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by Jack Sutton
Wed 30 Aug 2017 20:32
Forum: Modding
Topic: Wargame: Crimean Escalation (Alpha Release)
Replies: 946
Views: 145139

Re: Wargame: Crimean Escalation (Alpha Release)

Hey, when can we expect the next update?
by Jack Sutton
Tue 29 Aug 2017 17:22
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.14; Dead in the Water (Includes Naval units)

Any chance to "beef up" the British Air power, that It could get both the Buccaneer and Canberra. They were retired in 1994 and 2006 respectively however, there is no doubt in a WW3 scenario both would of been kept in service longer. I know also that the Canberra was in the Photo Reconnai...
by Jack Sutton
Thu 24 Aug 2017 20:20
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.12; Dead in the Water (Naval units)

Sadly there is nothing he can do with models.
by Jack Sutton
Wed 24 May 2017 21:38
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.04 test version released

Long time no see! I thought the mod has stopped updating for a long time. Anyway, I just played the 2.03 version, and I found few issues from the South Korean units. It's very late coming back, so I have no idea how much v2.0~ is finished. Let me say sorry if the followings are already mentioned be...
by Jack Sutton
Sat 20 May 2017 23:01
Forum: Modding
Topic: Wargame: Crimean Escalation (Alpha Release)
Replies: 946
Views: 145139

Re: Wargame: Crimean Escalation (Alpha Release)

More notes on Balance and realism: - There are simply way too many vehicles PER CARD in general. Please lower the amount of vehicles available per card, especially the MBTs and the Attack Helicopters -There are no effective counters to a helicopter rush , since a lot of the high end ones have over-...
by Jack Sutton
Mon 8 May 2017 14:15
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.04 test version released

return all of the updated units that were in A&S 1.x to v2.0. Does that include Hades SRBM and the Glide Bombs? I don't mind super long range stuff but I think there needs to be a way to counter them. Same here, I thought that adding AA that can shoot down cruise missiles down would be handy......
by Jack Sutton
Fri 10 Mar 2017 09:45
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.01 test version released

I have a few :)

British F35 fires all of its missiles instantly (Like the F22 used to).

The Harrier GR5 with Paveways don't drop their payload at 5KM. Instead it's when they are directly above the target.... Iv lost a few of them to their own bombs :P
by Jack Sutton
Thu 9 Mar 2017 18:08
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows v2.01 test version released

If anyone wants to play the new preview with me (PvP or PvE) just hit me up on Steam. (Jihadist Jack)
by Jack Sutton
Tue 22 Nov 2016 11:05
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows

Lol adding the Argies would be a shit show ahaha half of thier gear doesn't work.... still i would like to do a 2nd falklands war scinario with people for fun :P
by Jack Sutton
Sat 27 Aug 2016 01:12
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 336472

Re: Wargame: Ash and Shadows

If Anyone wants a game on AAS plz messege and add me on steam.... Jihadist Jack is my user.

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