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by DrunkenCyclop
Thu 21 Apr 2016 11:22
Forum: Act of Aggression
Topic: [Suggestion] Predatorrrrs list.
Replies: 30
Views: 2817

Re: [Suggestion] Predatorrrrs list.

We're aware of the different problems with anti-SW ... And we're currently fixing this issue.
by DrunkenCyclop
Thu 21 Apr 2016 11:04
Forum: Act of Aggression
Topic: Eugen please watch this.
Replies: 46
Views: 4366

Re: Eugen please watch this.

AA missiles should also slow down a bit. It is already hard to micro choppers away from danger. We won't do that, since too slow AA missiles won't be able to catch up with aircraft. Question of realism, yes, and fair balance...Anyways, it's Eugen call, and maybe they could indicate their decision o...
by DrunkenCyclop
Mon 18 Apr 2016 15:49
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.359 ... + NEW MAP
Replies: 43
Views: 4875

Re: [AoA Reboot Beta] Patch v.359 ... + NEW MAP

Megiddo wrote:Along with their speed, have you modified some things about the trajectories of the missiles please?


No trajectories have been changed, indirect missile still have their "top-down attack".
by DrunkenCyclop
Mon 18 Apr 2016 10:05
Forum: Act of Aggression
Topic: Nukes reveal stealth buildings. Bug or feature?
Replies: 5
Views: 870

Re: Nukes reveal stealth buildings. Bug or feature?

It's intended ... But Skyguards missing their anti-SW shots are not ! We're looking at this.
by DrunkenCyclop
Thu 14 Apr 2016 17:15
Forum: Act of Aggression
Topic: Reboot: Is it enough?
Replies: 69
Views: 6842

Re: Reboot: Is it enough?

So is the developer aware of this ? Don't worry, we're aware of EVERYTHING . :geek: Maybe the developer just don't want millionaire games where the resources are infinite and the stupid spams the first key rule for the gameplay. ^ this And more seriously, about this US rush with Humvees ... Is this...
by DrunkenCyclop
Mon 11 Apr 2016 12:19
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.335 ... + NEW MAP
Replies: 55
Views: 6342

Re: [AoA Reboot Beta] Patch v.335 ... + NEW MAP

3. Fighter Jets (Raptor, Pak FA and Berkut) still are not worth getting build. Actually air superiority fighters can kill groups of Avengers, even with counter-measure. Don't forget that the the air superiority fighters are very hard to shot down, especially for ground anti-air. They are perfect wh...
by DrunkenCyclop
Tue 5 Apr 2016 10:58
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.296
Replies: 65
Views: 6710

Re: [AoA Reboot Beta] Patch v.296

Bosspower wrote:IF you drive to enemies base with 10 terminators and 20 jevelins or rockets attacks the termis... all terminators only drive arround!!! and stop driving!!!!!!!!!!....


Can you privde a replay of this problem ?

Also, if you have any trouble or bugs, please post in the Tech Support forum.
by DrunkenCyclop
Wed 30 Mar 2016 10:32
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.296
Replies: 65
Views: 6710

Re: [AoA Reboot Beta] Patch v.296

pathatas85 wrote:refinery, extractor hp was decreased
oil capacity is 70 000.
But HQ still the same price 12000


Yes we missed that, it will be correct in the next patch : all H.Q to 10.000$
by DrunkenCyclop
Fri 25 Mar 2016 14:33
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4838

Re: [AoA Reboot Beta] Patch v.282

Please keep it cool, every comment is valuable, except the ones that trash-talk others players. :)

This is the first patch but this is not the last, and we're still working to improve the economy.
by DrunkenCyclop
Fri 25 Mar 2016 13:53
Forum: Act of Aggression
Topic: Bring Back Stryker ICV.
Replies: 17
Views: 1698

Re: Bring Back Stryker ICV.

Because sometimes it was hard to make a difference between different types of Strykers, especially in satellite view.

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