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by The W:AB Noob
Fri 30 Nov 2018 07:47
Forum: Modding
Topic: Unit Card Extraction
Replies: 1
Views: 135

Re: Unit Card Extraction

Does anyone know how to extract unit cards from the game files? I have read a few posts about it being in the ZZ_4.dat file of the game's most updated folder. I have located the file but I have trouble opening it. What application should I use to open and extract the files and save the unit cards? ...
by The W:AB Noob
Tue 2 Oct 2018 15:29
Forum: Modding
Topic: Tutorial compilation
Replies: 41
Views: 20568

Re: Tutorial compilation

i wonder where to start? can you at least tell us where's the main folder for the units? please :( i really want to edit the units soooo bad any help for the folder location is ok for me but must be enough information. https://docs.google.com/document/d/17a6wL-8YgjFWY25OUbCEa_UbXlIjiXoPi55Eq0zt1H8/...
by The W:AB Noob
Tue 2 Oct 2018 15:27
Forum: Modding
Topic: New to modding
Replies: 1
Views: 296

Re: New to modding

Hello Everyone... Im new to modding The Act of Agression games and Heard its the same Modding suite wargame uses as well!.. My question is for how to save the The File. What i notice is the NDF.Win file before editing its size is 15.824 KB and after i edit the size is reduce to 5,233KB... Which im ...
by The W:AB Noob
Tue 2 Oct 2018 15:24
Forum: Modding
Topic: Adding a transport to a infantry unit
Replies: 1
Views: 277

Re: Adding a transport to a infantry unit

Zyhgar25 wrote:Can I give a unit an APC? my friend keeps bitching how the PNMK got re rolled.

https://docs.google.com/document/d/1rRj ... hnhqI/edit
by The W:AB Noob
Tue 2 Oct 2018 15:24
Forum: Modding
Topic: Modding Questions Thread
Replies: 1547
Views: 121101

Re: Modding Questions Thread

How would I add a unit to a country. lets say I wanna give ANZAC the M1A1 but not change the american M1A1? How would I do this? Also is there a database with all the unit numbers and weapon numbers? For a unit like the M1A1, you also have to account for the UpgradeRequire, which is how Eugen has u...
by The W:AB Noob
Sun 23 Sep 2018 03:00
Forum: Modding
Topic: SandBox MOD
Replies: 2
Views: 514

Re: SandBox MOD

You can make a naval deck if you don't select a country or coalition. However, there is no multiplier for naval in its current state because of the way I implemented the availability changes (as a coalition buff). To play naval with infinite units, you have 2 options: 1. Play a naval/land map with a...
by The W:AB Noob
Sun 23 Sep 2018 02:51
Forum: Modding
Topic: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]
Replies: 1013
Views: 169023

Re: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]

lastcrusade101 wrote:YOU LIVE

How are you?

Sorry I never responded. Apparently I only live a day every 4 months and go back to sleep. I'm back being hecka busy in college, really unfortunately never got to finish the SD:44 Sandbox Mod.
by The W:AB Noob
Sun 23 Sep 2018 02:46
Forum: Modding
Topic: Hiding countries and units
Replies: 4
Views: 416

Re: Hiding countries and units

By far the easiest way to do this is to go to TDeckAttributes, MapFactionToCountry, and remove the countries you don't want. You don't have to mod TShowRoomDeckSerializer, TShowRoomNdfDeckManager, or any other table after this. IIRC your decks including those countries will disappear, so back you yo...
by The W:AB Noob
Sun 23 Sep 2018 00:57
Forum: Modding
Topic: ANZAC Mod
Replies: 9
Views: 6067

Re: ANZAC Mod

To the majestic and all knowing W:AB Noob. I have the same problem as NOID when I attempt to install the ANZAC Mod you have made, and am assuming it is related to an incompatibility issue with newer versions of the game. I really, really really wish this mod would work. I love playing my home count...

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