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by The W:AB Noob
Tue 7 Nov 2017 17:44
Forum: Modding
Topic: Need help adding available slots to all categories.
Replies: 1
Views: 142

Re: Need help adding available slots to all categories.

Download the newest version of the Sandbox Mod. In it, there are sever well-documented XML scripts, one of which changes the number of deck cards. Just change that script to your own wished and run the script according to the instructions. Keep in mind that the hard-coded max number of cards per cat...
by The W:AB Noob
Tue 7 Nov 2017 17:39
Forum: Modding
Topic: Question: How do I unlock the 10 v 10 maps for skirmish?
Replies: 9
Views: 1706

Re: Question: How do I unlock the 10 v 10 maps for skirmish?

Hi, No bother at all. WGPatcher comes with the ability to use XML input files to make changes to the DAT file. The XML I posted was only a part of the changes I make, so you'll need to add <wargamepatch> and </wargamepatch> to the begin/end of the code. Also, WGPatcher comes with a couple of exampl...
by The W:AB Noob
Tue 7 Nov 2017 17:37
Forum: Modding
Topic: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]
Replies: 991
Views: 141353

Re: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]

Hello need a little help. I am trying to reduce some of the things in the mod. I love the 9 slots available for each category. What I don't like is the 50 max pack for each unit I would like it to be only 5. I have attempted to change the numbers in the Id81 TuniteAUsoldescripor help on this thank ...
by The W:AB Noob
Sat 21 Oct 2017 23:00
Forum: Modding Tools
Topic: New devisions in mod divisions list
Replies: 20
Views: 981

Re: New devisions in mod divisions list

Well, now that I finally know what Paradox/Eugen's stance is on modding DLC divisions, I won't be purchasing any future DLCs. This wasn't made clear before purchase at all, and was not a good surprise. It has tarnished my experience with the game and the game's DLC. Why would it be made clear? The ...
by The W:AB Noob
Mon 16 Oct 2017 05:56
Forum: Modding
Topic: Modding Questions Thread
Replies: 1455
Views: 87605

Re: Modding Questions Thread

Sireyn saves the day again
by The W:AB Noob
Mon 16 Oct 2017 05:54
Forum: Modding
Topic: Act of War High Treason Modding
Replies: 1
Views: 215

Re: Act of War High Treason Modding

The mod manager is only for loading/unloading mods, not editing. AoW had it's own official modding tools. Start here: http://actofwar.wikia.com/wiki/Archives ... dding_Wiki
by The W:AB Noob
Wed 20 Sep 2017 20:17
Forum: Modding
Topic: The end of an era
Replies: 11
Views: 1142

Re: The end of an era

I have just registered to Eugen Systems Forums to say thank you to W:AB Noob. My own private Modification Project would have ever happened, without reading about the many things you discovered in regard to modifying of this splendid game. Wow, thanks for going through the effort and for sending me ...
by The W:AB Noob
Wed 20 Sep 2017 20:09
Forum: Modding
Topic: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]
Replies: 991
Views: 141353

Re: The W:RD Sandbox Mod (5.4.2) [THE ULTIMATE SANDBOX]

Hi, can you make a sandbox mod for airland battle I can't seem to find one. Thanks in advance :D Hey, hope you are enjoying the mod! Here is an old, forgotten link to some XML scripts for W:AB: http://forums.eugensystems.com/viewtopic.php?f=187&t=56292#p899674 Most of the ones for the W:RD mod ...
by The W:AB Noob
Sun 10 Sep 2017 04:16
Forum: Modding
Topic: Modding Questions Thread
Replies: 1455
Views: 87605

Re: Modding Questions Thread

This is going to be a really stupid question. Is there something specific you have to do to implement your own modded files into the game? I'm new to modding this game and I made a couple of quick stat changes in the NDF_Win file just to see if it works. I can grab the second to last folder, switch...

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