Balance Issues Thread

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D-M
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Balance Issues Thread

Postby D-M » Sun 12 Feb 2012 03:56

I guess it would be best to make a single thread instead of thousand. :/

So well, an obvious issue:

I don't get why the Motostrelci (CLA) cost half the price of the Motostrelki (USSR) when they are obviously better beside the fact that you have to pay command stars.
Their assault rifle stats are far better: 7Acc 2HE (Motostrelki: 5Acc 1He) and it have more ammo et better rate of fire. But the worst is their RPG: 8 Acc 11 AP ( Motostrelki: 6 Acc 10AP).

A single squad of Motostrelci cost 5 whereas the Motostrelki cost 10...

I would suggest to make them cost something between 11 and 15. 5 is really too cheap.
That way the it would make a real difference between the Piechota Zmech (Polish),Mot-Schutzen, Motostrelki and Motostrelci.

Bastion cost issue:

D-M wrote:Okay when I compare this variant (T55-AMV-1) with the previous one in the serie, you basically get an extra layer of front armor, better optics and Bastion ATGM for 10 more points.

So it's safe to assume that a Bastion upgradde cost less than 10 points.

Now let consider the the T-80 => T-80B evolution, the only difference between them is that the B variant got a Kobra which is a far less potent ATGM than the Bastion with only 2 ammo. And the prices difference betwenn those two variant is only 20. So a Kobra upgrade on MBT is around 20.

5 Bastion are definitively better than 2 Kobra so, there is indeed a balance issue and I would personally a recommend changing the price of the T55AMV-1 to 65 or 70 so that a Bastion upgradde would cost around 25-30 points.

And I would recommend to change the price of the T-61M to 70-75 points for the exact same reasons.
Last edited by D-M on Mon 13 Feb 2012 03:00, edited 1 time in total.
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Re: Balance Issues Thread

Postby Guggy » Sun 12 Feb 2012 04:19

Wow, that sounds like something that slipped through testers :o

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Re: Balance Issues Thread

Postby joeman4 » Sun 12 Feb 2012 04:49

D-M wrote:I guess it would be best to make a single thread instead of thousand. :/

So well, an obvious issue:

I don't get why the Motostrelci (CLA) cost half the price of the Motostrelki (USSR) when they are obviously better beside the fact that you have to pay command stars.
Their assault rifle stats are far better: 7Acc 2HE (Motostrelki: 5Acc 1He) and it have more ammo et better rate of fire. But the worst is their RPG: 8 Acc 11 AP ( Motostrelki: 6 Acc 10AP).

A single squad of Motostrelci cost 5 whereas the Motostrelki cost 10...

I would suggest to make them cost something between 11 and 15. 5 is really too cheap.
That way the it would make a real difference between the Piechota Zmech (Polish),Mot-Schutzen, Motostrelki and Motostrelci.


I agree, they should cost more then they are now.

My argument why is the SaS + Lynx AH.1 cost 50 command points, where you could get other units for the same uses such as... LAAD Stinger

The SaS SAM are horrible they have a 4 accuracy with a 3 HE and only 4 missiles to start.

Where as you could get a LAAD Stinger unit, for 30 with the UH-10 HUEY, you can get 6 accuracy and 1 HE with their assault rifles and have same fire rate, and with 8 accuracy and 4 HE, for their Stingers and Better Range

LAAD Stinger squad W/ UH-10 HUEY = 40 Command Points
6 Accuracy w/ M16s 1 HE (same range with SAS)
8 Accuracy w/ 4 HE Stinger + 4 missles 2451 Range
Frag Gernade accuracy 10 W/ 1 HE + 4 rounds.
Optics Normal

VS

SaS = 50 CMP
10 accuracy w/M16s 1HE
4 accuracy W/ 3 HE Sam + 4 missiles 2100 Range
Flash bang accuracy 10 W/ 0 HE + 8 rounds
Optics Good

Lets be honest now, if your gonna send a team for AA your not gonna freak out that the M16s accuracy isnt 10.
But you will freak out if your Sams Dont hit there targets. And your not going to worry about Flash bangs if your hunting choppers. And if u were hunting inf or even vehicles with INF, why not get the Delta Force for the same price?
So overall your paying 10 extra CMP for M16 accuracy for a AA unit, a couple flashbangs, and a 1 up For optics.
So im suggesting that they lower the price of the SaS team, or perhaps make them more accurate with their Sams. Otherwise they are "to me" their a waste of 50 CMP for AA, and a waste for hunting inf when i can get Delta force with AT and hunt INF and TANKS.
I personally dont think there worth the stars

So there's my argument opinions? :ugeek:
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Re: Balance Issues Thread

Postby therealpete » Sun 12 Feb 2012 08:07

Artillery (SPA) must be balanced somehow. Either decreasing their AoE or raising the price per unit. Feels like I'm playing ruse again, players just massing nothing but SPA and pummeling in our troops from half way across the map.

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Re: Balance Issues Thread

Postby BrokenTomato » Sun 12 Feb 2012 09:57

therealpete: The answer to countering SPA is being more mobile then him.

First of all, if he has invested into a lot of SPA that means his defences at sectors are weaker. You just have to push him on his front. When he directs his fire to your position, just either back off to a better position or move forward. All depends on how he has set up his defence. The point is, if he is using a lot of SPA you should have an easier time pushing him away from sectors, thus starving him from more reinforcements.

Mobility is the key.

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Re: Balance Issues Thread

Postby rav3nor » Sun 12 Feb 2012 11:50

in addition, I would like to note that the starting point of the output from the fight with just one mi24 and VDV. As a result, the player can not call for reinforcements. With a small amount of resources in the future it is easier to get out of the game.

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Re: Balance Issues Thread

Postby ikalugin » Sun 12 Feb 2012 12:51

I think there is a need for a better counter battery mechanic. for example there can be a radar unit that will make any counter battery fire "corrected".
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Re: Balance Issues Thread

Postby diana olympos » Sun 12 Feb 2012 13:21

Interesteing ikalugin.. some millimetric radar?
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Re: Balance Issues Thread

Postby ikalugin » Sun 12 Feb 2012 13:36

diana olympos wrote:Interesteing ikalugin.. some millimetric radar?

Yes, this will permit you to actually counter battery the enemy (as arty is always covered with aa sending in the reckon is not really an option)
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Re: Balance Issues Thread

Postby Tigga » Sun 12 Feb 2012 15:03

I must admit that I'm rather of the opinion that unless you've got at least 20 hours experience in game-time under your belt it's hard to make any reliable comments about balance... other then like the one D-M made.

I find arty to be fine for example, and overused in games. Sure, it makes big explosions, and occasionally with catch a unit... but once you get a bit more experience it's very easy to avoid clumping groups of units where the enemy can see them.
Last edited by Tigga on Sun 12 Feb 2012 16:55, edited 1 time in total.

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