Search found 4492 matches
- Mon 9 Sep 2019 22:00
- Forum: Modding
- Topic: Wargame 1985 Demastered
- Replies: 5
- Views: 2898
Re: Wargame 1985 Demastered
Sadly, models swap seems to desync the game. Unlike what The W:AB Noob said in one of his message (The message being from 2015 I guess things changed a lot since.) Do any of you have an idea how i could swap the model while the game is still playable in multi with vanilla players? Whoops, I guess I...
- Fri 30 Nov 2018 07:50
- Forum: Steel Division 2
- Topic: Will the campaign be coop - or at least coop for the tactical battles?
- Replies: 6
- Views: 1155
Re: Will the campaign be coop - or at least coop for the tactical battles?
I would absolutely love this.
- Fri 30 Nov 2018 07:47
- Forum: Modding
- Topic: Unit Card Extraction
- Replies: 1
- Views: 550
Re: Unit Card Extraction
Does anyone know how to extract unit cards from the game files? I have read a few posts about it being in the ZZ_4.dat file of the game's most updated folder. I have located the file but I have trouble opening it. What application should I use to open and extract the files and save the unit cards? ...
- Tue 2 Oct 2018 15:29
- Forum: Modding
- Topic: Tutorial compilation
- Replies: 41
- Views: 27077
Re: Tutorial compilation
i wonder where to start? can you at least tell us where's the main folder for the units? please :( i really want to edit the units soooo bad any help for the folder location is ok for me but must be enough information. https://docs.google.com/document/d/17a6wL-8YgjFWY25OUbCEa_UbXlIjiXoPi55Eq0zt1H8/...
- Tue 2 Oct 2018 15:27
- Forum: Modding
- Topic: New to modding
- Replies: 1
- Views: 646
Re: New to modding
Hello Everyone... Im new to modding The Act of Agression games and Heard its the same Modding suite wargame uses as well!.. My question is for how to save the The File. What i notice is the NDF.Win file before editing its size is 15.824 KB and after i edit the size is reduce to 5,233KB... Which im ...
- Tue 2 Oct 2018 15:24
- Forum: Modding
- Topic: Adding a transport to a infantry unit
- Replies: 1
- Views: 629
Re: Adding a transport to a infantry unit
Zyhgar25 wrote:Can I give a unit an APC? my friend keeps bitching how the PNMK got re rolled.
https://docs.google.com/document/d/1rRj ... hnhqI/edit
- Tue 2 Oct 2018 15:24
- Forum: Modding
- Topic: Modding Questions Thread
- Replies: 1574
- Views: 163049
Re: Modding Questions Thread
How would I add a unit to a country. lets say I wanna give ANZAC the M1A1 but not change the american M1A1? How would I do this? Also is there a database with all the unit numbers and weapon numbers? For a unit like the M1A1, you also have to account for the UpgradeRequire, which is how Eugen has u...
- Sun 23 Sep 2018 03:00
- Forum: Modding
- Topic: SandBox MOD
- Replies: 2
- Views: 867
Re: SandBox MOD
You can make a naval deck if you don't select a country or coalition. However, there is no multiplier for naval in its current state because of the way I implemented the availability changes (as a coalition buff). To play naval with infinite units, you have 2 options: 1. Play a naval/land map with a...
- Sun 23 Sep 2018 02:51
- Forum: Modding
- Topic: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]
- Replies: 1017
- Views: 198572
Re: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]
lastcrusade101 wrote:YOU LIVE
How are you?
Sorry I never responded. Apparently I only live a day every 4 months and go back to sleep. I'm back being hecka busy in college, really unfortunately never got to finish the SD:44 Sandbox Mod.
- Sun 23 Sep 2018 02:46
- Forum: Modding
- Topic: Hiding countries and units
- Replies: 4
- Views: 736
Re: Hiding countries and units
By far the easiest way to do this is to go to TDeckAttributes, MapFactionToCountry, and remove the countries you don't want. You don't have to mod TShowRoomDeckSerializer, TShowRoomNdfDeckManager, or any other table after this. IIRC your decks including those countries will disappear, so back you yo...