's.

but what were you talking about importance of accuracy and that armor is not very important.. well... boy you should play more games with more experienced players, because ..... yeah you had right that you must shoot and hit your target but only idiot let you shoot without shooting back, and those amx-30Bs will screw totally if he will use better than only light tanks.


I sure agree, I would have had a harder time against a better opponent, especially if they had fielded heavier tanks, but mostly the principles remain the same, the ATGM's would have dealt with the Heavies, and the light tanks are cannon- fodder/ medium vehicle destroyers.

in my experience, the Amx-30 (the upgraded 50 point ones) are the best for me, (that's subjective I know) but they work in most instances, they are sure not perfect, but their accuracy helps to stun other tanks or quickly destroy other ATGM vehicles. plus, they are cheap, so if I lose them its better than losing a leopard 2.

That game wasnt "great"... seriusly, it was a very boring game, it was allready decided at deployment phase who will win - no drama... and when he had some money to react, he called wrong units so he reacted totally bad (your reaction with cobras was fine).


yes, while my opponent didn't start out so well, this was intended to help new players who are worried about how infantry works, or what units to field or to really get the basics down. the above replay example should in most instances give you an opportunity to give a decent account of yourself. it's by no means a perfect game or strategy.

Otherways, what were you telling about importance of recon, using of artillery, helicopters as quick reaction force was right... maybe infantry too (it depends on strategy you choose, also with those helicopters).


infantry is a mixed bag, in some cases its the greatest thing, but in other cases they may be a points waste. for new players, they learn the hard way that you can't put them in the open. for experienced players, this is obviously a no-brainer.

I dont think that chasseurs famas in puma heli are best choice, but it can be worth many times, I dont think its best on this map
.

chasseurs famas have pretty accurate LAWS, so I consider that is better than a SF, more expensive but better at infantry killing. here I kept my infantry choice low, (otherwise Delta would have been the best thing.) so that I could afford the artillery and Leopard 2's.

and in anycase, the puma is relatively fast, and they have accurate rifle fire. but of course, an Infantry choice generally comes down to what works for you. I just find they are the best for their decent rifles, and kick -ass LAWS.
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