Wargame Glossary - Useful for newbies!

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KittyKitsune
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Re: Wargame Glossary - Useful for newbies!

Postby KittyKitsune » Mon 22 Jul 2013 12:05

DoktorvonWer wrote:What, no definitions for FUBAR, SNAFU and BOHICA? :lol:


Well, those aren't really military terms, they are just american slang :P and they don't really pertain to wargame in anyway.
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BTR
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Re: Wargame Glossary - Useful for newbies!

Postby BTR » Mon 22 Jul 2013 12:20

Moved.
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HaryPL
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Re: Wargame Glossary - Useful for newbies!

Postby HaryPL » Mon 22 Jul 2013 17:59

Translate please the latter two :P

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KittyKitsune
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Re: Wargame Glossary - Useful for newbies!

Postby KittyKitsune » Mon 22 Jul 2013 18:30

HaryPL wrote:Translate please the latter two :P


SNAFU = Situation Normal; All F*** Up
BOHICA = Bend Over Here It Comes Again, basicly when you see a nighthawk.
Last edited by OpusTheFowl on Mon 22 Jul 2013 18:58, edited 1 time in total.
Reason: Language (fixed)

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Re: Wargame Glossary - Useful for newbies!

Postby Sunshine » Wed 24 Jul 2013 01:42

KittyKitsune wrote:CAS - Close Air support also known as GAP Ground Attack Plane

CAS is right, but GAP is wrong.
I think you mixed something up. GAP most likely comes from GAPS (Ground Aided Precision Strike)
Even if GAP means Ground Attack Plane, which I never heard before tbh, it is not another word for CAS, how could it be? CAS is the form of attack, the plane is the asset...
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Re: Wargame Glossary - Useful for newbies!

Postby KittyKitsune » Tue 30 Jul 2013 17:31

Sunshine wrote:
KittyKitsune wrote:CAS - Close Air support also known as GAP Ground Attack Plane

CAS is right, but GAP is wrong.
I think you mixed something up. GAP most likely comes from GAPS (Ground Aided Precision Strike)
Even if GAP means Ground Attack Plane, which I never heard before tbh, it is not another word for CAS, how could it be? CAS is the form of attack, the plane is the asset...


Eugen Refers to them as Ground Attack Planes (GAP)
http://www.wargame-ab.com/?rub=aircraft

Thus I would just call it CAS but to avoid confusion i took in Eugens way of saying it too. :)
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Re: Wargame Glossary - Useful for newbies!

Postby jubedy » Tue 27 Aug 2013 21:59

For wargame specific terms you could add into space as well :lol:
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Re: Wargame Glossary - Useful for newbies!

Postby eaglefarm » Wed 28 Aug 2013 06:13

I see "KE" is mentioned in some places. What does that mean?

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Re: Wargame Glossary - Useful for newbies!

Postby DoktorvonWer » Wed 28 Aug 2013 06:23

eaglefarm wrote:I see "KE" is mentioned in some places. What does that mean?


'Kinetic Energy' as in 'Kinetic Energy Penetrator' - anti-tank rounds that have no explosive or 'active' component, but are made of a single piece of extremely dense metal - usually depleted uranium or tungsten - and rely on propelling this projectile at high velocity to penetrate armour. These form the primary AT weapons of most tanks, and are typically more effective than armoured vehicles armed with HEAT-shell firing cannons.

These weapons gain increased AP the shorter the range they're used at, as said velocity is higher at closer ranges as it loses velocity to friction the further it travels. The AP value shown in the unit's card is the AP value when used at maximum range. As you get further below maximum range, the AP value effectively increases against its target. If a KE projectile's AP at the range it is being used is not greater than the armour value it's aimed at, it will be ineffectual (0 damage), and indeed will not be fired at all - you must either close range until they gain effectiveness, relocate to hit the weaker side or rear armour, or get a better gun!

This is in contrast to HEAT rounds, which have a fixed AP that doesn't increase at shorter ranges, but will always do a minimum of 1 damage, even against targets with a higher armour rating than its AP vlaue.
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